From d17521c8b9085a91d08fecfd0b51bbbf7b1dccac Mon Sep 17 00:00:00 2001 From: "milo24x7@gmail.com" Date: Sun, 7 Jul 2013 22:08:49 +0000 Subject: Updated open source license declaration and fixed some formatting issues. --- Stars45/NetLobbyServer.h | 260 ++++++++++++++++++++++++++--------------------- 1 file changed, 142 insertions(+), 118 deletions(-) (limited to 'Stars45/NetLobbyServer.h') diff --git a/Stars45/NetLobbyServer.h b/Stars45/NetLobbyServer.h index 62c0279..a2a9803 100644 --- a/Stars45/NetLobbyServer.h +++ b/Stars45/NetLobbyServer.h @@ -1,119 +1,143 @@ -/* Project Starshatter 4.5 - Destroyer Studios LLC - Copyright © 1997-2004. All Rights Reserved. - - SUBSYSTEM: Stars.exe - FILE: NetLobbyServer.h - AUTHOR: John DiCamillo - - - OVERVIEW - ======== - UDP Server Engine for Multiplayer Lobby -*/ - - -#ifndef NetLobbyServer_h -#define NetLobbyServer_h - -// FOR NETWORK MENU TESTING (extra latency in msec): -// #define EXTRA_LATENCY 300 - -#include "NetLobby.h" - -// +-------------------------------------------------------------------+ - -class Mission; -class MissionElement; -class NetChatEntry; -class NetServerConfig; -class NetUser; -class NetUnitEntry; - -// +-------------------------------------------------------------------+ - -class NetLobbyServer : public NetLobby -{ -public: - NetLobbyServer(); - virtual ~NetLobbyServer(); - - int operator == (const NetLobbyServer& s) const { return this == &s; } - - virtual void ExecFrame(); - virtual bool IsHost() const { return true; } - virtual bool IsServer() const { return true; } - - virtual void BanUser(NetUser* user); - virtual void AddUser(NetUser* user); - virtual void DelUser(NetUser* user); - virtual void SendUsers(); - virtual void RequestAuth(NetUser* user); - - virtual void AddChat(NetUser* user, const char* msg, bool route=true); - virtual void ClearChat(); - virtual void SaveChat(); - - virtual List& - GetUnitMap(); - virtual void MapUnit(int n, const char* user, bool lock=false); - virtual void UnmapUnit(const char* user); - virtual void SendUnits(); - - virtual void SelectMission(DWORD id); - virtual Text Serialize(Mission* m, NetUser* u=0); - virtual Mission* GetSelectedMission(); - - virtual Text GetServerName() const { return server_name; } - virtual void SetServerName(const char* s) { server_name = s; } - virtual Text GetServerMission() const { return server_mission; } - virtual void SetServerMission(const char* script) - { server_mission = script; } - - virtual void GameStart(); - virtual void GameStop(); - - virtual void GameOn(); - virtual void GameOff(); - - // singleton locator: - static NetLobbyServer* GetInstance(); - -protected: - virtual void CheckSessions(); - - virtual void SendData(NetUser* dst, int type, Text msg); - virtual void DoPing(NetPeer* peer, Text msg); - virtual void DoServerInfo(NetPeer* peer, Text msg); - virtual void DoServerMods(NetPeer* peer, Text msg); - virtual void DoLogin(NetPeer* peer, Text msg); - virtual void DoLogout(NetPeer* peer, Text msg); - virtual void DoUserAuth(NetPeer* peer, Text msg); - virtual void DoChat(NetPeer* peer, Text msg); - virtual void DoUserList(NetPeer* peer, Text msg); - virtual void DoBanUser(NetPeer* peer, Text msg); - virtual void DoMissionList(NetPeer* peer, Text msg); - virtual void DoMissionSelect(NetPeer* peer, Text msg); - virtual void DoMissionData(NetPeer* peer, Text msg); - virtual void DoUnitList(NetPeer* peer, Text msg); - virtual void DoMapUnit(NetPeer* peer, Text msg); - virtual void DoGameStart(NetPeer* peer, Text msg); - virtual void DoGameStop(NetPeer* peer, Text msg); - - virtual void LoadMOTD(); - virtual void SendMOTD(NetUser* user); - virtual void SendMods(NetUser* user); - - Text server_name; - NetAddr server_addr; - DWORD announce_time; - NetServerConfig* server_config; - Text server_mission; - int motd_index; - - List motd; -}; - -// +-------------------------------------------------------------------+ - +/* Starshatter OpenSource Distribution + Copyright (c) 1997-2004, Destroyer Studios LLC. + All Rights Reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + * Neither the name "Destroyer Studios" nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + SUBSYSTEM: Stars.exe + FILE: NetLobbyServer.h + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + UDP Server Engine for Multiplayer Lobby +*/ + + +#ifndef NetLobbyServer_h +#define NetLobbyServer_h + +// FOR NETWORK MENU TESTING (extra latency in msec): +// #define EXTRA_LATENCY 300 + +#include "NetLobby.h" + +// +-------------------------------------------------------------------+ + +class Mission; +class MissionElement; +class NetChatEntry; +class NetServerConfig; +class NetUser; +class NetUnitEntry; + +// +-------------------------------------------------------------------+ + +class NetLobbyServer : public NetLobby +{ +public: + NetLobbyServer(); + virtual ~NetLobbyServer(); + + int operator == (const NetLobbyServer& s) const { return this == &s; } + + virtual void ExecFrame(); + virtual bool IsHost() const { return true; } + virtual bool IsServer() const { return true; } + + virtual void BanUser(NetUser* user); + virtual void AddUser(NetUser* user); + virtual void DelUser(NetUser* user); + virtual void SendUsers(); + virtual void RequestAuth(NetUser* user); + + virtual void AddChat(NetUser* user, const char* msg, bool route=true); + virtual void ClearChat(); + virtual void SaveChat(); + + virtual List& + GetUnitMap(); + virtual void MapUnit(int n, const char* user, bool lock=false); + virtual void UnmapUnit(const char* user); + virtual void SendUnits(); + + virtual void SelectMission(DWORD id); + virtual Text Serialize(Mission* m, NetUser* u=0); + virtual Mission* GetSelectedMission(); + + virtual Text GetServerName() const { return server_name; } + virtual void SetServerName(const char* s) { server_name = s; } + virtual Text GetServerMission() const { return server_mission; } + virtual void SetServerMission(const char* script) + { server_mission = script; } + + virtual void GameStart(); + virtual void GameStop(); + + virtual void GameOn(); + virtual void GameOff(); + + // singleton locator: + static NetLobbyServer* GetInstance(); + +protected: + virtual void CheckSessions(); + + virtual void SendData(NetUser* dst, int type, Text msg); + virtual void DoPing(NetPeer* peer, Text msg); + virtual void DoServerInfo(NetPeer* peer, Text msg); + virtual void DoServerMods(NetPeer* peer, Text msg); + virtual void DoLogin(NetPeer* peer, Text msg); + virtual void DoLogout(NetPeer* peer, Text msg); + virtual void DoUserAuth(NetPeer* peer, Text msg); + virtual void DoChat(NetPeer* peer, Text msg); + virtual void DoUserList(NetPeer* peer, Text msg); + virtual void DoBanUser(NetPeer* peer, Text msg); + virtual void DoMissionList(NetPeer* peer, Text msg); + virtual void DoMissionSelect(NetPeer* peer, Text msg); + virtual void DoMissionData(NetPeer* peer, Text msg); + virtual void DoUnitList(NetPeer* peer, Text msg); + virtual void DoMapUnit(NetPeer* peer, Text msg); + virtual void DoGameStart(NetPeer* peer, Text msg); + virtual void DoGameStop(NetPeer* peer, Text msg); + + virtual void LoadMOTD(); + virtual void SendMOTD(NetUser* user); + virtual void SendMods(NetUser* user); + + Text server_name; + NetAddr server_addr; + DWORD announce_time; + NetServerConfig* server_config; + Text server_mission; + int motd_index; + + List motd; +}; + +// +-------------------------------------------------------------------+ + #endif NetLobbyServer_h \ No newline at end of file -- cgit v1.1