From 69209c38968c6f4066a772e0a51a2928749217de Mon Sep 17 00:00:00 2001 From: "FWoltermann@gmail.com" Date: Fri, 9 Dec 2011 19:00:23 +0000 Subject: Re-indenting the code to use standard tabs. Yes, I know this is pretty pointless, but who cares? --- Stars45/NetLobbyClient.h | 140 +++++++++++++++++++++++------------------------ 1 file changed, 70 insertions(+), 70 deletions(-) (limited to 'Stars45/NetLobbyClient.h') diff --git a/Stars45/NetLobbyClient.h b/Stars45/NetLobbyClient.h index 9cb4549..99964d7 100644 --- a/Stars45/NetLobbyClient.h +++ b/Stars45/NetLobbyClient.h @@ -1,15 +1,15 @@ /* Project Starshatter 4.5 - Destroyer Studios LLC - Copyright © 1997-2004. All Rights Reserved. + Destroyer Studios LLC + Copyright © 1997-2004. All Rights Reserved. - SUBSYSTEM: Stars.exe - FILE: NetLobbyClient.h - AUTHOR: John DiCamillo + SUBSYSTEM: Stars.exe + FILE: NetLobbyClient.h + AUTHOR: John DiCamillo - OVERVIEW - ======== - UDP-oriented network lobby client class + OVERVIEW + ======== + UDP-oriented network lobby client class */ @@ -24,79 +24,79 @@ class NetLobbyClient : public NetLobby { public: - NetLobbyClient(); - NetLobbyClient(const NetAddr& server_addr); - virtual ~NetLobbyClient(); + NetLobbyClient(); + NetLobbyClient(const NetAddr& server_addr); + virtual ~NetLobbyClient(); - int operator == (const NetLobbyClient& c) const { return this == &c; } + int operator == (const NetLobbyClient& c) const { return this == &c; } - virtual void ExecFrame(); - virtual bool Login(bool host=false); - virtual bool Logout(); - virtual int GetLastError() const { return exit_code; } + virtual void ExecFrame(); + virtual bool Login(bool host=false); + virtual bool Logout(); + virtual int GetLastError() const { return exit_code; } - // actions: - virtual bool Ping(); - virtual void GameStart(); - virtual void GameStop(); + // actions: + virtual bool Ping(); + virtual void GameStart(); + virtual void GameStop(); - virtual void BanUser(NetUser* user); + virtual void BanUser(NetUser* user); - virtual void AddChat(NetUser* user, const char* msg, bool route=true); - virtual List& - GetChat(); + virtual void AddChat(NetUser* user, const char* msg, bool route=true); + virtual List& + GetChat(); - NetAddr GetServerAddr() const { return addr; } - virtual bool IsHost() const { return host; } - virtual bool IsClient() const { return true; } + NetAddr GetServerAddr() const { return addr; } + virtual bool IsHost() const { return host; } + virtual bool IsClient() const { return true; } - virtual List& GetUsers(); - virtual List& GetCampaigns(); - virtual List& GetUnitMap(); - virtual void MapUnit(int n, const char* user, bool lock=false); - virtual void SelectMission(DWORD id); - virtual Mission* GetSelectedMission(); + virtual List& GetUsers(); + virtual List& GetCampaigns(); + virtual List& GetUnitMap(); + virtual void MapUnit(int n, const char* user, bool lock=false); + virtual void SelectMission(DWORD id); + virtual Mission* GetSelectedMission(); - virtual List& GetServerMods(); + virtual List& GetServerMods(); - // overrides for ping support: - virtual const Text& GetMachineInfo(); - virtual int GetStatus() const; - virtual int NumUsers(); - virtual bool HasHost(); - virtual WORD GetGamePort(); + // overrides for ping support: + virtual const Text& GetMachineInfo(); + virtual int GetStatus() const; + virtual int NumUsers(); + virtual bool HasHost(); + virtual WORD GetGamePort(); protected: - virtual void SendData(int type, Text msg); - virtual void DoServerInfo(NetPeer* peer, Text msg); - virtual void DoServerMods(NetPeer* peer, Text msg); - virtual void DoAuthUser(NetPeer* peer, Text msg); - virtual void DoChat(NetPeer* peer, Text msg); - virtual void DoUserList(NetPeer* peer, Text msg); - virtual void DoMissionList(NetPeer* peer, Text msg); - virtual void DoMissionSelect(NetPeer* peer, Text msg); - virtual void DoMissionData(NetPeer* peer, Text msg); - virtual void DoUnitList(NetPeer* peer, Text msg); - virtual void DoMapUnit(NetPeer* peer, Text msg); - virtual void DoGameStart(NetPeer* peer, Text msg); - virtual void DoExit(NetPeer* peer, Text msg); - - DWORD server_id; - NetAddr addr; - bool host; - Text gamepass; - int exit_code; - - NetServerInfo server_info; - List missions; - - bool temporary; - DWORD ping_req_time; - DWORD chat_req_time; - DWORD user_req_time; - DWORD camp_req_time; - DWORD unit_req_time; - DWORD mods_req_time; + virtual void SendData(int type, Text msg); + virtual void DoServerInfo(NetPeer* peer, Text msg); + virtual void DoServerMods(NetPeer* peer, Text msg); + virtual void DoAuthUser(NetPeer* peer, Text msg); + virtual void DoChat(NetPeer* peer, Text msg); + virtual void DoUserList(NetPeer* peer, Text msg); + virtual void DoMissionList(NetPeer* peer, Text msg); + virtual void DoMissionSelect(NetPeer* peer, Text msg); + virtual void DoMissionData(NetPeer* peer, Text msg); + virtual void DoUnitList(NetPeer* peer, Text msg); + virtual void DoMapUnit(NetPeer* peer, Text msg); + virtual void DoGameStart(NetPeer* peer, Text msg); + virtual void DoExit(NetPeer* peer, Text msg); + + DWORD server_id; + NetAddr addr; + bool host; + Text gamepass; + int exit_code; + + NetServerInfo server_info; + List missions; + + bool temporary; + DWORD ping_req_time; + DWORD chat_req_time; + DWORD user_req_time; + DWORD camp_req_time; + DWORD unit_req_time; + DWORD mods_req_time; }; // +-------------------------------------------------------------------+ -- cgit v1.1