From e33e19d0587146859d48a134ec9fd94e7b7ba5cd Mon Sep 17 00:00:00 2001 From: "FWoltermann@gmail.com" Date: Thu, 8 Dec 2011 14:53:40 +0000 Subject: Initial upload --- Stars45/NetLobby.h | 289 +++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 289 insertions(+) create mode 100644 Stars45/NetLobby.h (limited to 'Stars45/NetLobby.h') diff --git a/Stars45/NetLobby.h b/Stars45/NetLobby.h new file mode 100644 index 0000000..474ebff --- /dev/null +++ b/Stars45/NetLobby.h @@ -0,0 +1,289 @@ +/* Project Starshatter 4.5 + Destroyer Studios LLC + Copyright © 1997-2004. All Rights Reserved. + + SUBSYSTEM: Stars.exe + FILE: NetLobby.h + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Base Class for Multiplayer Game Lobby classes +*/ + +#ifndef NetLobby_h +#define NetLobby_h + +#include "Types.h" +#include "NetLink.h" +#include "List.h" + +#define NET_CAMPAIGN_SHIFT 12 +#define NET_MISSION_MASK 0xfff +#define NET_DISCONNECT_TIME 30 + +// +-------------------------------------------------------------------+ + +class Campaign; +class Mission; +class MissionElement; +class MissionInfo; +class NetCampaignInfo; +class NetChatEntry; +class NetUser; +class NetUnitEntry; +class NetLobbyParam; +class ModInfo; + +// +--------------------------------------------------------------------+ + +class NetLobby +{ +public: + static const char* TYPENAME() { return "NetLobby"; } + + NetLobby(bool temporary = false); + virtual ~NetLobby(); + + virtual bool IsClient() const { return false; } + virtual bool IsServer() const { return false; } + virtual bool IsActive() const { return active; } + + virtual void ExecFrame(); + virtual void Recv(); + virtual void Send(); + virtual int GetLastError() const { return 0; } + + virtual NetUser* FindUserByAddr(const NetAddr& addr); + virtual NetUser* FindUserByName(const char* name); + virtual NetUser* FindUserByNetID(DWORD id); + + virtual void BanUser(NetUser* user); + virtual void AddUser(NetUser* user); + virtual void DelUser(NetUser* user); + virtual bool SetUserHost(NetUser* user, bool host); + virtual int NumUsers(); + virtual NetUser* GetHost(); + virtual bool HasHost(); + virtual bool IsHost() const { return false; } + virtual List& GetUsers(); + + virtual List& GetServerMods(); + + virtual NetUser* GetLocalUser(); + virtual void SetLocalUser(NetUser* user); + + virtual int GetStatus() const { return status; } + virtual void SetStatus(int s) { status = s; } + + virtual void AddChat(NetUser* user, const char* msg, bool route=true); + virtual List& + GetChat(); + virtual void ClearChat(); + virtual void SaveChat() { } + virtual DWORD GetStartTime() const { return start_time; } + + virtual List& + GetCampaigns(); + + virtual void AddUnitMap(MissionElement* elem, int index=0); + virtual List& + GetUnitMap(); + virtual void ClearUnitMap(); + virtual void MapUnit(int n, const char* user, bool lock=false); + virtual void UnmapUnit(const char* user); + virtual bool IsMapped(const char* user); + + virtual Mission* GetSelectedMission() { return mission; } + virtual DWORD GetSelectedMissionID() const { return selected_mission; } + virtual void SelectMission(DWORD id); + + virtual const Text& GetMachineInfo() { return machine_info; } + virtual WORD GetGamePort() { return 0; } + + // actions: + virtual bool Ping(); + virtual void GameStart() { } + virtual void GameStop() { } + virtual DWORD GetLag(); + + // instance management: + static NetLobby* GetInstance(); + static bool IsNetLobbyClient(); + static bool IsNetLobbyServer(); + +protected: + virtual void DoPing(NetPeer* peer, Text msg) { } + virtual void DoServerInfo(NetPeer* peer, Text msg) { } + virtual void DoServerMods(NetPeer* peer, Text msg) { } + virtual void DoLogin(NetPeer* peer, Text msg) { } + virtual void DoLogout(NetPeer* peer, Text msg) { } + virtual void DoAuthUser(NetPeer* peer, Text msg) { } + virtual void DoUserAuth(NetPeer* peer, Text msg) { } + virtual void DoChat(NetPeer* peer, Text msg) { } + virtual void DoUserList(NetPeer* peer, Text msg) { } + virtual void DoBanUser(NetPeer* peer, Text msg) { } + virtual void DoMissionList(NetPeer* peer, Text msg) { } + virtual void DoMissionSelect(NetPeer* peer, Text msg) { } + virtual void DoMissionData(NetPeer* peer, Text msg) { } + virtual void DoUnitList(NetPeer* peer, Text msg) { } + virtual void DoMapUnit(NetPeer* peer, Text msg) { } + virtual void DoGameStart(NetPeer* peer, Text msg) { } + virtual void DoGameStop(NetPeer* peer, Text msg) { } + virtual void DoExit(NetPeer* peer, Text msg) { } + + virtual void ParseMsg(Text msg, List& params); + + NetLink* link; + NetUser* local_user; + List users; + List chat_log; + List campaigns; + List unit_map; + Text machine_info; + List server_mods; + + bool active; + DWORD last_send_time; + DWORD start_time; + DWORD selected_mission; + Mission* mission; + int status; +}; + +// +-------------------------------------------------------------------+ + +class NetLobbyParam +{ +public: + static const char* TYPENAME() { return "NetLobbyParam"; } + + NetLobbyParam(const char* n, const char* v) : name(n), value(v) { } + + int operator == (const NetLobbyParam& p) const { return name == p.name; } + + Text name; + Text value; +}; + +// +-------------------------------------------------------------------+ + +class NetUnitEntry +{ +public: + static const char* TYPENAME() { return "NetUnitEntry"; } + + NetUnitEntry(MissionElement* elem, int index=0); + NetUnitEntry(const char* elem, const char* design, int iff, int index=0); + ~NetUnitEntry(); + + int operator == (const NetUnitEntry& e) const { return (elem == e.elem) && (index == e.index); } + + Text GetDescription() const; + const Text& GetUserName() const { return user; } + const Text& GetElemName() const { return elem; } + const Text& GetDesign() const { return design; } + int GetIFF() const { return iff; } + int GetIndex() const { return index; } + int GetLives() const { return lives; } + int GetIntegrity() const { return hull; } + int GetMissionRole() const { return role; } + bool GetLocked() const { return lock; } + + void SetUserName(const char* u) { user = u; } + void SetElemName(const char* e) { elem = e; } + void SetDesign(const char* d) { design = d; } + void SetIFF(int i) { iff = i; } + void SetIndex(int i) { index = i; } + void SetLives(int i) { lives = i; } + void SetIntegrity(int i) { hull = i; } + void SetMissionRole(int i) { role = i; } + void SetLock(bool l) { lock = l; } + +private: + Text user; + Text elem; + Text design; + int iff; + int index; + int lives; + int hull; + int role; + bool lock; +}; + +// +--------------------------------------------------------------------+ + +class NetServerInfo +{ +public: + static const char* TYPENAME() { return "NetServerInfo"; } + + enum STATUS { OFFLINE, LOBBY, BRIEFING, ACTIVE, DEBRIEFING, PERSISTENT }; + + NetServerInfo(); + + Text name; + Text hostname; + Text password; + Text type; + NetAddr addr; + WORD port; + WORD gameport; + bool save; + + Text version; + Text machine_info; + int nplayers; + int hosted; + int status; + + DWORD ping_time; +}; + +// +--------------------------------------------------------------------+ + +class NetCampaignInfo +{ +public: + static const char* TYPENAME() { return "NetCampaignInfo"; } + + NetCampaignInfo() : id(0) { } + ~NetCampaignInfo() { } + + int id; + Text name; + + List missions; +}; + +// +--------------------------------------------------------------------+ + +enum NET_LOBBY_MESSAGES { + NET_LOBBY_PING = 0x10, + NET_LOBBY_SERVER_INFO, + NET_LOBBY_SERVER_MODS, + NET_LOBBY_LOGIN, + NET_LOBBY_LOGOUT, + NET_LOBBY_CHAT, + NET_LOBBY_USER_LIST, + NET_LOBBY_BAN_USER, + NET_LOBBY_MISSION_LIST, + NET_LOBBY_MISSION_SELECT, + NET_LOBBY_MISSION_DATA, + NET_LOBBY_UNIT_LIST, + NET_LOBBY_MAP_UNIT, + + NET_LOBBY_AUTH_USER, + NET_LOBBY_USER_AUTH, + + NET_LOBBY_GAME_START, + NET_LOBBY_GAME_STOP, + NET_LOBBY_EXIT +}; + +// +--------------------------------------------------------------------+ + +#endif NetLobby_h + -- cgit v1.1