From e33e19d0587146859d48a134ec9fd94e7b7ba5cd Mon Sep 17 00:00:00 2001 From: "FWoltermann@gmail.com" Date: Thu, 8 Dec 2011 14:53:40 +0000 Subject: Initial upload --- Stars45/NetGameServer.h | 90 +++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 90 insertions(+) create mode 100644 Stars45/NetGameServer.h (limited to 'Stars45/NetGameServer.h') diff --git a/Stars45/NetGameServer.h b/Stars45/NetGameServer.h new file mode 100644 index 0000000..545aca2 --- /dev/null +++ b/Stars45/NetGameServer.h @@ -0,0 +1,90 @@ +/* Project Starshatter 4.5 + Destroyer Studios LLC + Copyright © 1997-2004. All Rights Reserved. + + SUBSYSTEM: Stars.exe + FILE: NetGameServer.h + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Server-Side Network Game Manager class +*/ + +#ifndef NetGameServer_h +#define NetGameServer_h + +#include "NetGame.h" +#include "SimObject.h" + +// +--------------------------------------------------------------------+ + +class NetChatMsg; + +// +--------------------------------------------------------------------+ + +class NetGameServer : public NetGame, public SimObserver +{ +public: + NetGameServer(); + virtual ~NetGameServer(); + + virtual bool IsClient() const { return false; } + virtual bool IsServer() const { return true; } + + virtual void ExecFrame(); + virtual void CheckSessions(); + + virtual void Send(); + virtual void SendData(NetData* data); + virtual void Respawn(DWORD objid, Ship* spawn); + + virtual bool Update(SimObject* obj); + virtual const char* GetObserverName() const; + + virtual void RouteChatMsg(NetChatMsg& chat_msg); + +protected: + virtual void DoJoinRequest(NetMsg* msg); + virtual void DoJoinAnnounce(NetMsg* msg); + virtual void DoQuitRequest(NetMsg* msg); + virtual void DoQuitAnnounce(NetMsg* msg); + virtual void DoGameOver(NetMsg* msg); + virtual void DoDisconnect(NetMsg* msg); + + virtual void DoObjLoc(NetMsg* msg); + virtual void DoObjDamage(NetMsg* msg); + virtual void DoObjKill(NetMsg* msg); + virtual void DoObjSpawn(NetMsg* msg); + virtual void DoObjHyper(NetMsg* msg); + virtual void DoObjTarget(NetMsg* msg); + virtual void DoObjEmcon(NetMsg* msg); + virtual void DoSysDamage(NetMsg* msg); + virtual void DoSysStatus(NetMsg* msg); + + virtual void DoElemRequest(NetMsg* msg); + virtual void DoElemCreate(NetMsg* msg); + virtual void DoShipLaunch(NetMsg* msg); + virtual void DoNavData(NetMsg* msg); + virtual void DoNavDelete(NetMsg* msg); + + virtual void DoWepTrigger(NetMsg* msg); + virtual void DoWepRelease(NetMsg* msg); + virtual void DoWepDestroy(NetMsg* msg); + + virtual void DoCommMsg(NetMsg* msg); + virtual void DoChatMsg(NetMsg* msg); + virtual void DoSelfDestruct(NetMsg* msg); + + virtual NetPlayer* FindZombieByObjID(DWORD objid); + virtual void SendDisconnect(NetPlayer* zombie); + + List ships; + List zombies; +}; + +// +--------------------------------------------------------------------+ + +#endif NetGameServer_h + -- cgit v1.1