From d17521c8b9085a91d08fecfd0b51bbbf7b1dccac Mon Sep 17 00:00:00 2001 From: "milo24x7@gmail.com" Date: Sun, 7 Jul 2013 22:08:49 +0000 Subject: Updated open source license declaration and fixed some formatting issues. --- Stars45/NetGameServer.h | 204 +++++++++++++++++++++++++++--------------------- 1 file changed, 114 insertions(+), 90 deletions(-) (limited to 'Stars45/NetGameServer.h') diff --git a/Stars45/NetGameServer.h b/Stars45/NetGameServer.h index 5aeb752..afa73ae 100644 --- a/Stars45/NetGameServer.h +++ b/Stars45/NetGameServer.h @@ -1,90 +1,114 @@ -/* Project Starshatter 4.5 - Destroyer Studios LLC - Copyright © 1997-2004. All Rights Reserved. - - SUBSYSTEM: Stars.exe - FILE: NetGameServer.h - AUTHOR: John DiCamillo - - - OVERVIEW - ======== - Server-Side Network Game Manager class -*/ - -#ifndef NetGameServer_h -#define NetGameServer_h - -#include "NetGame.h" -#include "SimObject.h" - -// +--------------------------------------------------------------------+ - -class NetChatMsg; - -// +--------------------------------------------------------------------+ - -class NetGameServer : public NetGame, public SimObserver -{ -public: - NetGameServer(); - virtual ~NetGameServer(); - - virtual bool IsClient() const { return false; } - virtual bool IsServer() const { return true; } - - virtual void ExecFrame(); - virtual void CheckSessions(); - - virtual void Send(); - virtual void SendData(NetData* data); - virtual void Respawn(DWORD objid, Ship* spawn); - - virtual bool Update(SimObject* obj); - virtual const char* GetObserverName() const; - - virtual void RouteChatMsg(NetChatMsg& chat_msg); - -protected: - virtual void DoJoinRequest(NetMsg* msg); - virtual void DoJoinAnnounce(NetMsg* msg); - virtual void DoQuitRequest(NetMsg* msg); - virtual void DoQuitAnnounce(NetMsg* msg); - virtual void DoGameOver(NetMsg* msg); - virtual void DoDisconnect(NetMsg* msg); - - virtual void DoObjLoc(NetMsg* msg); - virtual void DoObjDamage(NetMsg* msg); - virtual void DoObjKill(NetMsg* msg); - virtual void DoObjSpawn(NetMsg* msg); - virtual void DoObjHyper(NetMsg* msg); - virtual void DoObjTarget(NetMsg* msg); - virtual void DoObjEmcon(NetMsg* msg); - virtual void DoSysDamage(NetMsg* msg); - virtual void DoSysStatus(NetMsg* msg); - - virtual void DoElemRequest(NetMsg* msg); - virtual void DoElemCreate(NetMsg* msg); - virtual void DoShipLaunch(NetMsg* msg); - virtual void DoNavData(NetMsg* msg); - virtual void DoNavDelete(NetMsg* msg); - - virtual void DoWepTrigger(NetMsg* msg); - virtual void DoWepRelease(NetMsg* msg); - virtual void DoWepDestroy(NetMsg* msg); - - virtual void DoCommMsg(NetMsg* msg); - virtual void DoChatMsg(NetMsg* msg); - virtual void DoSelfDestruct(NetMsg* msg); - - virtual NetPlayer* FindZombieByObjID(DWORD objid); - virtual void SendDisconnect(NetPlayer* zombie); - - List ships; - List zombies; -}; - -// +--------------------------------------------------------------------+ - -#endif NetGameServer_h - +/* Starshatter OpenSource Distribution + Copyright (c) 1997-2004, Destroyer Studios LLC. + All Rights Reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + * Neither the name "Destroyer Studios" nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + SUBSYSTEM: Stars.exe + FILE: NetGameServer.h + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Server-Side Network Game Manager class +*/ + +#ifndef NetGameServer_h +#define NetGameServer_h + +#include "NetGame.h" +#include "SimObject.h" + +// +--------------------------------------------------------------------+ + +class NetChatMsg; + +// +--------------------------------------------------------------------+ + +class NetGameServer : public NetGame, public SimObserver +{ +public: + NetGameServer(); + virtual ~NetGameServer(); + + virtual bool IsClient() const { return false; } + virtual bool IsServer() const { return true; } + + virtual void ExecFrame(); + virtual void CheckSessions(); + + virtual void Send(); + virtual void SendData(NetData* data); + virtual void Respawn(DWORD objid, Ship* spawn); + + virtual bool Update(SimObject* obj); + virtual const char* GetObserverName() const; + + virtual void RouteChatMsg(NetChatMsg& chat_msg); + +protected: + virtual void DoJoinRequest(NetMsg* msg); + virtual void DoJoinAnnounce(NetMsg* msg); + virtual void DoQuitRequest(NetMsg* msg); + virtual void DoQuitAnnounce(NetMsg* msg); + virtual void DoGameOver(NetMsg* msg); + virtual void DoDisconnect(NetMsg* msg); + + virtual void DoObjLoc(NetMsg* msg); + virtual void DoObjDamage(NetMsg* msg); + virtual void DoObjKill(NetMsg* msg); + virtual void DoObjSpawn(NetMsg* msg); + virtual void DoObjHyper(NetMsg* msg); + virtual void DoObjTarget(NetMsg* msg); + virtual void DoObjEmcon(NetMsg* msg); + virtual void DoSysDamage(NetMsg* msg); + virtual void DoSysStatus(NetMsg* msg); + + virtual void DoElemRequest(NetMsg* msg); + virtual void DoElemCreate(NetMsg* msg); + virtual void DoShipLaunch(NetMsg* msg); + virtual void DoNavData(NetMsg* msg); + virtual void DoNavDelete(NetMsg* msg); + + virtual void DoWepTrigger(NetMsg* msg); + virtual void DoWepRelease(NetMsg* msg); + virtual void DoWepDestroy(NetMsg* msg); + + virtual void DoCommMsg(NetMsg* msg); + virtual void DoChatMsg(NetMsg* msg); + virtual void DoSelfDestruct(NetMsg* msg); + + virtual NetPlayer* FindZombieByObjID(DWORD objid); + virtual void SendDisconnect(NetPlayer* zombie); + + List ships; + List zombies; +}; + +// +--------------------------------------------------------------------+ + +#endif NetGameServer_h + -- cgit v1.1