From e33e19d0587146859d48a134ec9fd94e7b7ba5cd Mon Sep 17 00:00:00 2001 From: "FWoltermann@gmail.com" Date: Thu, 8 Dec 2011 14:53:40 +0000 Subject: Initial upload --- Stars45/NetGame.h | 127 ++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 127 insertions(+) create mode 100644 Stars45/NetGame.h (limited to 'Stars45/NetGame.h') diff --git a/Stars45/NetGame.h b/Stars45/NetGame.h new file mode 100644 index 0000000..249b695 --- /dev/null +++ b/Stars45/NetGame.h @@ -0,0 +1,127 @@ +/* Project Starshatter 4.5 + Destroyer Studios LLC + Copyright © 1997-2004. All Rights Reserved. + + SUBSYSTEM: Stars.exe + FILE: NetGame.h + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Network Game Manager class +*/ + +#ifndef NetGame_h +#define NetGame_h + +#include "Types.h" +#include "Geometry.h" +#include "NetLink.h" +#include "Director.h" +#include "List.h" + +// +--------------------------------------------------------------------+ + +class Sim; +class Ship; +class Shot; +class NetData; +class NetMsg; +class NetPlayer; + +// +--------------------------------------------------------------------+ + +class NetGame +{ +public: + static const char* TYPENAME() { return "NetGame"; } + + enum { SHIP, SHOT }; + + NetGame(); + virtual ~NetGame(); + + virtual bool IsClient() const { return false; } + virtual bool IsServer() const { return false; } + virtual bool IsActive() const { return active; } + + virtual DWORD GetNetID() const { return netid; } + virtual DWORD GetObjID() const; + + virtual void ExecFrame(); + virtual void Recv(); + virtual void Send(); + + virtual void SendData(NetData* data) { } + + virtual NetPlayer* FindPlayerByName(const char* name); + virtual NetPlayer* FindPlayerByNetID(DWORD netid); + virtual NetPlayer* FindPlayerByObjID(DWORD objid); + virtual Ship* FindShipByObjID(DWORD objid); + virtual Shot* FindShotByObjID(DWORD objid); + + virtual NetPeer* GetPeer(NetPlayer* player); + + virtual void Respawn(DWORD objid, Ship* spawn); + + static NetGame* Create(); + static NetGame* GetInstance(); + static bool IsNetGame(); + static bool IsNetGameClient(); + static bool IsNetGameServer(); + static int NumPlayers(); + + static DWORD GetNextObjID(int type=SHIP); + +protected: + virtual void DoJoinRequest(NetMsg* msg) { } + virtual void DoJoinAnnounce(NetMsg* msg) { } + virtual void DoQuitRequest(NetMsg* msg) { } + virtual void DoQuitAnnounce(NetMsg* msg) { } + virtual void DoGameOver(NetMsg* msg) { } + virtual void DoDisconnect(NetMsg* msg) { } + + virtual void DoObjLoc(NetMsg* msg) { } + virtual void DoObjDamage(NetMsg* msg) { } + virtual void DoObjKill(NetMsg* msg) { } + virtual void DoObjSpawn(NetMsg* msg) { } + virtual void DoObjHyper(NetMsg* msg) { } + virtual void DoObjTarget(NetMsg* msg) { } + virtual void DoObjEmcon(NetMsg* msg) { } + virtual void DoSysDamage(NetMsg* msg) { } + virtual void DoSysStatus(NetMsg* msg) { } + + virtual void DoElemCreate(NetMsg* msg) { } + virtual void DoElemRequest(NetMsg* msg) { } + virtual void DoShipLaunch(NetMsg* msg) { } + virtual void DoNavData(NetMsg* msg) { } + virtual void DoNavDelete(NetMsg* msg) { } + + virtual void DoWepTrigger(NetMsg* msg) { } + virtual void DoWepRelease(NetMsg* msg) { } + virtual void DoWepDestroy(NetMsg* msg) { } + + virtual void DoCommMsg(NetMsg* msg) { } + virtual void DoChatMsg(NetMsg* msg) { } + virtual void DoSelfDestruct(NetMsg* msg) { } + + List players; + NetLink* link; + + DWORD objid; + DWORD netid; + Ship* local_player; + Text player_name; + Text player_pass; + Ship* target; + Sim* sim; + bool active; + + DWORD last_send_time; +}; + +// +--------------------------------------------------------------------+ + +#endif NetGame_h + -- cgit v1.1