From 3c487c5cd69c53d6fea948643c0a76df03516605 Mon Sep 17 00:00:00 2001 From: Aki Date: Fri, 1 Apr 2022 21:23:39 +0200 Subject: Moved Stars45 to StarsEx --- Stars45/NetGame.h | 126 ------------------------------------------------------ 1 file changed, 126 deletions(-) delete mode 100644 Stars45/NetGame.h (limited to 'Stars45/NetGame.h') diff --git a/Stars45/NetGame.h b/Stars45/NetGame.h deleted file mode 100644 index 1a79d30..0000000 --- a/Stars45/NetGame.h +++ /dev/null @@ -1,126 +0,0 @@ -/* Starshatter: The Open Source Project - Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors - Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors - Copyright (c) 1997-2006, Destroyer Studios LLC. - - AUTHOR: John DiCamillo - - - OVERVIEW - ======== - Network Game Manager class -*/ - -#ifndef NetGame_h -#define NetGame_h - -#include "Types.h" -#include "Geometry.h" -#include "NetLink.h" -#include "Director.h" -#include "List.h" - -// +--------------------------------------------------------------------+ - -class Sim; -class Ship; -class Shot; -class NetData; -class NetMsg; -class NetPlayer; - -// +--------------------------------------------------------------------+ - -class NetGame -{ -public: - static const char* TYPENAME() { return "NetGame"; } - - enum { SHIP, SHOT }; - - NetGame(); - virtual ~NetGame(); - - virtual bool IsClient() const { return false; } - virtual bool IsServer() const { return false; } - virtual bool IsActive() const { return active; } - - virtual DWORD GetNetID() const { return netid; } - virtual DWORD GetObjID() const; - - virtual void ExecFrame(); - virtual void Recv(); - virtual void Send(); - - virtual void SendData(NetData* data) { } - - virtual NetPlayer* FindPlayerByName(const char* name); - virtual NetPlayer* FindPlayerByNetID(DWORD netid); - virtual NetPlayer* FindPlayerByObjID(DWORD objid); - virtual Ship* FindShipByObjID(DWORD objid); - virtual Shot* FindShotByObjID(DWORD objid); - - virtual NetPeer* GetPeer(NetPlayer* player); - - virtual void Respawn(DWORD objid, Ship* spawn); - - static NetGame* Create(); - static NetGame* GetInstance(); - static bool IsNetGame(); - static bool IsNetGameClient(); - static bool IsNetGameServer(); - static int NumPlayers(); - - static DWORD GetNextObjID(int type=SHIP); - -protected: - virtual void DoJoinRequest(NetMsg* msg) { } - virtual void DoJoinAnnounce(NetMsg* msg) { } - virtual void DoQuitRequest(NetMsg* msg) { } - virtual void DoQuitAnnounce(NetMsg* msg) { } - virtual void DoGameOver(NetMsg* msg) { } - virtual void DoDisconnect(NetMsg* msg) { } - - virtual void DoObjLoc(NetMsg* msg) { } - virtual void DoObjDamage(NetMsg* msg) { } - virtual void DoObjKill(NetMsg* msg) { } - virtual void DoObjSpawn(NetMsg* msg) { } - virtual void DoObjHyper(NetMsg* msg) { } - virtual void DoObjTarget(NetMsg* msg) { } - virtual void DoObjEmcon(NetMsg* msg) { } - virtual void DoSysDamage(NetMsg* msg) { } - virtual void DoSysStatus(NetMsg* msg) { } - - virtual void DoElemCreate(NetMsg* msg) { } - virtual void DoElemRequest(NetMsg* msg) { } - virtual void DoShipLaunch(NetMsg* msg) { } - virtual void DoNavData(NetMsg* msg) { } - virtual void DoNavDelete(NetMsg* msg) { } - - virtual void DoWepTrigger(NetMsg* msg) { } - virtual void DoWepRelease(NetMsg* msg) { } - virtual void DoWepDestroy(NetMsg* msg) { } - - virtual void DoCommMsg(NetMsg* msg) { } - virtual void DoChatMsg(NetMsg* msg) { } - virtual void DoSelfDestruct(NetMsg* msg) { } - - List players; - NetLink* link; - - DWORD objid; - DWORD netid; - Ship* local_player; - Text player_name; - Text player_pass; - Ship* target; - Sim* sim; - bool active; - - DWORD last_send_time; -}; - -// +--------------------------------------------------------------------+ - -#endif // NetGame_h - -- cgit v1.1