From d17521c8b9085a91d08fecfd0b51bbbf7b1dccac Mon Sep 17 00:00:00 2001 From: "milo24x7@gmail.com" Date: Sun, 7 Jul 2013 22:08:49 +0000 Subject: Updated open source license declaration and fixed some formatting issues. --- Stars45/NetGame.cpp | 684 +++++++++++++++++++++++++++------------------------- 1 file changed, 354 insertions(+), 330 deletions(-) (limited to 'Stars45/NetGame.cpp') diff --git a/Stars45/NetGame.cpp b/Stars45/NetGame.cpp index 04d24f3..0701aea 100644 --- a/Stars45/NetGame.cpp +++ b/Stars45/NetGame.cpp @@ -1,330 +1,354 @@ -/* Project Starshatter 4.5 - Destroyer Studios LLC - Copyright © 1997-2004. All Rights Reserved. - - SUBSYSTEM: Stars.exe - FILE: NetGame.cpp - AUTHOR: John DiCamillo - - - OVERVIEW - ======== - Network Game Manager class -*/ - -#include "MemDebug.h" -#include "NetGame.h" -#include "NetGameClient.h" -#include "NetGameServer.h" -#include "NetClientConfig.h" -#include "NetServerConfig.h" -#include "NetPlayer.h" - -#include "NetMsg.h" -#include "NetData.h" -#include "NetLayer.h" - -#include "Player.h" -#include "Ship.h" -#include "ShipDesign.h" -#include "Sim.h" -#include "Element.h" -#include "HUDView.h" - -#include "NetHost.h" -#include "Game.h" -#include "Light.h" - -// +--------------------------------------------------------------------+ - -const int MAX_NET_FPS = 20; -const int MIN_NET_FRAME = 1000 / MAX_NET_FPS; - -const DWORD SHIP_ID_START = 0x0010; -const DWORD SHOT_ID_START = 0x0400; - -static NetGame* netgame = 0; - -static DWORD ship_id_key = SHIP_ID_START; -static DWORD shot_id_key = SHOT_ID_START; - -static long start_time = 0; - -// +--------------------------------------------------------------------+ - -NetGame::NetGame() -: objid(0), netid(0), link(0), local_player(0), last_send_time(0), active(true) -{ - netgame = this; - sim = Sim::GetSim(); - - ship_id_key = SHIP_ID_START; - shot_id_key = SHOT_ID_START; - - if (sim) - local_player = sim->GetPlayerShip(); - - Player* player = Player::GetCurrentPlayer(); - if (player) { - player_name = player->Name(); - player_pass = player->Password(); - } - - start_time = NetLayer::GetUTC(); -} - -NetGame::~NetGame() -{ - netgame = 0; - local_player = 0; - players.destroy(); - - if (link) { - double delta = fabs((double)(NetLayer::GetUTC() - start_time)); - double bandwidth = 10.0 * (link->GetBytesSent() + link->GetBytesRecv()) / delta; - double recvrate = link->GetPacketsRecv() / delta; - - Print("NetGame Stats\n-------------\n"); - Print(" packets sent %d\n", link->GetPacketsSent()); - Print(" packets recv %d\n", link->GetPacketsRecv()); - Print(" bytes sent %d\n", link->GetBytesSent()); - Print(" bytes recv %d\n", link->GetBytesRecv()); - Print(" retries %d\n", link->GetRetries()); - Print(" drops %d\n", link->GetDrops()); - Print(" avg lag %d msec\n", link->GetLag()); - Print(" time %d sec\n", (int) delta); - Print(" bandwidth %d bps\n", (int) bandwidth); - Print(" packet rate %d pps in\n\n", (int) recvrate); - - delete link; - } -} - -// +--------------------------------------------------------------------+ - -NetGame* -NetGame::Create() -{ - if (!netgame) { - if (NetServerConfig::GetInstance()) - netgame = new(__FILE__,__LINE__) NetGameServer; - - else if (NetClientConfig::GetInstance() && NetClientConfig::GetInstance()->GetSelectedServer()) - netgame = new(__FILE__,__LINE__) NetGameClient; - } - - return netgame; -} - -NetGame* -NetGame::GetInstance() -{ - return netgame; -} - -DWORD -NetGame::GetObjID() const -{ - if (local_player) - return local_player->GetObjID(); - - return 0; -} - -DWORD -NetGame::GetNextObjID(int type) -{ - if (type == SHIP) { - if (ship_id_key >= SHOT_ID_START) - ship_id_key = SHIP_ID_START; - - return ship_id_key++; - } - - else if (type == SHOT) { - if (shot_id_key >= 0xFFFE) - shot_id_key = SHOT_ID_START; - - return shot_id_key++; - } - - return 0; -} - -// +--------------------------------------------------------------------+ - -void -NetGame::ExecFrame() -{ - Send(); - Recv(); -} - -void -NetGame::Recv() -{ - NetMsg* msg = link->GetMessage(); - - while (msg) { - if (active) { - // For Debug Convenience: - // NetPlayer* player = FindPlayerByNetID(msg->NetID()); - - switch (msg->Type()) { - case NET_JOIN_REQUEST: DoJoinRequest(msg); break; - case NET_JOIN_ANNOUNCE: DoJoinAnnounce(msg); break; - case NET_QUIT_REQUEST: DoQuitRequest(msg); break; - case NET_QUIT_ANNOUNCE: DoQuitAnnounce(msg); break; - case NET_GAME_OVER: DoGameOver(msg); break; - case NET_DISCONNECT: DoDisconnect(msg); break; - - case NET_OBJ_LOC: DoObjLoc(msg); break; - case NET_OBJ_DAMAGE: DoObjDamage(msg); break; - case NET_OBJ_KILL: DoObjKill(msg); break; - case NET_OBJ_SPAWN: DoObjSpawn(msg); break; - case NET_OBJ_HYPER: DoObjHyper(msg); break; - case NET_OBJ_TARGET: DoObjTarget(msg); break; - case NET_OBJ_EMCON: DoObjEmcon(msg); break; - case NET_SYS_DAMAGE: DoSysDamage(msg); break; - case NET_SYS_STATUS: DoSysStatus(msg); break; - - case NET_ELEM_CREATE: DoElemCreate(msg); break; - case NET_ELEM_REQUEST: DoElemRequest(msg); break; - case NET_SHIP_LAUNCH: DoShipLaunch(msg); break; - case NET_NAV_DATA: DoNavData(msg); break; - case NET_NAV_DELETE: DoNavDelete(msg); break; - - case NET_WEP_TRIGGER: DoWepTrigger(msg); break; - case NET_WEP_RELEASE: DoWepRelease(msg); break; - case NET_WEP_DESTROY: DoWepDestroy(msg); break; - - case NET_COMM_MESSAGE: DoCommMsg(msg); break; - case NET_CHAT_MESSAGE: DoChatMsg(msg); break; - case NET_SELF_DESTRUCT: DoSelfDestruct(msg); break; - } - } - - delete msg; - msg = link->GetMessage(); - } -} - -// +--------------------------------------------------------------------+ - -void -NetGame::Send() -{ -} - -int -NetGame::NumPlayers() -{ - if (netgame) { - int num_players = netgame->players.size(); - - if (netgame->local_player) - num_players++; - - return num_players; - } - - return 0; -} - -NetPlayer* -NetGame::FindPlayerByName(const char* name) -{ - for (int i = 0; i < players.size(); i++) { - NetPlayer* p = players[i]; - - if (!strcmp(p->Name(), name)) - return p; - } - - return 0; -} - -NetPlayer* -NetGame::FindPlayerByNetID(DWORD netid) -{ - for (int i = 0; i < players.size(); i++) { - NetPlayer* p = players[i]; - - if (p->GetNetID() == netid) - return p; - } - - return 0; -} - -NetPlayer* -NetGame::FindPlayerByObjID(DWORD objid) -{ - for (int i = 0; i < players.size(); i++) { - NetPlayer* p = players[i]; - - if (p->GetObjID() == objid) - return p; - } - - return 0; -} - -Ship* -NetGame::FindShipByObjID(DWORD objid) -{ - if (sim) - return sim->FindShipByObjID(objid); - - return 0; -} - -Shot* -NetGame::FindShotByObjID(DWORD objid) -{ - if (sim) - return sim->FindShotByObjID(objid); - - return 0; -} - -NetPeer* -NetGame::GetPeer(NetPlayer* player) -{ - if (player && link) { - return link->FindPeer(player->GetNetID()); - } - - return 0; -} - -// +--------------------------------------------------------------------+ - -void -NetGame::Respawn(DWORD objid, Ship* spawn) -{ -} - -// +--------------------------------------------------------------------+ - -bool -NetGame::IsNetGame() -{ - return netgame != 0; -} - -bool -NetGame::IsNetGameClient() -{ - if (netgame) - return netgame->IsClient(); - return false; -} - -bool -NetGame::IsNetGameServer() -{ - if (netgame) - return netgame->IsServer(); - return false; -} +/* Starshatter OpenSource Distribution + Copyright (c) 1997-2004, Destroyer Studios LLC. + All Rights Reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + * Neither the name "Destroyer Studios" nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + SUBSYSTEM: Stars.exe + FILE: NetGame.cpp + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Network Game Manager class +*/ + +#include "MemDebug.h" +#include "NetGame.h" +#include "NetGameClient.h" +#include "NetGameServer.h" +#include "NetClientConfig.h" +#include "NetServerConfig.h" +#include "NetPlayer.h" + +#include "NetMsg.h" +#include "NetData.h" +#include "NetLayer.h" + +#include "Player.h" +#include "Ship.h" +#include "ShipDesign.h" +#include "Sim.h" +#include "Element.h" +#include "HUDView.h" + +#include "NetHost.h" +#include "Game.h" +#include "Light.h" + +// +--------------------------------------------------------------------+ + +const int MAX_NET_FPS = 20; +const int MIN_NET_FRAME = 1000 / MAX_NET_FPS; + +const DWORD SHIP_ID_START = 0x0010; +const DWORD SHOT_ID_START = 0x0400; + +static NetGame* netgame = 0; + +static DWORD ship_id_key = SHIP_ID_START; +static DWORD shot_id_key = SHOT_ID_START; + +static long start_time = 0; + +// +--------------------------------------------------------------------+ + +NetGame::NetGame() +: objid(0), netid(0), link(0), local_player(0), last_send_time(0), active(true) +{ + netgame = this; + sim = Sim::GetSim(); + + ship_id_key = SHIP_ID_START; + shot_id_key = SHOT_ID_START; + + if (sim) + local_player = sim->GetPlayerShip(); + + Player* player = Player::GetCurrentPlayer(); + if (player) { + player_name = player->Name(); + player_pass = player->Password(); + } + + start_time = NetLayer::GetUTC(); +} + +NetGame::~NetGame() +{ + netgame = 0; + local_player = 0; + players.destroy(); + + if (link) { + double delta = fabs((double)(NetLayer::GetUTC() - start_time)); + double bandwidth = 10.0 * (link->GetBytesSent() + link->GetBytesRecv()) / delta; + double recvrate = link->GetPacketsRecv() / delta; + + Print("NetGame Stats\n-------------\n"); + Print(" packets sent %d\n", link->GetPacketsSent()); + Print(" packets recv %d\n", link->GetPacketsRecv()); + Print(" bytes sent %d\n", link->GetBytesSent()); + Print(" bytes recv %d\n", link->GetBytesRecv()); + Print(" retries %d\n", link->GetRetries()); + Print(" drops %d\n", link->GetDrops()); + Print(" avg lag %d msec\n", link->GetLag()); + Print(" time %d sec\n", (int) delta); + Print(" bandwidth %d bps\n", (int) bandwidth); + Print(" packet rate %d pps in\n\n", (int) recvrate); + + delete link; + } +} + +// +--------------------------------------------------------------------+ + +NetGame* +NetGame::Create() +{ + if (!netgame) { + if (NetServerConfig::GetInstance()) + netgame = new(__FILE__,__LINE__) NetGameServer; + + else if (NetClientConfig::GetInstance() && NetClientConfig::GetInstance()->GetSelectedServer()) + netgame = new(__FILE__,__LINE__) NetGameClient; + } + + return netgame; +} + +NetGame* +NetGame::GetInstance() +{ + return netgame; +} + +DWORD +NetGame::GetObjID() const +{ + if (local_player) + return local_player->GetObjID(); + + return 0; +} + +DWORD +NetGame::GetNextObjID(int type) +{ + if (type == SHIP) { + if (ship_id_key >= SHOT_ID_START) + ship_id_key = SHIP_ID_START; + + return ship_id_key++; + } + + else if (type == SHOT) { + if (shot_id_key >= 0xFFFE) + shot_id_key = SHOT_ID_START; + + return shot_id_key++; + } + + return 0; +} + +// +--------------------------------------------------------------------+ + +void +NetGame::ExecFrame() +{ + Send(); + Recv(); +} + +void +NetGame::Recv() +{ + NetMsg* msg = link->GetMessage(); + + while (msg) { + if (active) { + // For Debug Convenience: + // NetPlayer* player = FindPlayerByNetID(msg->NetID()); + + switch (msg->Type()) { + case NET_JOIN_REQUEST: DoJoinRequest(msg); break; + case NET_JOIN_ANNOUNCE: DoJoinAnnounce(msg); break; + case NET_QUIT_REQUEST: DoQuitRequest(msg); break; + case NET_QUIT_ANNOUNCE: DoQuitAnnounce(msg); break; + case NET_GAME_OVER: DoGameOver(msg); break; + case NET_DISCONNECT: DoDisconnect(msg); break; + + case NET_OBJ_LOC: DoObjLoc(msg); break; + case NET_OBJ_DAMAGE: DoObjDamage(msg); break; + case NET_OBJ_KILL: DoObjKill(msg); break; + case NET_OBJ_SPAWN: DoObjSpawn(msg); break; + case NET_OBJ_HYPER: DoObjHyper(msg); break; + case NET_OBJ_TARGET: DoObjTarget(msg); break; + case NET_OBJ_EMCON: DoObjEmcon(msg); break; + case NET_SYS_DAMAGE: DoSysDamage(msg); break; + case NET_SYS_STATUS: DoSysStatus(msg); break; + + case NET_ELEM_CREATE: DoElemCreate(msg); break; + case NET_ELEM_REQUEST: DoElemRequest(msg); break; + case NET_SHIP_LAUNCH: DoShipLaunch(msg); break; + case NET_NAV_DATA: DoNavData(msg); break; + case NET_NAV_DELETE: DoNavDelete(msg); break; + + case NET_WEP_TRIGGER: DoWepTrigger(msg); break; + case NET_WEP_RELEASE: DoWepRelease(msg); break; + case NET_WEP_DESTROY: DoWepDestroy(msg); break; + + case NET_COMM_MESSAGE: DoCommMsg(msg); break; + case NET_CHAT_MESSAGE: DoChatMsg(msg); break; + case NET_SELF_DESTRUCT: DoSelfDestruct(msg); break; + } + } + + delete msg; + msg = link->GetMessage(); + } +} + +// +--------------------------------------------------------------------+ + +void +NetGame::Send() +{ +} + +int +NetGame::NumPlayers() +{ + if (netgame) { + int num_players = netgame->players.size(); + + if (netgame->local_player) + num_players++; + + return num_players; + } + + return 0; +} + +NetPlayer* +NetGame::FindPlayerByName(const char* name) +{ + for (int i = 0; i < players.size(); i++) { + NetPlayer* p = players[i]; + + if (!strcmp(p->Name(), name)) + return p; + } + + return 0; +} + +NetPlayer* +NetGame::FindPlayerByNetID(DWORD netid) +{ + for (int i = 0; i < players.size(); i++) { + NetPlayer* p = players[i]; + + if (p->GetNetID() == netid) + return p; + } + + return 0; +} + +NetPlayer* +NetGame::FindPlayerByObjID(DWORD objid) +{ + for (int i = 0; i < players.size(); i++) { + NetPlayer* p = players[i]; + + if (p->GetObjID() == objid) + return p; + } + + return 0; +} + +Ship* +NetGame::FindShipByObjID(DWORD objid) +{ + if (sim) + return sim->FindShipByObjID(objid); + + return 0; +} + +Shot* +NetGame::FindShotByObjID(DWORD objid) +{ + if (sim) + return sim->FindShotByObjID(objid); + + return 0; +} + +NetPeer* +NetGame::GetPeer(NetPlayer* player) +{ + if (player && link) { + return link->FindPeer(player->GetNetID()); + } + + return 0; +} + +// +--------------------------------------------------------------------+ + +void +NetGame::Respawn(DWORD objid, Ship* spawn) +{ +} + +// +--------------------------------------------------------------------+ + +bool +NetGame::IsNetGame() +{ + return netgame != 0; +} + +bool +NetGame::IsNetGameClient() +{ + if (netgame) + return netgame->IsClient(); + return false; +} + +bool +NetGame::IsNetGameServer() +{ + if (netgame) + return netgame->IsServer(); + return false; +} -- cgit v1.1