From 69209c38968c6f4066a772e0a51a2928749217de Mon Sep 17 00:00:00 2001 From: "FWoltermann@gmail.com" Date: Fri, 9 Dec 2011 19:00:23 +0000 Subject: Re-indenting the code to use standard tabs. Yes, I know this is pretty pointless, but who cares? --- Stars45/NetGame.cpp | 308 ++++++++++++++++++++++++++-------------------------- 1 file changed, 154 insertions(+), 154 deletions(-) (limited to 'Stars45/NetGame.cpp') diff --git a/Stars45/NetGame.cpp b/Stars45/NetGame.cpp index 26a5a0d..04d24f3 100644 --- a/Stars45/NetGame.cpp +++ b/Stars45/NetGame.cpp @@ -1,15 +1,15 @@ /* Project Starshatter 4.5 - Destroyer Studios LLC - Copyright © 1997-2004. All Rights Reserved. + Destroyer Studios LLC + Copyright © 1997-2004. All Rights Reserved. - SUBSYSTEM: Stars.exe - FILE: NetGame.cpp - AUTHOR: John DiCamillo + SUBSYSTEM: Stars.exe + FILE: NetGame.cpp + AUTHOR: John DiCamillo - OVERVIEW - ======== - Network Game Manager class + OVERVIEW + ======== + Network Game Manager class */ #include "MemDebug.h" @@ -53,51 +53,51 @@ static long start_time = 0; // +--------------------------------------------------------------------+ NetGame::NetGame() - : objid(0), netid(0), link(0), local_player(0), last_send_time(0), active(true) +: objid(0), netid(0), link(0), local_player(0), last_send_time(0), active(true) { - netgame = this; - sim = Sim::GetSim(); + netgame = this; + sim = Sim::GetSim(); - ship_id_key = SHIP_ID_START; - shot_id_key = SHOT_ID_START; + ship_id_key = SHIP_ID_START; + shot_id_key = SHOT_ID_START; - if (sim) - local_player = sim->GetPlayerShip(); + if (sim) + local_player = sim->GetPlayerShip(); - Player* player = Player::GetCurrentPlayer(); - if (player) { - player_name = player->Name(); - player_pass = player->Password(); - } + Player* player = Player::GetCurrentPlayer(); + if (player) { + player_name = player->Name(); + player_pass = player->Password(); + } - start_time = NetLayer::GetUTC(); + start_time = NetLayer::GetUTC(); } NetGame::~NetGame() { - netgame = 0; - local_player = 0; - players.destroy(); - - if (link) { - double delta = fabs((double)(NetLayer::GetUTC() - start_time)); - double bandwidth = 10.0 * (link->GetBytesSent() + link->GetBytesRecv()) / delta; - double recvrate = link->GetPacketsRecv() / delta; - - Print("NetGame Stats\n-------------\n"); - Print(" packets sent %d\n", link->GetPacketsSent()); - Print(" packets recv %d\n", link->GetPacketsRecv()); - Print(" bytes sent %d\n", link->GetBytesSent()); - Print(" bytes recv %d\n", link->GetBytesRecv()); - Print(" retries %d\n", link->GetRetries()); - Print(" drops %d\n", link->GetDrops()); - Print(" avg lag %d msec\n", link->GetLag()); - Print(" time %d sec\n", (int) delta); - Print(" bandwidth %d bps\n", (int) bandwidth); - Print(" packet rate %d pps in\n\n", (int) recvrate); - - delete link; - } + netgame = 0; + local_player = 0; + players.destroy(); + + if (link) { + double delta = fabs((double)(NetLayer::GetUTC() - start_time)); + double bandwidth = 10.0 * (link->GetBytesSent() + link->GetBytesRecv()) / delta; + double recvrate = link->GetPacketsRecv() / delta; + + Print("NetGame Stats\n-------------\n"); + Print(" packets sent %d\n", link->GetPacketsSent()); + Print(" packets recv %d\n", link->GetPacketsRecv()); + Print(" bytes sent %d\n", link->GetBytesSent()); + Print(" bytes recv %d\n", link->GetBytesRecv()); + Print(" retries %d\n", link->GetRetries()); + Print(" drops %d\n", link->GetDrops()); + Print(" avg lag %d msec\n", link->GetLag()); + Print(" time %d sec\n", (int) delta); + Print(" bandwidth %d bps\n", (int) bandwidth); + Print(" packet rate %d pps in\n\n", (int) recvrate); + + delete link; + } } // +--------------------------------------------------------------------+ @@ -105,50 +105,50 @@ NetGame::~NetGame() NetGame* NetGame::Create() { - if (!netgame) { - if (NetServerConfig::GetInstance()) - netgame = new(__FILE__,__LINE__) NetGameServer; + if (!netgame) { + if (NetServerConfig::GetInstance()) + netgame = new(__FILE__,__LINE__) NetGameServer; - else if (NetClientConfig::GetInstance() && NetClientConfig::GetInstance()->GetSelectedServer()) - netgame = new(__FILE__,__LINE__) NetGameClient; - } + else if (NetClientConfig::GetInstance() && NetClientConfig::GetInstance()->GetSelectedServer()) + netgame = new(__FILE__,__LINE__) NetGameClient; + } - return netgame; + return netgame; } NetGame* NetGame::GetInstance() { - return netgame; + return netgame; } DWORD NetGame::GetObjID() const { - if (local_player) - return local_player->GetObjID(); + if (local_player) + return local_player->GetObjID(); - return 0; + return 0; } DWORD NetGame::GetNextObjID(int type) { - if (type == SHIP) { - if (ship_id_key >= SHOT_ID_START) - ship_id_key = SHIP_ID_START; + if (type == SHIP) { + if (ship_id_key >= SHOT_ID_START) + ship_id_key = SHIP_ID_START; - return ship_id_key++; - } + return ship_id_key++; + } - else if (type == SHOT) { - if (shot_id_key >= 0xFFFE) - shot_id_key = SHOT_ID_START; + else if (type == SHOT) { + if (shot_id_key >= 0xFFFE) + shot_id_key = SHOT_ID_START; - return shot_id_key++; - } + return shot_id_key++; + } - return 0; + return 0; } // +--------------------------------------------------------------------+ @@ -156,57 +156,57 @@ NetGame::GetNextObjID(int type) void NetGame::ExecFrame() { - Send(); - Recv(); + Send(); + Recv(); } void NetGame::Recv() { - NetMsg* msg = link->GetMessage(); - - while (msg) { - if (active) { - // For Debug Convenience: - // NetPlayer* player = FindPlayerByNetID(msg->NetID()); - - switch (msg->Type()) { - case NET_JOIN_REQUEST: DoJoinRequest(msg); break; - case NET_JOIN_ANNOUNCE: DoJoinAnnounce(msg); break; - case NET_QUIT_REQUEST: DoQuitRequest(msg); break; - case NET_QUIT_ANNOUNCE: DoQuitAnnounce(msg); break; - case NET_GAME_OVER: DoGameOver(msg); break; - case NET_DISCONNECT: DoDisconnect(msg); break; - - case NET_OBJ_LOC: DoObjLoc(msg); break; - case NET_OBJ_DAMAGE: DoObjDamage(msg); break; - case NET_OBJ_KILL: DoObjKill(msg); break; - case NET_OBJ_SPAWN: DoObjSpawn(msg); break; - case NET_OBJ_HYPER: DoObjHyper(msg); break; - case NET_OBJ_TARGET: DoObjTarget(msg); break; - case NET_OBJ_EMCON: DoObjEmcon(msg); break; - case NET_SYS_DAMAGE: DoSysDamage(msg); break; - case NET_SYS_STATUS: DoSysStatus(msg); break; - - case NET_ELEM_CREATE: DoElemCreate(msg); break; - case NET_ELEM_REQUEST: DoElemRequest(msg); break; - case NET_SHIP_LAUNCH: DoShipLaunch(msg); break; - case NET_NAV_DATA: DoNavData(msg); break; - case NET_NAV_DELETE: DoNavDelete(msg); break; - - case NET_WEP_TRIGGER: DoWepTrigger(msg); break; - case NET_WEP_RELEASE: DoWepRelease(msg); break; - case NET_WEP_DESTROY: DoWepDestroy(msg); break; - - case NET_COMM_MESSAGE: DoCommMsg(msg); break; - case NET_CHAT_MESSAGE: DoChatMsg(msg); break; - case NET_SELF_DESTRUCT: DoSelfDestruct(msg); break; - } - } - - delete msg; - msg = link->GetMessage(); - } + NetMsg* msg = link->GetMessage(); + + while (msg) { + if (active) { + // For Debug Convenience: + // NetPlayer* player = FindPlayerByNetID(msg->NetID()); + + switch (msg->Type()) { + case NET_JOIN_REQUEST: DoJoinRequest(msg); break; + case NET_JOIN_ANNOUNCE: DoJoinAnnounce(msg); break; + case NET_QUIT_REQUEST: DoQuitRequest(msg); break; + case NET_QUIT_ANNOUNCE: DoQuitAnnounce(msg); break; + case NET_GAME_OVER: DoGameOver(msg); break; + case NET_DISCONNECT: DoDisconnect(msg); break; + + case NET_OBJ_LOC: DoObjLoc(msg); break; + case NET_OBJ_DAMAGE: DoObjDamage(msg); break; + case NET_OBJ_KILL: DoObjKill(msg); break; + case NET_OBJ_SPAWN: DoObjSpawn(msg); break; + case NET_OBJ_HYPER: DoObjHyper(msg); break; + case NET_OBJ_TARGET: DoObjTarget(msg); break; + case NET_OBJ_EMCON: DoObjEmcon(msg); break; + case NET_SYS_DAMAGE: DoSysDamage(msg); break; + case NET_SYS_STATUS: DoSysStatus(msg); break; + + case NET_ELEM_CREATE: DoElemCreate(msg); break; + case NET_ELEM_REQUEST: DoElemRequest(msg); break; + case NET_SHIP_LAUNCH: DoShipLaunch(msg); break; + case NET_NAV_DATA: DoNavData(msg); break; + case NET_NAV_DELETE: DoNavDelete(msg); break; + + case NET_WEP_TRIGGER: DoWepTrigger(msg); break; + case NET_WEP_RELEASE: DoWepRelease(msg); break; + case NET_WEP_DESTROY: DoWepDestroy(msg); break; + + case NET_COMM_MESSAGE: DoCommMsg(msg); break; + case NET_CHAT_MESSAGE: DoChatMsg(msg); break; + case NET_SELF_DESTRUCT: DoSelfDestruct(msg); break; + } + } + + delete msg; + msg = link->GetMessage(); + } } // +--------------------------------------------------------------------+ @@ -219,83 +219,83 @@ NetGame::Send() int NetGame::NumPlayers() { - if (netgame) { - int num_players = netgame->players.size(); + if (netgame) { + int num_players = netgame->players.size(); - if (netgame->local_player) - num_players++; + if (netgame->local_player) + num_players++; - return num_players; - } + return num_players; + } - return 0; + return 0; } NetPlayer* NetGame::FindPlayerByName(const char* name) { - for (int i = 0; i < players.size(); i++) { - NetPlayer* p = players[i]; + for (int i = 0; i < players.size(); i++) { + NetPlayer* p = players[i]; - if (!strcmp(p->Name(), name)) - return p; - } + if (!strcmp(p->Name(), name)) + return p; + } - return 0; + return 0; } NetPlayer* NetGame::FindPlayerByNetID(DWORD netid) { - for (int i = 0; i < players.size(); i++) { - NetPlayer* p = players[i]; + for (int i = 0; i < players.size(); i++) { + NetPlayer* p = players[i]; - if (p->GetNetID() == netid) - return p; - } + if (p->GetNetID() == netid) + return p; + } - return 0; + return 0; } NetPlayer* NetGame::FindPlayerByObjID(DWORD objid) { - for (int i = 0; i < players.size(); i++) { - NetPlayer* p = players[i]; + for (int i = 0; i < players.size(); i++) { + NetPlayer* p = players[i]; - if (p->GetObjID() == objid) - return p; - } + if (p->GetObjID() == objid) + return p; + } - return 0; + return 0; } Ship* NetGame::FindShipByObjID(DWORD objid) { - if (sim) - return sim->FindShipByObjID(objid); + if (sim) + return sim->FindShipByObjID(objid); - return 0; + return 0; } Shot* NetGame::FindShotByObjID(DWORD objid) { - if (sim) - return sim->FindShotByObjID(objid); + if (sim) + return sim->FindShotByObjID(objid); - return 0; + return 0; } NetPeer* NetGame::GetPeer(NetPlayer* player) { - if (player && link) { - return link->FindPeer(player->GetNetID()); - } + if (player && link) { + return link->FindPeer(player->GetNetID()); + } - return 0; + return 0; } // +--------------------------------------------------------------------+ @@ -310,21 +310,21 @@ NetGame::Respawn(DWORD objid, Ship* spawn) bool NetGame::IsNetGame() { - return netgame != 0; + return netgame != 0; } bool NetGame::IsNetGameClient() { - if (netgame) - return netgame->IsClient(); - return false; + if (netgame) + return netgame->IsClient(); + return false; } bool NetGame::IsNetGameServer() { - if (netgame) - return netgame->IsServer(); - return false; + if (netgame) + return netgame->IsServer(); + return false; } -- cgit v1.1