From e33e19d0587146859d48a134ec9fd94e7b7ba5cd Mon Sep 17 00:00:00 2001 From: "FWoltermann@gmail.com" Date: Thu, 8 Dec 2011 14:53:40 +0000 Subject: Initial upload --- Stars45/NetAuth.h | 51 +++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 51 insertions(+) create mode 100644 Stars45/NetAuth.h (limited to 'Stars45/NetAuth.h') diff --git a/Stars45/NetAuth.h b/Stars45/NetAuth.h new file mode 100644 index 0000000..8966170 --- /dev/null +++ b/Stars45/NetAuth.h @@ -0,0 +1,51 @@ +/* Project Starshatter 4.5 + Destroyer Studios LLC + Copyright © 1997-2004. All Rights Reserved. + + SUBSYSTEM: Stars.exe + FILE: NetAuth.h + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + This class authenticates a user connecting to the multiplayer lobby +*/ + + +#ifndef NetAuth_h +#define NetAuth_h + +#include "Types.h" +#include "NetAddr.h" +#include "NetLobby.h" +#include "Text.h" + +// +-------------------------------------------------------------------+ + +class NetAuth +{ +public: + enum AUTH_STATE { + NET_AUTH_INITIAL = 0, + NET_AUTH_FAILED = 1, + NET_AUTH_OK = 2 + }; + + enum AUTH_LEVEL { + NET_AUTH_MINIMAL = 0, + NET_AUTH_STANDARD = 1, + NET_AUTH_SECURE = 2 + }; + + static int AuthLevel(); + static void SetAuthLevel(int n); + + static Text CreateAuthRequest(NetUser* u); + static Text CreateAuthResponse(int level, const char* salt); + static bool AuthUser(NetUser* u, Text response); +}; + +// +-------------------------------------------------------------------+ + +#endif NetAuth_h \ No newline at end of file -- cgit v1.1