From d17521c8b9085a91d08fecfd0b51bbbf7b1dccac Mon Sep 17 00:00:00 2001 From: "milo24x7@gmail.com" Date: Sun, 7 Jul 2013 22:08:49 +0000 Subject: Updated open source license declaration and fixed some formatting issues. --- Stars45/NetAuth.h | 124 ++++++++++++++++++++++++++++++++---------------------- 1 file changed, 74 insertions(+), 50 deletions(-) (limited to 'Stars45/NetAuth.h') diff --git a/Stars45/NetAuth.h b/Stars45/NetAuth.h index aa925f2..1c5ceb7 100644 --- a/Stars45/NetAuth.h +++ b/Stars45/NetAuth.h @@ -1,51 +1,75 @@ -/* Project Starshatter 4.5 - Destroyer Studios LLC - Copyright © 1997-2004. All Rights Reserved. - - SUBSYSTEM: Stars.exe - FILE: NetAuth.h - AUTHOR: John DiCamillo - - - OVERVIEW - ======== - This class authenticates a user connecting to the multiplayer lobby -*/ - - -#ifndef NetAuth_h -#define NetAuth_h - -#include "Types.h" -#include "NetAddr.h" -#include "NetLobby.h" -#include "Text.h" - -// +-------------------------------------------------------------------+ - -class NetAuth -{ -public: - enum AUTH_STATE { - NET_AUTH_INITIAL = 0, - NET_AUTH_FAILED = 1, - NET_AUTH_OK = 2 - }; - - enum AUTH_LEVEL { - NET_AUTH_MINIMAL = 0, - NET_AUTH_STANDARD = 1, - NET_AUTH_SECURE = 2 - }; - - static int AuthLevel(); - static void SetAuthLevel(int n); - - static Text CreateAuthRequest(NetUser* u); - static Text CreateAuthResponse(int level, const char* salt); - static bool AuthUser(NetUser* u, Text response); -}; - -// +-------------------------------------------------------------------+ - +/* Starshatter OpenSource Distribution + Copyright (c) 1997-2004, Destroyer Studios LLC. + All Rights Reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + * Neither the name "Destroyer Studios" nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + SUBSYSTEM: Stars.exe + FILE: NetAuth.h + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + This class authenticates a user connecting to the multiplayer lobby +*/ + + +#ifndef NetAuth_h +#define NetAuth_h + +#include "Types.h" +#include "NetAddr.h" +#include "NetLobby.h" +#include "Text.h" + +// +-------------------------------------------------------------------+ + +class NetAuth +{ +public: + enum AUTH_STATE { + NET_AUTH_INITIAL = 0, + NET_AUTH_FAILED = 1, + NET_AUTH_OK = 2 + }; + + enum AUTH_LEVEL { + NET_AUTH_MINIMAL = 0, + NET_AUTH_STANDARD = 1, + NET_AUTH_SECURE = 2 + }; + + static int AuthLevel(); + static void SetAuthLevel(int n); + + static Text CreateAuthRequest(NetUser* u); + static Text CreateAuthResponse(int level, const char* salt); + static bool AuthUser(NetUser* u, Text response); +}; + +// +-------------------------------------------------------------------+ + #endif NetAuth_h \ No newline at end of file -- cgit v1.1