From e33e19d0587146859d48a134ec9fd94e7b7ba5cd Mon Sep 17 00:00:00 2001 From: "FWoltermann@gmail.com" Date: Thu, 8 Dec 2011 14:53:40 +0000 Subject: Initial upload --- Stars45/NavSystem.cpp | 113 ++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 113 insertions(+) create mode 100644 Stars45/NavSystem.cpp (limited to 'Stars45/NavSystem.cpp') diff --git a/Stars45/NavSystem.cpp b/Stars45/NavSystem.cpp new file mode 100644 index 0000000..c0a620c --- /dev/null +++ b/Stars45/NavSystem.cpp @@ -0,0 +1,113 @@ +/* Project Starshatter 5.0 + Destroyer Studios LLC + Copyright © 1997-2007. All Rights Reserved. + + SUBSYSTEM: Stars.exe + FILE: NavSystem.cpp + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Navigation System class implementation +*/ + +#include "MemDebug.h" +#include "NavSystem.h" +#include "Ship.h" +#include "Sim.h" +#include "HUDSounds.h" +#include "Button.h" +#include "Game.h" + +// +----------------------------------------------------------------------+ + +NavSystem::NavSystem() + : System(COMPUTER, 2, "Auto Nav System", 1, 1,1,1), + autonav(0) +{ + name = Game::GetText("sys.nav-system"); + abrv = Game::GetText("sys.nav-system.abrv"); + + power_flags = POWER_WATTS | POWER_CRITICAL; +} + +// +----------------------------------------------------------------------+ + +NavSystem::NavSystem(const NavSystem& s) + : System(s), autonav(0) +{ + Mount(s); + + power_flags = POWER_WATTS | POWER_CRITICAL; +} + +// +--------------------------------------------------------------------+ + +NavSystem::~NavSystem() +{ } + +// +--------------------------------------------------------------------+ + +void +NavSystem::ExecFrame(double seconds) +{ + if (autonav && ship && !ship->GetNextNavPoint()) + autonav = false; + + energy = 0.0f; + System::ExecFrame(seconds); +} + +// +----------------------------------------------------------------------+ + +bool +NavSystem::AutoNavEngaged() +{ + return ship && autonav && IsPowerOn(); +} + +void +NavSystem::EngageAutoNav() +{ + if (IsPowerOn() && !autonav) { + if (!ship->GetNextNavPoint()) { + Button::PlaySound(Button::SND_REJECT); + } + else { + HUDSounds::PlaySound(HUDSounds::SND_NAV_MODE); + autonav = true; + } + } +} + +void +NavSystem::DisengageAutoNav() +{ + if (autonav) + HUDSounds::PlaySound(HUDSounds::SND_NAV_MODE); + + autonav = false; +} + +// +--------------------------------------------------------------------+ + +void +NavSystem::Distribute(double delivered_energy, double seconds) +{ + if (IsPowerOn()) { + // convert Joules to Watts: + energy = (float) (delivered_energy/seconds); + + // brown out: + if (energy < capacity*0.75f) + power_on = false; + + // spike: + else if (energy > capacity*1.5f) { + power_on = false; + ApplyDamage(50); + } + } +} + -- cgit v1.1