From d17521c8b9085a91d08fecfd0b51bbbf7b1dccac Mon Sep 17 00:00:00 2001 From: "milo24x7@gmail.com" Date: Sun, 7 Jul 2013 22:08:49 +0000 Subject: Updated open source license declaration and fixed some formatting issues. --- Stars45/NavSystem.cpp | 250 +++++++++++++++++++++++++++----------------------- 1 file changed, 137 insertions(+), 113 deletions(-) (limited to 'Stars45/NavSystem.cpp') diff --git a/Stars45/NavSystem.cpp b/Stars45/NavSystem.cpp index de12605..7f0c635 100644 --- a/Stars45/NavSystem.cpp +++ b/Stars45/NavSystem.cpp @@ -1,113 +1,137 @@ -/* Project Starshatter 5.0 - Destroyer Studios LLC - Copyright © 1997-2007. All Rights Reserved. - - SUBSYSTEM: Stars.exe - FILE: NavSystem.cpp - AUTHOR: John DiCamillo - - - OVERVIEW - ======== - Navigation System class implementation -*/ - -#include "MemDebug.h" -#include "NavSystem.h" -#include "Ship.h" -#include "Sim.h" -#include "HUDSounds.h" -#include "Button.h" -#include "Game.h" - -// +----------------------------------------------------------------------+ - -NavSystem::NavSystem() -: System(COMPUTER, 2, "Auto Nav System", 1, 1,1,1), -autonav(0) -{ - name = Game::GetText("sys.nav-system"); - abrv = Game::GetText("sys.nav-system.abrv"); - - power_flags = POWER_WATTS | POWER_CRITICAL; -} - -// +----------------------------------------------------------------------+ - -NavSystem::NavSystem(const NavSystem& s) -: System(s), autonav(0) -{ - Mount(s); - - power_flags = POWER_WATTS | POWER_CRITICAL; -} - -// +--------------------------------------------------------------------+ - -NavSystem::~NavSystem() -{ } - -// +--------------------------------------------------------------------+ - -void -NavSystem::ExecFrame(double seconds) -{ - if (autonav && ship && !ship->GetNextNavPoint()) - autonav = false; - - energy = 0.0f; - System::ExecFrame(seconds); -} - -// +----------------------------------------------------------------------+ - -bool -NavSystem::AutoNavEngaged() -{ - return ship && autonav && IsPowerOn(); -} - -void -NavSystem::EngageAutoNav() -{ - if (IsPowerOn() && !autonav) { - if (!ship->GetNextNavPoint()) { - Button::PlaySound(Button::SND_REJECT); - } - else { - HUDSounds::PlaySound(HUDSounds::SND_NAV_MODE); - autonav = true; - } - } -} - -void -NavSystem::DisengageAutoNav() -{ - if (autonav) - HUDSounds::PlaySound(HUDSounds::SND_NAV_MODE); - - autonav = false; -} - -// +--------------------------------------------------------------------+ - -void -NavSystem::Distribute(double delivered_energy, double seconds) -{ - if (IsPowerOn()) { - // convert Joules to Watts: - energy = (float) (delivered_energy/seconds); - - // brown out: - if (energy < capacity*0.75f) - power_on = false; - - // spike: - else if (energy > capacity*1.5f) { - power_on = false; - ApplyDamage(50); - } - } -} - +/* Starshatter OpenSource Distribution + Copyright (c) 1997-2004, Destroyer Studios LLC. + All Rights Reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + * Neither the name "Destroyer Studios" nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + SUBSYSTEM: Stars.exe + FILE: NavSystem.cpp + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Navigation System class implementation +*/ + +#include "MemDebug.h" +#include "NavSystem.h" +#include "Ship.h" +#include "Sim.h" +#include "HUDSounds.h" +#include "Button.h" +#include "Game.h" + +// +----------------------------------------------------------------------+ + +NavSystem::NavSystem() +: System(COMPUTER, 2, "Auto Nav System", 1, 1,1,1), +autonav(0) +{ + name = Game::GetText("sys.nav-system"); + abrv = Game::GetText("sys.nav-system.abrv"); + + power_flags = POWER_WATTS | POWER_CRITICAL; +} + +// +----------------------------------------------------------------------+ + +NavSystem::NavSystem(const NavSystem& s) +: System(s), autonav(0) +{ + Mount(s); + + power_flags = POWER_WATTS | POWER_CRITICAL; +} + +// +--------------------------------------------------------------------+ + +NavSystem::~NavSystem() +{ } + +// +--------------------------------------------------------------------+ + +void +NavSystem::ExecFrame(double seconds) +{ + if (autonav && ship && !ship->GetNextNavPoint()) + autonav = false; + + energy = 0.0f; + System::ExecFrame(seconds); +} + +// +----------------------------------------------------------------------+ + +bool +NavSystem::AutoNavEngaged() +{ + return ship && autonav && IsPowerOn(); +} + +void +NavSystem::EngageAutoNav() +{ + if (IsPowerOn() && !autonav) { + if (!ship->GetNextNavPoint()) { + Button::PlaySound(Button::SND_REJECT); + } + else { + HUDSounds::PlaySound(HUDSounds::SND_NAV_MODE); + autonav = true; + } + } +} + +void +NavSystem::DisengageAutoNav() +{ + if (autonav) + HUDSounds::PlaySound(HUDSounds::SND_NAV_MODE); + + autonav = false; +} + +// +--------------------------------------------------------------------+ + +void +NavSystem::Distribute(double delivered_energy, double seconds) +{ + if (IsPowerOn()) { + // convert Joules to Watts: + energy = (float) (delivered_energy/seconds); + + // brown out: + if (energy < capacity*0.75f) + power_on = false; + + // spike: + else if (energy > capacity*1.5f) { + power_on = false; + ApplyDamage(50); + } + } +} + -- cgit v1.1