From 69209c38968c6f4066a772e0a51a2928749217de Mon Sep 17 00:00:00 2001 From: "FWoltermann@gmail.com" Date: Fri, 9 Dec 2011 19:00:23 +0000 Subject: Re-indenting the code to use standard tabs. Yes, I know this is pretty pointless, but who cares? --- Stars45/NavLight.h | 68 +++++++++++++++++++++++++++--------------------------- 1 file changed, 34 insertions(+), 34 deletions(-) (limited to 'Stars45/NavLight.h') diff --git a/Stars45/NavLight.h b/Stars45/NavLight.h index 1d3e4fc..3f9513b 100644 --- a/Stars45/NavLight.h +++ b/Stars45/NavLight.h @@ -1,15 +1,15 @@ /* Project Starshatter 4.5 - Destroyer Studios LLC - Copyright © 1997-2004. All Rights Reserved. + Destroyer Studios LLC + Copyright © 1997-2004. All Rights Reserved. - SUBSYSTEM: Stars.exe - FILE: NavLight.h - AUTHOR: John DiCamillo + SUBSYSTEM: Stars.exe + FILE: NavLight.h + AUTHOR: John DiCamillo - OVERVIEW - ======== - Navigation Lights System class + OVERVIEW + ======== + Navigation Lights System class */ #ifndef NavLight_h @@ -25,42 +25,42 @@ class NavLight : public System { public: - enum Constants { MAX_LIGHTS = 8 }; + enum Constants { MAX_LIGHTS = 8 }; - NavLight(double period, double scale); - NavLight(const NavLight& rhs); - virtual ~NavLight(); + NavLight(double period, double scale); + NavLight(const NavLight& rhs); + virtual ~NavLight(); - static void Initialize(); - static void Close(); + static void Initialize(); + static void Close(); - virtual void ExecFrame(double seconds); + virtual void ExecFrame(double seconds); - int NumBeacons() const { return nlights; } - Sprite* Beacon(int index) const { return beacon[index]; } - bool IsEnabled() const { return enable; } + int NumBeacons() const { return nlights; } + Sprite* Beacon(int index) const { return beacon[index]; } + bool IsEnabled() const { return enable; } - virtual void Enable(); - virtual void Disable(); - virtual void AddBeacon(Point loc, DWORD pattern, int type=1); - virtual void SetPeriod(double p); - virtual void SetPattern(int index, DWORD p); - virtual void SetOffset(DWORD o); + virtual void Enable(); + virtual void Disable(); + virtual void AddBeacon(Point loc, DWORD pattern, int type=1); + virtual void SetPeriod(double p); + virtual void SetPattern(int index, DWORD p); + virtual void SetOffset(DWORD o); - virtual void Orient(const Physical* rep); + virtual void Orient(const Physical* rep); protected: - double period; - double scale; - bool enable; + double period; + double scale; + bool enable; - int nlights; + int nlights; - Point loc[MAX_LIGHTS]; - DriveSprite* beacon[MAX_LIGHTS]; - DWORD pattern[MAX_LIGHTS]; - int beacon_type[MAX_LIGHTS]; - DWORD offset; + Point loc[MAX_LIGHTS]; + DriveSprite* beacon[MAX_LIGHTS]; + DWORD pattern[MAX_LIGHTS]; + int beacon_type[MAX_LIGHTS]; + DWORD offset; }; #endif NavLight_h -- cgit v1.1