From e33e19d0587146859d48a134ec9fd94e7b7ba5cd Mon Sep 17 00:00:00 2001 From: "FWoltermann@gmail.com" Date: Thu, 8 Dec 2011 14:53:40 +0000 Subject: Initial upload --- Stars45/MusicDirector.h | 114 ++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 114 insertions(+) create mode 100644 Stars45/MusicDirector.h (limited to 'Stars45/MusicDirector.h') diff --git a/Stars45/MusicDirector.h b/Stars45/MusicDirector.h new file mode 100644 index 0000000..6299d5b --- /dev/null +++ b/Stars45/MusicDirector.h @@ -0,0 +1,114 @@ +/* Project Starshatter 4.5 + Destroyer Studios LLC + Copyright © 1997-2004. All Rights Reserved. + + SUBSYSTEM: Stars.exe + FILE: MusicDirector.h + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Music Director class to manage selection, setup, and playback + of background music tracks for both menu and game modes +*/ + + +#ifndef MusicDirector_h +#define MusicDirector_h + +#include "Types.h" +#include "List.h" +#include "Text.h" + +// +-------------------------------------------------------------------+ + +class MusicTrack; + +// +-------------------------------------------------------------------+ + +class MusicDirector +{ +public: + enum MODES { + NONE, + + // menu modes: + + MENU, + INTRO, + BRIEFING, + DEBRIEFING, + PROMOTION, + VICTORY, + DEFEAT, + CREDITS, + + // in game modes: + + FLIGHT, + COMBAT, + LAUNCH, + RECOVERY, + + // special modes: + SHUTDOWN + }; + + enum TRANSITIONS { + CUT, + FADE_OUT, + FADE_IN, + FADE_BOTH, + CROSS_FADE + }; + + MusicDirector(); + ~MusicDirector(); + + // Operations: + void ExecFrame(); + void ScanTracks(); + + int CheckMode(int mode); + int GetMode() const { return mode; } + + static void Initialize(); + static void Close(); + static MusicDirector* GetInstance(); + static void SetMode(int mode); + static const char* GetModeName(int mode); + static bool IsNoMusic(); + +protected: + void StartThread(); + void StopThread(); + void GetNextTrack(int index); + void ShuffleTracks(); + + int mode; + int transition; + + MusicTrack* track; + MusicTrack* next_track; + + List menu_tracks; + List intro_tracks; + List brief_tracks; + List debrief_tracks; + List promote_tracks; + List flight_tracks; + List combat_tracks; + List launch_tracks; + List recovery_tracks; + List victory_tracks; + List defeat_tracks; + List credit_tracks; + + bool no_music; + + HANDLE hproc; + ThreadSync sync; +}; + +#endif MusicDirector_h \ No newline at end of file -- cgit v1.1