From d17521c8b9085a91d08fecfd0b51bbbf7b1dccac Mon Sep 17 00:00:00 2001 From: "milo24x7@gmail.com" Date: Sun, 7 Jul 2013 22:08:49 +0000 Subject: Updated open source license declaration and fixed some formatting issues. --- Stars45/MusicDirector.h | 250 ++++++++++++++++++++++++++---------------------- 1 file changed, 137 insertions(+), 113 deletions(-) (limited to 'Stars45/MusicDirector.h') diff --git a/Stars45/MusicDirector.h b/Stars45/MusicDirector.h index 3492b08..bfdd57b 100644 --- a/Stars45/MusicDirector.h +++ b/Stars45/MusicDirector.h @@ -1,114 +1,138 @@ -/* Project Starshatter 4.5 - Destroyer Studios LLC - Copyright © 1997-2004. All Rights Reserved. - - SUBSYSTEM: Stars.exe - FILE: MusicDirector.h - AUTHOR: John DiCamillo - - - OVERVIEW - ======== - Music Director class to manage selection, setup, and playback - of background music tracks for both menu and game modes -*/ - - -#ifndef MusicDirector_h -#define MusicDirector_h - -#include "Types.h" -#include "List.h" -#include "Text.h" - -// +-------------------------------------------------------------------+ - -class MusicTrack; - -// +-------------------------------------------------------------------+ - -class MusicDirector -{ -public: - enum MODES { - NONE, - - // menu modes: - - MENU, - INTRO, - BRIEFING, - DEBRIEFING, - PROMOTION, - VICTORY, - DEFEAT, - CREDITS, - - // in game modes: - - FLIGHT, - COMBAT, - LAUNCH, - RECOVERY, - - // special modes: - SHUTDOWN - }; - - enum TRANSITIONS { - CUT, - FADE_OUT, - FADE_IN, - FADE_BOTH, - CROSS_FADE - }; - - MusicDirector(); - ~MusicDirector(); - - // Operations: - void ExecFrame(); - void ScanTracks(); - - int CheckMode(int mode); - int GetMode() const { return mode; } - - static void Initialize(); - static void Close(); - static MusicDirector* GetInstance(); - static void SetMode(int mode); - static const char* GetModeName(int mode); - static bool IsNoMusic(); - -protected: - void StartThread(); - void StopThread(); - void GetNextTrack(int index); - void ShuffleTracks(); - - int mode; - int transition; - - MusicTrack* track; - MusicTrack* next_track; - - List menu_tracks; - List intro_tracks; - List brief_tracks; - List debrief_tracks; - List promote_tracks; - List flight_tracks; - List combat_tracks; - List launch_tracks; - List recovery_tracks; - List victory_tracks; - List defeat_tracks; - List credit_tracks; - - bool no_music; - - HANDLE hproc; - ThreadSync sync; -}; - +/* Starshatter OpenSource Distribution + Copyright (c) 1997-2004, Destroyer Studios LLC. + All Rights Reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + * Neither the name "Destroyer Studios" nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + SUBSYSTEM: Stars.exe + FILE: MusicDirector.h + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Music Director class to manage selection, setup, and playback + of background music tracks for both menu and game modes +*/ + + +#ifndef MusicDirector_h +#define MusicDirector_h + +#include "Types.h" +#include "List.h" +#include "Text.h" + +// +-------------------------------------------------------------------+ + +class MusicTrack; + +// +-------------------------------------------------------------------+ + +class MusicDirector +{ +public: + enum MODES { + NONE, + + // menu modes: + + MENU, + INTRO, + BRIEFING, + DEBRIEFING, + PROMOTION, + VICTORY, + DEFEAT, + CREDITS, + + // in game modes: + + FLIGHT, + COMBAT, + LAUNCH, + RECOVERY, + + // special modes: + SHUTDOWN + }; + + enum TRANSITIONS { + CUT, + FADE_OUT, + FADE_IN, + FADE_BOTH, + CROSS_FADE + }; + + MusicDirector(); + ~MusicDirector(); + + // Operations: + void ExecFrame(); + void ScanTracks(); + + int CheckMode(int mode); + int GetMode() const { return mode; } + + static void Initialize(); + static void Close(); + static MusicDirector* GetInstance(); + static void SetMode(int mode); + static const char* GetModeName(int mode); + static bool IsNoMusic(); + +protected: + void StartThread(); + void StopThread(); + void GetNextTrack(int index); + void ShuffleTracks(); + + int mode; + int transition; + + MusicTrack* track; + MusicTrack* next_track; + + List menu_tracks; + List intro_tracks; + List brief_tracks; + List debrief_tracks; + List promote_tracks; + List flight_tracks; + List combat_tracks; + List launch_tracks; + List recovery_tracks; + List victory_tracks; + List defeat_tracks; + List credit_tracks; + + bool no_music; + + HANDLE hproc; + ThreadSync sync; +}; + #endif MusicDirector_h \ No newline at end of file -- cgit v1.1