From 69209c38968c6f4066a772e0a51a2928749217de Mon Sep 17 00:00:00 2001 From: "FWoltermann@gmail.com" Date: Fri, 9 Dec 2011 19:00:23 +0000 Subject: Re-indenting the code to use standard tabs. Yes, I know this is pretty pointless, but who cares? --- Stars45/MusicDirector.h | 172 ++++++++++++++++++++++++------------------------ 1 file changed, 86 insertions(+), 86 deletions(-) (limited to 'Stars45/MusicDirector.h') diff --git a/Stars45/MusicDirector.h b/Stars45/MusicDirector.h index 6299d5b..3492b08 100644 --- a/Stars45/MusicDirector.h +++ b/Stars45/MusicDirector.h @@ -1,16 +1,16 @@ /* Project Starshatter 4.5 - Destroyer Studios LLC - Copyright © 1997-2004. All Rights Reserved. + Destroyer Studios LLC + Copyright © 1997-2004. All Rights Reserved. - SUBSYSTEM: Stars.exe - FILE: MusicDirector.h - AUTHOR: John DiCamillo + SUBSYSTEM: Stars.exe + FILE: MusicDirector.h + AUTHOR: John DiCamillo - OVERVIEW - ======== - Music Director class to manage selection, setup, and playback - of background music tracks for both menu and game modes + OVERVIEW + ======== + Music Director class to manage selection, setup, and playback + of background music tracks for both menu and game modes */ @@ -30,85 +30,85 @@ class MusicTrack; class MusicDirector { public: - enum MODES { - NONE, - - // menu modes: - - MENU, - INTRO, - BRIEFING, - DEBRIEFING, - PROMOTION, - VICTORY, - DEFEAT, - CREDITS, - - // in game modes: - - FLIGHT, - COMBAT, - LAUNCH, - RECOVERY, - - // special modes: - SHUTDOWN - }; - - enum TRANSITIONS { - CUT, - FADE_OUT, - FADE_IN, - FADE_BOTH, - CROSS_FADE - }; - - MusicDirector(); - ~MusicDirector(); - - // Operations: - void ExecFrame(); - void ScanTracks(); - - int CheckMode(int mode); - int GetMode() const { return mode; } - - static void Initialize(); - static void Close(); - static MusicDirector* GetInstance(); - static void SetMode(int mode); - static const char* GetModeName(int mode); - static bool IsNoMusic(); + enum MODES { + NONE, + + // menu modes: + + MENU, + INTRO, + BRIEFING, + DEBRIEFING, + PROMOTION, + VICTORY, + DEFEAT, + CREDITS, + + // in game modes: + + FLIGHT, + COMBAT, + LAUNCH, + RECOVERY, + + // special modes: + SHUTDOWN + }; + + enum TRANSITIONS { + CUT, + FADE_OUT, + FADE_IN, + FADE_BOTH, + CROSS_FADE + }; + + MusicDirector(); + ~MusicDirector(); + + // Operations: + void ExecFrame(); + void ScanTracks(); + + int CheckMode(int mode); + int GetMode() const { return mode; } + + static void Initialize(); + static void Close(); + static MusicDirector* GetInstance(); + static void SetMode(int mode); + static const char* GetModeName(int mode); + static bool IsNoMusic(); protected: - void StartThread(); - void StopThread(); - void GetNextTrack(int index); - void ShuffleTracks(); - - int mode; - int transition; - - MusicTrack* track; - MusicTrack* next_track; - - List menu_tracks; - List intro_tracks; - List brief_tracks; - List debrief_tracks; - List promote_tracks; - List flight_tracks; - List combat_tracks; - List launch_tracks; - List recovery_tracks; - List victory_tracks; - List defeat_tracks; - List credit_tracks; - - bool no_music; - - HANDLE hproc; - ThreadSync sync; + void StartThread(); + void StopThread(); + void GetNextTrack(int index); + void ShuffleTracks(); + + int mode; + int transition; + + MusicTrack* track; + MusicTrack* next_track; + + List menu_tracks; + List intro_tracks; + List brief_tracks; + List debrief_tracks; + List promote_tracks; + List flight_tracks; + List combat_tracks; + List launch_tracks; + List recovery_tracks; + List victory_tracks; + List defeat_tracks; + List credit_tracks; + + bool no_music; + + HANDLE hproc; + ThreadSync sync; }; #endif MusicDirector_h \ No newline at end of file -- cgit v1.1