From d17521c8b9085a91d08fecfd0b51bbbf7b1dccac Mon Sep 17 00:00:00 2001 From: "milo24x7@gmail.com" Date: Sun, 7 Jul 2013 22:08:49 +0000 Subject: Updated open source license declaration and fixed some formatting issues. --- Stars45/MusicDirector.cpp | 1064 +++++++++++++++++++++++---------------------- 1 file changed, 544 insertions(+), 520 deletions(-) (limited to 'Stars45/MusicDirector.cpp') diff --git a/Stars45/MusicDirector.cpp b/Stars45/MusicDirector.cpp index 8db6b51..8b6cdd6 100644 --- a/Stars45/MusicDirector.cpp +++ b/Stars45/MusicDirector.cpp @@ -1,520 +1,544 @@ -/* Project Starshatter 4.5 - Destroyer Studios LLC - Copyright © 1997-2004. All Rights Reserved. - - SUBSYSTEM: Stars.exe - FILE: MusicDirector.cpp - AUTHOR: John DiCamillo - - - OVERVIEW - ======== - Music Director class to manage selection, setup, and playback - of background music tracks for both menu and game modes -*/ - - -#include "MemDebug.h" -#include "MusicDirector.h" -#include "MusicTrack.h" - -#include "Random.h" -#include "DataLoader.h" -#include "FormatUtil.h" -#include "Sound.h" - -static MusicDirector* music_director = 0; - -// +-------------------------------------------------------------------+ - -MusicDirector::MusicDirector() -: mode(0), transition(0), track(0), next_track(0), no_music(true), -hproc(0) -{ - music_director = this; - - ScanTracks(); - - if (!no_music) - StartThread(); -} - -MusicDirector::~MusicDirector() -{ - StopThread(); - - delete track; - delete next_track; - - menu_tracks.destroy(); - intro_tracks.destroy(); - brief_tracks.destroy(); - debrief_tracks.destroy(); - promote_tracks.destroy(); - flight_tracks.destroy(); - combat_tracks.destroy(); - launch_tracks.destroy(); - recovery_tracks.destroy(); - victory_tracks.destroy(); - defeat_tracks.destroy(); - credit_tracks.destroy(); - - if (this == music_director) - music_director = 0; -} - -// +--------------------------------------------------------------------+ - -void -MusicDirector::Initialize() -{ - if (music_director) delete music_director; - music_director = new(__FILE__,__LINE__) MusicDirector(); -} - -void -MusicDirector::Close() -{ - delete music_director; - music_director = 0; -} - -MusicDirector* -MusicDirector::GetInstance() -{ - return music_director; -} - -// +-------------------------------------------------------------------+ - -void -MusicDirector::ExecFrame() -{ - if (no_music) return; - - AutoThreadSync a(sync); - - if (next_track && !track) { - track = next_track; - next_track = 0; - } - - if (track) { - if (track->IsDone()) { - if (mode != NONE && mode != SHUTDOWN && next_track == 0) { - GetNextTrack(track->GetIndex()+1); - } - - delete track; - track = next_track; - next_track = 0; - } - - else if (track->IsLooped()) { - if (mode != NONE && mode != SHUTDOWN && next_track == 0) { - GetNextTrack(track->GetIndex()+1); - } - - track->FadeOut(); - track->ExecFrame(); - } - - else { - track->ExecFrame(); - } - } - - if (next_track) { - if (next_track->IsDone()) { - delete next_track; - next_track = 0; - } - - else if (next_track->IsLooped()) { - next_track->FadeOut(); - next_track->ExecFrame(); - } - - else { - next_track->ExecFrame(); - } - } -} - -// +-------------------------------------------------------------------+ - -void -MusicDirector::ScanTracks() -{ - DataLoader* loader = DataLoader::GetLoader(); - - bool old_file_system = loader->IsFileSystemEnabled(); - loader->UseFileSystem(true); - loader->SetDataPath("Music/"); - - List files; - loader->ListFiles("*.ogg", files, true); - - if (files.size() == 0) { - loader->UseFileSystem(old_file_system); - no_music = true; - return; - } - - no_music = false; - - ListIter iter = files; - while (++iter) { - Text* name = iter.value(); - Text* file = new(__FILE__,__LINE__) Text("Music/"); - - name->setSensitive(false); - file->append(*name); - - if (name->indexOf("Menu") == 0) { - menu_tracks.append(file); - } - - else if (name->indexOf("Intro") == 0) { - intro_tracks.append(file); - } - - else if (name->indexOf("Brief") == 0) { - brief_tracks.append(file); - } - - else if (name->indexOf("Debrief") == 0) { - debrief_tracks.append(file); - } - - else if (name->indexOf("Promot") == 0) { - promote_tracks.append(file); - } - - else if (name->indexOf("Flight") == 0) { - flight_tracks.append(file); - } - - else if (name->indexOf("Combat") == 0) { - combat_tracks.append(file); - } - - else if (name->indexOf("Launch") == 0) { - launch_tracks.append(file); - } - - else if (name->indexOf("Recovery") == 0) { - recovery_tracks.append(file); - } - - else if (name->indexOf("Victory") == 0) { - victory_tracks.append(file); - } - - else if (name->indexOf("Defeat") == 0) { - defeat_tracks.append(file); - } - - else if (name->indexOf("Credit") == 0) { - credit_tracks.append(file); - } - - else { - menu_tracks.append(file); - } - - delete iter.removeItem(); - } - - loader->UseFileSystem(old_file_system); - - menu_tracks.sort(); - intro_tracks.sort(); - brief_tracks.sort(); - debrief_tracks.sort(); - promote_tracks.sort(); - flight_tracks.sort(); - combat_tracks.sort(); - launch_tracks.sort(); - recovery_tracks.sort(); - victory_tracks.sort(); - defeat_tracks.sort(); - credit_tracks.sort(); -} - -// +-------------------------------------------------------------------+ - -const char* -MusicDirector::GetModeName(int mode) -{ - switch (mode) { - case NONE: return "NONE"; - case MENU: return "MENU"; - case INTRO: return "INTRO"; - case BRIEFING: return "BRIEFING"; - case DEBRIEFING: return "DEBRIEFING"; - case PROMOTION: return "PROMOTION"; - case FLIGHT: return "FLIGHT"; - case COMBAT: return "COMBAT"; - case LAUNCH: return "LAUNCH"; - case RECOVERY: return "RECOVERY"; - case VICTORY: return "VICTORY"; - case DEFEAT: return "DEFEAT"; - case CREDITS: return "CREDITS"; - case SHUTDOWN: return "SHUTDOWN"; - } - - return "UNKNOWN?"; -} - -// +-------------------------------------------------------------------+ - -void -MusicDirector::SetMode(int mode) -{ - if (!music_director || music_director->no_music) return; - - AutoThreadSync a(music_director->sync); - - // stay in intro mode until it is complete: - if (mode == MENU && (music_director->GetMode() == NONE || - music_director->GetMode() == INTRO)) - mode = INTRO; - - mode = music_director->CheckMode(mode); - - if (mode != music_director->mode) { - ::Print("MusicDirector::SetMode() old: %s new: %s\n", - GetModeName(music_director->mode), - GetModeName(mode)); - - music_director->mode = mode; - - MusicTrack* t = music_director->track; - if (t && t->GetState() && !t->IsDone()) { - if (mode == NONE || mode == SHUTDOWN) - t->SetFadeTime(0.5); - - t->FadeOut(); - } - - t = music_director->next_track; - if (t && t->GetState() && !t->IsDone()) { - if (mode == NONE || mode == SHUTDOWN) - t->SetFadeTime(0.5); - t->FadeOut(); - - delete music_director->track; - music_director->track = t; - music_director->next_track = 0; - } - - music_director->ShuffleTracks(); - music_director->GetNextTrack(0); - - if (music_director->next_track) - music_director->next_track->FadeIn(); - } -} - -int -MusicDirector::CheckMode(int req_mode) -{ - if (req_mode == RECOVERY && recovery_tracks.size() == 0) - req_mode = LAUNCH; - - if (req_mode == LAUNCH && launch_tracks.size() == 0) - req_mode = FLIGHT; - - if (req_mode == COMBAT && combat_tracks.size() == 0) - req_mode = FLIGHT; - - if (req_mode == FLIGHT && flight_tracks.size() == 0) - req_mode = NONE; - - if (req_mode == PROMOTION && promote_tracks.size() == 0) - req_mode = VICTORY; - - if (req_mode == DEBRIEFING && debrief_tracks.size() == 0) - req_mode = BRIEFING; - - if (req_mode == BRIEFING && brief_tracks.size() == 0) - req_mode = MENU; - - if (req_mode == INTRO && intro_tracks.size() == 0) - req_mode = MENU; - - if (req_mode == VICTORY && victory_tracks.size() == 0) - req_mode = MENU; - - if (req_mode == DEFEAT && defeat_tracks.size() == 0) - req_mode = MENU; - - if (req_mode == CREDITS && credit_tracks.size() == 0) - req_mode = MENU; - - if (req_mode == MENU && menu_tracks.size() == 0) - req_mode = NONE; - - return req_mode; -} - -// +-------------------------------------------------------------------+ - -bool -MusicDirector::IsNoMusic() -{ - if (music_director) - return music_director->no_music; - - return true; -} - -// +-------------------------------------------------------------------+ - -void -MusicDirector::GetNextTrack(int index) -{ - List* tracks = 0; - - switch (mode) { - case MENU: tracks = &menu_tracks; break; - case INTRO: tracks = &intro_tracks; break; - case BRIEFING: tracks = &brief_tracks; break; - case DEBRIEFING: tracks = &debrief_tracks; break; - case PROMOTION: tracks = &promote_tracks; break; - case FLIGHT: tracks = &flight_tracks; break; - case COMBAT: tracks = &combat_tracks; break; - case LAUNCH: tracks = &launch_tracks; break; - case RECOVERY: tracks = &recovery_tracks; break; - case VICTORY: tracks = &victory_tracks; break; - case DEFEAT: tracks = &defeat_tracks; break; - case CREDITS: tracks = &credit_tracks; break; - default: tracks = 0; break; - } - - if (tracks && tracks->size()) { - if (next_track) - delete next_track; - - if (index < 0 || index >= tracks->size()) { - index = 0; - - if (mode == INTRO) { - mode = MENU; - ShuffleTracks(); - tracks = &menu_tracks; - - ::Print("MusicDirector: INTRO mode complete, switching to MENU\n"); - - if (!tracks->size()) - return; - } - } - - next_track = new(__FILE__,__LINE__) MusicTrack(*tracks->at(index), mode, index); - next_track->FadeIn(); - } - - else if (next_track) { - next_track->FadeOut(); - } -} - -// +-------------------------------------------------------------------+ - -void -MusicDirector::ShuffleTracks() -{ - List* tracks = 0; - - switch (mode) { - case MENU: tracks = &menu_tracks; break; - case INTRO: tracks = &intro_tracks; break; - case BRIEFING: tracks = &brief_tracks; break; - case DEBRIEFING: tracks = &debrief_tracks; break; - case PROMOTION: tracks = &promote_tracks; break; - case FLIGHT: tracks = &flight_tracks; break; - case COMBAT: tracks = &combat_tracks; break; - case LAUNCH: tracks = &launch_tracks; break; - case RECOVERY: tracks = &recovery_tracks; break; - case VICTORY: tracks = &victory_tracks; break; - case DEFEAT: tracks = &defeat_tracks; break; - case CREDITS: tracks = &credit_tracks; break; - default: tracks = 0; break; - } - - if (tracks && tracks->size() > 1) { - tracks->sort(); - - Text* t = tracks->at(0); - - if (!isdigit(*t[0])) - tracks->shuffle(); - } -} - -// +--------------------------------------------------------------------+ - -DWORD WINAPI MusicDirectorThreadProc(LPVOID link); - -void -MusicDirector::StartThread() -{ - if (hproc != 0) { - DWORD result = 0; - GetExitCodeThread(hproc, &result); - - if (result != STILL_ACTIVE) { - CloseHandle(hproc); - hproc = 0; - } - else { - return; - } - } - - if (hproc == 0) { - DWORD thread_id = 0; - hproc = CreateThread(0, 4096, MusicDirectorThreadProc, (LPVOID) this, 0, &thread_id); - - if (hproc == 0) { - static int report = 10; - if (report > 0) { - ::Print("WARNING: MusicDirector failed to create thread (err=%08x)\n", GetLastError()); - report--; - - if (report == 0) - ::Print(" Further warnings of this type will be supressed.\n"); - } - } - } -} - -void -MusicDirector::StopThread() -{ - if (hproc != 0) { - SetMode(SHUTDOWN); - WaitForSingleObject(hproc, 1500); - CloseHandle(hproc); - hproc = 0; - } -} - -DWORD WINAPI MusicDirectorThreadProc(LPVOID link) -{ - MusicDirector* dir = (MusicDirector*) link; - - if (dir) { - while (dir->GetMode() != MusicDirector::SHUTDOWN) { - dir->ExecFrame(); - Sleep(100); - } - - return 0; - } - - return (DWORD) E_POINTER; -} - +/* Starshatter OpenSource Distribution + Copyright (c) 1997-2004, Destroyer Studios LLC. + All Rights Reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + * Neither the name "Destroyer Studios" nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + SUBSYSTEM: Stars.exe + FILE: MusicDirector.cpp + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Music Director class to manage selection, setup, and playback + of background music tracks for both menu and game modes +*/ + + +#include "MemDebug.h" +#include "MusicDirector.h" +#include "MusicTrack.h" + +#include "Random.h" +#include "DataLoader.h" +#include "FormatUtil.h" +#include "Sound.h" + +static MusicDirector* music_director = 0; + +// +-------------------------------------------------------------------+ + +MusicDirector::MusicDirector() +: mode(0), transition(0), track(0), next_track(0), no_music(true), +hproc(0) +{ + music_director = this; + + ScanTracks(); + + if (!no_music) + StartThread(); +} + +MusicDirector::~MusicDirector() +{ + StopThread(); + + delete track; + delete next_track; + + menu_tracks.destroy(); + intro_tracks.destroy(); + brief_tracks.destroy(); + debrief_tracks.destroy(); + promote_tracks.destroy(); + flight_tracks.destroy(); + combat_tracks.destroy(); + launch_tracks.destroy(); + recovery_tracks.destroy(); + victory_tracks.destroy(); + defeat_tracks.destroy(); + credit_tracks.destroy(); + + if (this == music_director) + music_director = 0; +} + +// +--------------------------------------------------------------------+ + +void +MusicDirector::Initialize() +{ + if (music_director) delete music_director; + music_director = new(__FILE__,__LINE__) MusicDirector(); +} + +void +MusicDirector::Close() +{ + delete music_director; + music_director = 0; +} + +MusicDirector* +MusicDirector::GetInstance() +{ + return music_director; +} + +// +-------------------------------------------------------------------+ + +void +MusicDirector::ExecFrame() +{ + if (no_music) return; + + AutoThreadSync a(sync); + + if (next_track && !track) { + track = next_track; + next_track = 0; + } + + if (track) { + if (track->IsDone()) { + if (mode != NONE && mode != SHUTDOWN && next_track == 0) { + GetNextTrack(track->GetIndex()+1); + } + + delete track; + track = next_track; + next_track = 0; + } + + else if (track->IsLooped()) { + if (mode != NONE && mode != SHUTDOWN && next_track == 0) { + GetNextTrack(track->GetIndex()+1); + } + + track->FadeOut(); + track->ExecFrame(); + } + + else { + track->ExecFrame(); + } + } + + if (next_track) { + if (next_track->IsDone()) { + delete next_track; + next_track = 0; + } + + else if (next_track->IsLooped()) { + next_track->FadeOut(); + next_track->ExecFrame(); + } + + else { + next_track->ExecFrame(); + } + } +} + +// +-------------------------------------------------------------------+ + +void +MusicDirector::ScanTracks() +{ + DataLoader* loader = DataLoader::GetLoader(); + + bool old_file_system = loader->IsFileSystemEnabled(); + loader->UseFileSystem(true); + loader->SetDataPath("Music/"); + + List files; + loader->ListFiles("*.ogg", files, true); + + if (files.size() == 0) { + loader->UseFileSystem(old_file_system); + no_music = true; + return; + } + + no_music = false; + + ListIter iter = files; + while (++iter) { + Text* name = iter.value(); + Text* file = new(__FILE__,__LINE__) Text("Music/"); + + name->setSensitive(false); + file->append(*name); + + if (name->indexOf("Menu") == 0) { + menu_tracks.append(file); + } + + else if (name->indexOf("Intro") == 0) { + intro_tracks.append(file); + } + + else if (name->indexOf("Brief") == 0) { + brief_tracks.append(file); + } + + else if (name->indexOf("Debrief") == 0) { + debrief_tracks.append(file); + } + + else if (name->indexOf("Promot") == 0) { + promote_tracks.append(file); + } + + else if (name->indexOf("Flight") == 0) { + flight_tracks.append(file); + } + + else if (name->indexOf("Combat") == 0) { + combat_tracks.append(file); + } + + else if (name->indexOf("Launch") == 0) { + launch_tracks.append(file); + } + + else if (name->indexOf("Recovery") == 0) { + recovery_tracks.append(file); + } + + else if (name->indexOf("Victory") == 0) { + victory_tracks.append(file); + } + + else if (name->indexOf("Defeat") == 0) { + defeat_tracks.append(file); + } + + else if (name->indexOf("Credit") == 0) { + credit_tracks.append(file); + } + + else { + menu_tracks.append(file); + } + + delete iter.removeItem(); + } + + loader->UseFileSystem(old_file_system); + + menu_tracks.sort(); + intro_tracks.sort(); + brief_tracks.sort(); + debrief_tracks.sort(); + promote_tracks.sort(); + flight_tracks.sort(); + combat_tracks.sort(); + launch_tracks.sort(); + recovery_tracks.sort(); + victory_tracks.sort(); + defeat_tracks.sort(); + credit_tracks.sort(); +} + +// +-------------------------------------------------------------------+ + +const char* +MusicDirector::GetModeName(int mode) +{ + switch (mode) { + case NONE: return "NONE"; + case MENU: return "MENU"; + case INTRO: return "INTRO"; + case BRIEFING: return "BRIEFING"; + case DEBRIEFING: return "DEBRIEFING"; + case PROMOTION: return "PROMOTION"; + case FLIGHT: return "FLIGHT"; + case COMBAT: return "COMBAT"; + case LAUNCH: return "LAUNCH"; + case RECOVERY: return "RECOVERY"; + case VICTORY: return "VICTORY"; + case DEFEAT: return "DEFEAT"; + case CREDITS: return "CREDITS"; + case SHUTDOWN: return "SHUTDOWN"; + } + + return "UNKNOWN?"; +} + +// +-------------------------------------------------------------------+ + +void +MusicDirector::SetMode(int mode) +{ + if (!music_director || music_director->no_music) return; + + AutoThreadSync a(music_director->sync); + + // stay in intro mode until it is complete: + if (mode == MENU && (music_director->GetMode() == NONE || + music_director->GetMode() == INTRO)) + mode = INTRO; + + mode = music_director->CheckMode(mode); + + if (mode != music_director->mode) { + ::Print("MusicDirector::SetMode() old: %s new: %s\n", + GetModeName(music_director->mode), + GetModeName(mode)); + + music_director->mode = mode; + + MusicTrack* t = music_director->track; + if (t && t->GetState() && !t->IsDone()) { + if (mode == NONE || mode == SHUTDOWN) + t->SetFadeTime(0.5); + + t->FadeOut(); + } + + t = music_director->next_track; + if (t && t->GetState() && !t->IsDone()) { + if (mode == NONE || mode == SHUTDOWN) + t->SetFadeTime(0.5); + t->FadeOut(); + + delete music_director->track; + music_director->track = t; + music_director->next_track = 0; + } + + music_director->ShuffleTracks(); + music_director->GetNextTrack(0); + + if (music_director->next_track) + music_director->next_track->FadeIn(); + } +} + +int +MusicDirector::CheckMode(int req_mode) +{ + if (req_mode == RECOVERY && recovery_tracks.size() == 0) + req_mode = LAUNCH; + + if (req_mode == LAUNCH && launch_tracks.size() == 0) + req_mode = FLIGHT; + + if (req_mode == COMBAT && combat_tracks.size() == 0) + req_mode = FLIGHT; + + if (req_mode == FLIGHT && flight_tracks.size() == 0) + req_mode = NONE; + + if (req_mode == PROMOTION && promote_tracks.size() == 0) + req_mode = VICTORY; + + if (req_mode == DEBRIEFING && debrief_tracks.size() == 0) + req_mode = BRIEFING; + + if (req_mode == BRIEFING && brief_tracks.size() == 0) + req_mode = MENU; + + if (req_mode == INTRO && intro_tracks.size() == 0) + req_mode = MENU; + + if (req_mode == VICTORY && victory_tracks.size() == 0) + req_mode = MENU; + + if (req_mode == DEFEAT && defeat_tracks.size() == 0) + req_mode = MENU; + + if (req_mode == CREDITS && credit_tracks.size() == 0) + req_mode = MENU; + + if (req_mode == MENU && menu_tracks.size() == 0) + req_mode = NONE; + + return req_mode; +} + +// +-------------------------------------------------------------------+ + +bool +MusicDirector::IsNoMusic() +{ + if (music_director) + return music_director->no_music; + + return true; +} + +// +-------------------------------------------------------------------+ + +void +MusicDirector::GetNextTrack(int index) +{ + List* tracks = 0; + + switch (mode) { + case MENU: tracks = &menu_tracks; break; + case INTRO: tracks = &intro_tracks; break; + case BRIEFING: tracks = &brief_tracks; break; + case DEBRIEFING: tracks = &debrief_tracks; break; + case PROMOTION: tracks = &promote_tracks; break; + case FLIGHT: tracks = &flight_tracks; break; + case COMBAT: tracks = &combat_tracks; break; + case LAUNCH: tracks = &launch_tracks; break; + case RECOVERY: tracks = &recovery_tracks; break; + case VICTORY: tracks = &victory_tracks; break; + case DEFEAT: tracks = &defeat_tracks; break; + case CREDITS: tracks = &credit_tracks; break; + default: tracks = 0; break; + } + + if (tracks && tracks->size()) { + if (next_track) + delete next_track; + + if (index < 0 || index >= tracks->size()) { + index = 0; + + if (mode == INTRO) { + mode = MENU; + ShuffleTracks(); + tracks = &menu_tracks; + + ::Print("MusicDirector: INTRO mode complete, switching to MENU\n"); + + if (!tracks->size()) + return; + } + } + + next_track = new(__FILE__,__LINE__) MusicTrack(*tracks->at(index), mode, index); + next_track->FadeIn(); + } + + else if (next_track) { + next_track->FadeOut(); + } +} + +// +-------------------------------------------------------------------+ + +void +MusicDirector::ShuffleTracks() +{ + List* tracks = 0; + + switch (mode) { + case MENU: tracks = &menu_tracks; break; + case INTRO: tracks = &intro_tracks; break; + case BRIEFING: tracks = &brief_tracks; break; + case DEBRIEFING: tracks = &debrief_tracks; break; + case PROMOTION: tracks = &promote_tracks; break; + case FLIGHT: tracks = &flight_tracks; break; + case COMBAT: tracks = &combat_tracks; break; + case LAUNCH: tracks = &launch_tracks; break; + case RECOVERY: tracks = &recovery_tracks; break; + case VICTORY: tracks = &victory_tracks; break; + case DEFEAT: tracks = &defeat_tracks; break; + case CREDITS: tracks = &credit_tracks; break; + default: tracks = 0; break; + } + + if (tracks && tracks->size() > 1) { + tracks->sort(); + + Text* t = tracks->at(0); + + if (!isdigit(*t[0])) + tracks->shuffle(); + } +} + +// +--------------------------------------------------------------------+ + +DWORD WINAPI MusicDirectorThreadProc(LPVOID link); + +void +MusicDirector::StartThread() +{ + if (hproc != 0) { + DWORD result = 0; + GetExitCodeThread(hproc, &result); + + if (result != STILL_ACTIVE) { + CloseHandle(hproc); + hproc = 0; + } + else { + return; + } + } + + if (hproc == 0) { + DWORD thread_id = 0; + hproc = CreateThread(0, 4096, MusicDirectorThreadProc, (LPVOID) this, 0, &thread_id); + + if (hproc == 0) { + static int report = 10; + if (report > 0) { + ::Print("WARNING: MusicDirector failed to create thread (err=%08x)\n", GetLastError()); + report--; + + if (report == 0) + ::Print(" Further warnings of this type will be supressed.\n"); + } + } + } +} + +void +MusicDirector::StopThread() +{ + if (hproc != 0) { + SetMode(SHUTDOWN); + WaitForSingleObject(hproc, 1500); + CloseHandle(hproc); + hproc = 0; + } +} + +DWORD WINAPI MusicDirectorThreadProc(LPVOID link) +{ + MusicDirector* dir = (MusicDirector*) link; + + if (dir) { + while (dir->GetMode() != MusicDirector::SHUTDOWN) { + dir->ExecFrame(); + Sleep(100); + } + + return 0; + } + + return (DWORD) E_POINTER; +} + -- cgit v1.1