From e33e19d0587146859d48a134ec9fd94e7b7ba5cd Mon Sep 17 00:00:00 2001 From: "FWoltermann@gmail.com" Date: Thu, 8 Dec 2011 14:53:40 +0000 Subject: Initial upload --- Stars45/MsnWepDlg.h | 86 +++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 86 insertions(+) create mode 100644 Stars45/MsnWepDlg.h (limited to 'Stars45/MsnWepDlg.h') diff --git a/Stars45/MsnWepDlg.h b/Stars45/MsnWepDlg.h new file mode 100644 index 0000000..e9d82be --- /dev/null +++ b/Stars45/MsnWepDlg.h @@ -0,0 +1,86 @@ +/* Project Starshatter 4.5 + Destroyer Studios LLC + Copyright © 1997-2004. All Rights Reserved. + + SUBSYSTEM: Stars.exe + FILE: MsnWepDlg.h + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Mission Briefing Dialog Active Window class +*/ + +#ifndef MsnWepDlg_h +#define MsnWepDlg_h + +#include "Types.h" +#include "FormWindow.h" +#include "MsnDlg.h" +#include "Bitmap.h" +#include "Button.h" +#include "ImageBox.h" +#include "ListBox.h" +#include "Font.h" +#include "Text.h" + +// +--------------------------------------------------------------------+ + +class PlanScreen; +class Campaign; +class Mission; +class MissionElement; +class HardPoint; +class WeaponDesign; + +// +--------------------------------------------------------------------+ + +class MsnWepDlg : public FormWindow, + public MsnDlg +{ +public: + MsnWepDlg(Screen* s, FormDef& def, PlanScreen* mgr); + virtual ~MsnWepDlg(); + + virtual void RegisterControls(); + virtual void ExecFrame(); + virtual void Show(); + + // Operations: + virtual void OnCommit(AWEvent* event); + virtual void OnCancel(AWEvent* event); + virtual void OnTabButton(AWEvent* event); + virtual void OnMount(AWEvent* event); + virtual void OnLoadout(AWEvent* event); + +protected: + virtual void SetupControls(); + virtual void BuildLists(); + virtual int LoadToPointIndex(int n); + virtual int PointIndexToLoad(int n, int index); + + ActiveWindow* lbl_element; + ActiveWindow* lbl_type; + ActiveWindow* lbl_weight; + ActiveWindow* player_desc; + ImageBox* beauty; + + ActiveWindow* lbl_station[8]; + ActiveWindow* lbl_desc[8]; + Button* btn_load[8][8]; + + ListBox* loadout_list; + + MissionElement* elem; + WeaponDesign* designs[8]; + bool mounts[8][8]; + int loads[8]; + int first_station; + + Bitmap led_off; + Bitmap led_on; +}; + +#endif MsnWepDlg_h + -- cgit v1.1