From 69209c38968c6f4066a772e0a51a2928749217de Mon Sep 17 00:00:00 2001 From: "FWoltermann@gmail.com" Date: Fri, 9 Dec 2011 19:00:23 +0000 Subject: Re-indenting the code to use standard tabs. Yes, I know this is pretty pointless, but who cares? --- Stars45/MsnWepDlg.h | 96 ++++++++++++++++++++++++++--------------------------- 1 file changed, 48 insertions(+), 48 deletions(-) (limited to 'Stars45/MsnWepDlg.h') diff --git a/Stars45/MsnWepDlg.h b/Stars45/MsnWepDlg.h index e9d82be..c0f9e92 100644 --- a/Stars45/MsnWepDlg.h +++ b/Stars45/MsnWepDlg.h @@ -1,15 +1,15 @@ /* Project Starshatter 4.5 - Destroyer Studios LLC - Copyright © 1997-2004. All Rights Reserved. + Destroyer Studios LLC + Copyright © 1997-2004. All Rights Reserved. - SUBSYSTEM: Stars.exe - FILE: MsnWepDlg.h - AUTHOR: John DiCamillo + SUBSYSTEM: Stars.exe + FILE: MsnWepDlg.h + AUTHOR: John DiCamillo - OVERVIEW - ======== - Mission Briefing Dialog Active Window class + OVERVIEW + ======== + Mission Briefing Dialog Active Window class */ #ifndef MsnWepDlg_h @@ -37,49 +37,49 @@ class WeaponDesign; // +--------------------------------------------------------------------+ class MsnWepDlg : public FormWindow, - public MsnDlg +public MsnDlg { public: - MsnWepDlg(Screen* s, FormDef& def, PlanScreen* mgr); - virtual ~MsnWepDlg(); - - virtual void RegisterControls(); - virtual void ExecFrame(); - virtual void Show(); - - // Operations: - virtual void OnCommit(AWEvent* event); - virtual void OnCancel(AWEvent* event); - virtual void OnTabButton(AWEvent* event); - virtual void OnMount(AWEvent* event); - virtual void OnLoadout(AWEvent* event); - + MsnWepDlg(Screen* s, FormDef& def, PlanScreen* mgr); + virtual ~MsnWepDlg(); + + virtual void RegisterControls(); + virtual void ExecFrame(); + virtual void Show(); + + // Operations: + virtual void OnCommit(AWEvent* event); + virtual void OnCancel(AWEvent* event); + virtual void OnTabButton(AWEvent* event); + virtual void OnMount(AWEvent* event); + virtual void OnLoadout(AWEvent* event); + protected: - virtual void SetupControls(); - virtual void BuildLists(); - virtual int LoadToPointIndex(int n); - virtual int PointIndexToLoad(int n, int index); - - ActiveWindow* lbl_element; - ActiveWindow* lbl_type; - ActiveWindow* lbl_weight; - ActiveWindow* player_desc; - ImageBox* beauty; - - ActiveWindow* lbl_station[8]; - ActiveWindow* lbl_desc[8]; - Button* btn_load[8][8]; - - ListBox* loadout_list; - - MissionElement* elem; - WeaponDesign* designs[8]; - bool mounts[8][8]; - int loads[8]; - int first_station; - - Bitmap led_off; - Bitmap led_on; + virtual void SetupControls(); + virtual void BuildLists(); + virtual int LoadToPointIndex(int n); + virtual int PointIndexToLoad(int n, int index); + + ActiveWindow* lbl_element; + ActiveWindow* lbl_type; + ActiveWindow* lbl_weight; + ActiveWindow* player_desc; + ImageBox* beauty; + + ActiveWindow* lbl_station[8]; + ActiveWindow* lbl_desc[8]; + Button* btn_load[8][8]; + + ListBox* loadout_list; + + MissionElement* elem; + WeaponDesign* designs[8]; + bool mounts[8][8]; + int loads[8]; + int first_station; + + Bitmap led_off; + Bitmap led_on; }; #endif MsnWepDlg_h -- cgit v1.1