From 69209c38968c6f4066a772e0a51a2928749217de Mon Sep 17 00:00:00 2001 From: "FWoltermann@gmail.com" Date: Fri, 9 Dec 2011 19:00:23 +0000 Subject: Re-indenting the code to use standard tabs. Yes, I know this is pretty pointless, but who cares? --- Stars45/MsnElemDlg.h | 126 +++++++++++++++++++++++++-------------------------- 1 file changed, 63 insertions(+), 63 deletions(-) (limited to 'Stars45/MsnElemDlg.h') diff --git a/Stars45/MsnElemDlg.h b/Stars45/MsnElemDlg.h index fb7be33..069b47d 100644 --- a/Stars45/MsnElemDlg.h +++ b/Stars45/MsnElemDlg.h @@ -1,15 +1,15 @@ /* Project Starshatter 4.5 - Destroyer Studios LLC - Copyright © 1997-2004. All Rights Reserved. + Destroyer Studios LLC + Copyright © 1997-2004. All Rights Reserved. - SUBSYSTEM: Stars.exe - FILE: MsnElemDlg.h - AUTHOR: John DiCamillo + SUBSYSTEM: Stars.exe + FILE: MsnElemDlg.h + AUTHOR: John DiCamillo - OVERVIEW - ======== - Mission Editor Element Dialog Active Window class + OVERVIEW + ======== + Mission Editor Element Dialog Active Window class */ #ifndef MsnElemDlg_h @@ -36,63 +36,63 @@ class MissionElement; class MsnElemDlg : public FormWindow { public: - MsnElemDlg(Screen* s, FormDef& def, MenuScreen* mgr); - virtual ~MsnElemDlg(); - - virtual void RegisterControls(); - virtual void Show(); - virtual void ExecFrame(); - - // Operations: - virtual void SetMission(Mission* elem); - virtual void SetMissionElement(MissionElement* elem); - virtual void OnAccept(AWEvent* event); - virtual void OnCancel(AWEvent* event); - virtual void OnClassSelect(AWEvent* event); - virtual void OnDesignSelect(AWEvent* event); - virtual void OnObjectiveSelect(AWEvent* event); - virtual void OnIFFChange(AWEvent* event); - - virtual void UpdateTeamInfo(); - virtual bool CanCommand(const MissionElement* commander, - const MissionElement* subordinate) const; + MsnElemDlg(Screen* s, FormDef& def, MenuScreen* mgr); + virtual ~MsnElemDlg(); + + virtual void RegisterControls(); + virtual void Show(); + virtual void ExecFrame(); + + // Operations: + virtual void SetMission(Mission* elem); + virtual void SetMissionElement(MissionElement* elem); + virtual void OnAccept(AWEvent* event); + virtual void OnCancel(AWEvent* event); + virtual void OnClassSelect(AWEvent* event); + virtual void OnDesignSelect(AWEvent* event); + virtual void OnObjectiveSelect(AWEvent* event); + virtual void OnIFFChange(AWEvent* event); + + virtual void UpdateTeamInfo(); + virtual bool CanCommand(const MissionElement* commander, + const MissionElement* subordinate) const; protected: - MenuScreen* manager; - - EditBox* edt_name; - ComboBox* cmb_class; - ComboBox* cmb_design; - ComboBox* cmb_skin; - EditBox* edt_size; - EditBox* edt_iff; - ComboBox* cmb_role; - ComboBox* cmb_region; - EditBox* edt_loc_x; - EditBox* edt_loc_y; - EditBox* edt_loc_z; - ComboBox* cmb_heading; - EditBox* edt_hold_time; - - Button* btn_player; - Button* btn_playable; - Button* btn_alert; - Button* btn_command_ai; - EditBox* edt_respawns; - ComboBox* cmb_carrier; - ComboBox* cmb_squadron; - ComboBox* cmb_commander; - ComboBox* cmb_intel; - ComboBox* cmb_loadout; - ComboBox* cmb_objective; - ComboBox* cmb_target; - - Button* btn_accept; - Button* btn_cancel; - - Mission* mission; - MissionElement* elem; - bool exit_latch; + MenuScreen* manager; + + EditBox* edt_name; + ComboBox* cmb_class; + ComboBox* cmb_design; + ComboBox* cmb_skin; + EditBox* edt_size; + EditBox* edt_iff; + ComboBox* cmb_role; + ComboBox* cmb_region; + EditBox* edt_loc_x; + EditBox* edt_loc_y; + EditBox* edt_loc_z; + ComboBox* cmb_heading; + EditBox* edt_hold_time; + + Button* btn_player; + Button* btn_playable; + Button* btn_alert; + Button* btn_command_ai; + EditBox* edt_respawns; + ComboBox* cmb_carrier; + ComboBox* cmb_squadron; + ComboBox* cmb_commander; + ComboBox* cmb_intel; + ComboBox* cmb_loadout; + ComboBox* cmb_objective; + ComboBox* cmb_target; + + Button* btn_accept; + Button* btn_cancel; + + Mission* mission; + MissionElement* elem; + bool exit_latch; }; #endif MsnElemDlg_h -- cgit v1.1