From 69209c38968c6f4066a772e0a51a2928749217de Mon Sep 17 00:00:00 2001 From: "FWoltermann@gmail.com" Date: Fri, 9 Dec 2011 19:00:23 +0000 Subject: Re-indenting the code to use standard tabs. Yes, I know this is pretty pointless, but who cares? --- Stars45/MissionTemplate.h | 110 +++++++++++++++++++++++----------------------- 1 file changed, 55 insertions(+), 55 deletions(-) (limited to 'Stars45/MissionTemplate.h') diff --git a/Stars45/MissionTemplate.h b/Stars45/MissionTemplate.h index f0772fa..d952fd2 100644 --- a/Stars45/MissionTemplate.h +++ b/Stars45/MissionTemplate.h @@ -1,15 +1,15 @@ /* Project Starshatter 4.5 - Destroyer Studios LLC - Copyright © 1997-2004. All Rights Reserved. + Destroyer Studios LLC + Copyright © 1997-2004. All Rights Reserved. - SUBSYSTEM: Stars.exe - FILE: MissionTemplate.h - AUTHOR: John DiCamillo + SUBSYSTEM: Stars.exe + FILE: MissionTemplate.h + AUTHOR: John DiCamillo - OVERVIEW - ======== - Simulation Universe and Region classes + OVERVIEW + ======== + Simulation Universe and Region classes */ #ifndef MissionTemplate_h @@ -30,86 +30,86 @@ class MissionEvent; class MissionTemplate : public Mission { public: - static const char* TYPENAME() { return "MissionTemplate"; } + static const char* TYPENAME() { return "MissionTemplate"; } - MissionTemplate(int id, const char* filename=0, const char* path=0); - virtual ~MissionTemplate(); + MissionTemplate(int id, const char* filename=0, const char* path=0); + virtual ~MissionTemplate(); - virtual bool Load(const char* filename=0, const char* path=0); + virtual bool Load(const char* filename=0, const char* path=0); + + // accessors/mutators: + virtual MissionElement* FindElement(const char* name); + virtual void AddElement(MissionElement* elem); + virtual bool MapElement(MissionElement* elem); + virtual Text MapShip(Text name); + virtual CombatGroup* GetPlayerSquadron() const { return player_squadron; } + virtual void SetPlayerSquadron(CombatGroup* ps) { player_squadron = ps; } + virtual Text MapCallsign(const char* name, int iff); + virtual bool MapEvent(MissionEvent* event); - // accessors/mutators: - virtual MissionElement* FindElement(const char* name); - virtual void AddElement(MissionElement* elem); - virtual bool MapElement(MissionElement* elem); - virtual Text MapShip(Text name); - virtual CombatGroup* GetPlayerSquadron() const { return player_squadron; } - virtual void SetPlayerSquadron(CombatGroup* ps) { player_squadron = ps; } - virtual Text MapCallsign(const char* name, int iff); - virtual bool MapEvent(MissionEvent* event); - protected: - CombatGroup* FindCombatGroup(int iff, const ShipDesign* dsn); - void ParseAlias(TermStruct* val); - void ParseCallsign(TermStruct* val); - bool ParseOptional(TermStruct* val); - void CheckObjectives(); - - List aliases; - List callsigns; - CombatGroup* player_squadron; + CombatGroup* FindCombatGroup(int iff, const ShipDesign* dsn); + void ParseAlias(TermStruct* val); + void ParseCallsign(TermStruct* val); + bool ParseOptional(TermStruct* val); + void CheckObjectives(); + + List aliases; + List callsigns; + CombatGroup* player_squadron; }; // +--------------------------------------------------------------------+ class MissionAlias { - friend class MissionTemplate; + friend class MissionTemplate; public: - static const char* TYPENAME() { return "MissionAlias"; } + static const char* TYPENAME() { return "MissionAlias"; } - MissionAlias() : elem(0) { } - MissionAlias(const char* n, MissionElement* e) : name(n), elem(e) { } - virtual ~MissionAlias() { } + MissionAlias() : elem(0) { } + MissionAlias(const char* n, MissionElement* e) : name(n), elem(e) { } + virtual ~MissionAlias() { } - int operator == (const MissionAlias& a) const { return name == a.name; } + int operator == (const MissionAlias& a) const { return name == a.name; } - Text Name() const { return name; } - MissionElement* Element() const { return elem; } + Text Name() const { return name; } + MissionElement* Element() const { return elem; } - void SetName(const char* n) { name = n; } - void SetElement(MissionElement* e) { elem = e; } + void SetName(const char* n) { name = n; } + void SetElement(MissionElement* e) { elem = e; } protected: - Text name; - MissionElement* elem; + Text name; + MissionElement* elem; }; // +--------------------------------------------------------------------+ class MissionCallsign { - friend class MissionTemplate; + friend class MissionTemplate; public: - static const char* TYPENAME() { return "MissionCallsign"; } + static const char* TYPENAME() { return "MissionCallsign"; } - MissionCallsign() { } - MissionCallsign(const char* c, const char* n) : call(c), name(n) { } - virtual ~MissionCallsign() { } + MissionCallsign() { } + MissionCallsign(const char* c, const char* n) : call(c), name(n) { } + virtual ~MissionCallsign() { } - int operator == (const MissionCallsign& a)const { return call == a.call; } + int operator == (const MissionCallsign& a)const { return call == a.call; } - Text Callsign() const { return call; } - Text Name() const { return name; } + Text Callsign() const { return call; } + Text Name() const { return name; } - void SetCallsign(const char* c) { call = c; } - void SetName(const char* n) { name = n; } + void SetCallsign(const char* c) { call = c; } + void SetName(const char* n) { name = n; } protected: - Text call; - Text name; + Text call; + Text name; }; -- cgit v1.1