From 3c487c5cd69c53d6fea948643c0a76df03516605 Mon Sep 17 00:00:00 2001 From: Aki Date: Fri, 1 Apr 2022 21:23:39 +0200 Subject: Moved Stars45 to StarsEx --- Stars45/MissionTemplate.h | 116 ---------------------------------------------- 1 file changed, 116 deletions(-) delete mode 100644 Stars45/MissionTemplate.h (limited to 'Stars45/MissionTemplate.h') diff --git a/Stars45/MissionTemplate.h b/Stars45/MissionTemplate.h deleted file mode 100644 index 44ef0ca..0000000 --- a/Stars45/MissionTemplate.h +++ /dev/null @@ -1,116 +0,0 @@ -/* Starshatter: The Open Source Project - Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors - Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors - Copyright (c) 1997-2006, Destroyer Studios LLC. - - AUTHOR: John DiCamillo - - - OVERVIEW - ======== - Simulation Universe and Region classes -*/ - -#ifndef MissionTemplate_h -#define MissionTemplate_h - -#include "Types.h" -#include "Mission.h" - -// +--------------------------------------------------------------------+ - -class MissionTemplate; -class MissionAlias; -class MissionCallsign; -class MissionEvent; - -// +--------------------------------------------------------------------+ - -class MissionTemplate : public Mission -{ -public: - static const char* TYPENAME() { return "MissionTemplate"; } - - MissionTemplate(int id, const char* filename=0, const char* path=0); - virtual ~MissionTemplate(); - - virtual bool Load(const char* filename=0, const char* path=0); - - // accessors/mutators: - virtual MissionElement* FindElement(const char* name); - virtual void AddElement(MissionElement* elem); - virtual bool MapElement(MissionElement* elem); - virtual Text MapShip(Text name); - virtual CombatGroup* GetPlayerSquadron() const { return player_squadron; } - virtual void SetPlayerSquadron(CombatGroup* ps) { player_squadron = ps; } - virtual Text MapCallsign(const char* name, int iff); - virtual bool MapEvent(MissionEvent* event); - - -protected: - CombatGroup* FindCombatGroup(int iff, const ShipDesign* dsn); - void ParseAlias(TermStruct* val); - void ParseCallsign(TermStruct* val); - bool ParseOptional(TermStruct* val); - void CheckObjectives(); - - List aliases; - List callsigns; - CombatGroup* player_squadron; -}; - -// +--------------------------------------------------------------------+ - -class MissionAlias -{ - friend class MissionTemplate; - -public: - static const char* TYPENAME() { return "MissionAlias"; } - - MissionAlias() : elem(0) { } - MissionAlias(const char* n, MissionElement* e) : name(n), elem(e) { } - virtual ~MissionAlias() { } - - int operator == (const MissionAlias& a) const { return name == a.name; } - - Text Name() const { return name; } - MissionElement* Element() const { return elem; } - - void SetName(const char* n) { name = n; } - void SetElement(MissionElement* e) { elem = e; } - -protected: - Text name; - MissionElement* elem; -}; - -// +--------------------------------------------------------------------+ - -class MissionCallsign -{ - friend class MissionTemplate; - -public: - static const char* TYPENAME() { return "MissionCallsign"; } - - MissionCallsign() { } - MissionCallsign(const char* c, const char* n) : call(c), name(n) { } - virtual ~MissionCallsign() { } - - int operator == (const MissionCallsign& a)const { return call == a.call; } - - Text Callsign() const { return call; } - Text Name() const { return name; } - - void SetCallsign(const char* c) { call = c; } - void SetName(const char* n) { name = n; } - -protected: - Text call; - Text name; -}; - - -#endif // MissionTemplate_h - -- cgit v1.1