From 69209c38968c6f4066a772e0a51a2928749217de Mon Sep 17 00:00:00 2001 From: "FWoltermann@gmail.com" Date: Fri, 9 Dec 2011 19:00:23 +0000 Subject: Re-indenting the code to use standard tabs. Yes, I know this is pretty pointless, but who cares? --- Stars45/MissionEvent.h | 246 ++++++++++++++++++++++++------------------------- 1 file changed, 123 insertions(+), 123 deletions(-) (limited to 'Stars45/MissionEvent.h') diff --git a/Stars45/MissionEvent.h b/Stars45/MissionEvent.h index c4025d1..5fb8f25 100644 --- a/Stars45/MissionEvent.h +++ b/Stars45/MissionEvent.h @@ -1,15 +1,15 @@ /* Project Starshatter 4.5 - Destroyer Studios LLC - Copyright © 1997-2004. All Rights Reserved. + Destroyer Studios LLC + Copyright © 1997-2004. All Rights Reserved. - SUBSYSTEM: Stars.exe - FILE: MissionEvent.h - AUTHOR: John DiCamillo + SUBSYSTEM: Stars.exe + FILE: MissionEvent.h + AUTHOR: John DiCamillo - OVERVIEW - ======== - Events for mission scripting + OVERVIEW + ======== + Events for mission scripting */ #ifndef MissionEvent_h @@ -41,125 +41,125 @@ class Sound; class MissionEvent { - friend class Mission; - friend class MissionTemplate; - friend class MsnEditDlg; - friend class MsnEventDlg; + friend class Mission; + friend class MissionTemplate; + friend class MsnEditDlg; + friend class MsnEventDlg; public: - static const char* TYPENAME() { return "MissionEvent"; } - - enum EVENT_TYPE { - MESSAGE, - OBJECTIVE, - INSTRUCTION, - IFF, - DAMAGE, - JUMP, - HOLD, - SKIP, - END_MISSION, - - BEGIN_SCENE, - CAMERA, - VOLUME, - DISPLAY, - FIRE_WEAPON, - END_SCENE, - - NUM_EVENTS - }; - - enum EVENT_STATUS { - PENDING, ACTIVE, COMPLETE, SKIPPED - }; - - enum EVENT_TRIGGER { - TRIGGER_TIME, TRIGGER_DAMAGE, TRIGGER_DESTROYED, - TRIGGER_JUMP, TRIGGER_LAUNCH, TRIGGER_DOCK, - TRIGGER_NAVPT, TRIGGER_EVENT, TRIGGER_SKIPPED, - TRIGGER_TARGET, TRIGGER_SHIPS_LEFT, TRIGGER_DETECT, - TRIGGER_RANGE, TRIGGER_EVENT_ALL, TRIGGER_EVENT_ANY, - NUM_TRIGGERS - }; - - MissionEvent(); - ~MissionEvent(); - - // operations: - void ExecFrame(double seconds); - void Activate(); - - virtual bool CheckTrigger(); - virtual void Execute(bool silent=false); - virtual void Skip(); - - // accessors: - int EventID() const { return id; } - int Status() const { return status; } - bool IsPending() const { return status == PENDING; } - bool IsActive() const { return status == ACTIVE; } - bool IsComplete() const { return status == COMPLETE; } - bool IsSkipped() const { return status == SKIPPED; } - - double Time() const { return time; } - double Delay() const { return delay; } - - int Event() const { return event; } - const char* EventName() const; - Text EventShip() const { return event_ship; } - Text EventSource() const { return event_source; } - Text EventTarget() const { return event_target; } - Text EventMessage() const { return event_message; } - Text EventSound() const { return event_sound; } - - int EventParam(int index=0) const; - int NumEventParams() const; - - int EventChance() const { return event_chance; } - Point EventPoint() const { return event_point; } - Rect EventRect() const { return event_rect; } - - int Trigger() const { return trigger; } - const char* TriggerName() const; - Text TriggerShip() const { return trigger_ship; } - Text TriggerTarget() const { return trigger_target; } - - Text TriggerParamStr() const; - int TriggerParam(int index=0) const; - int NumTriggerParams() const; - - static const char* EventName(int n); - static int EventForName(const char* n); - static const char* TriggerName(int n); - static int TriggerForName(const char* n); + static const char* TYPENAME() { return "MissionEvent"; } + + enum EVENT_TYPE { + MESSAGE, + OBJECTIVE, + INSTRUCTION, + IFF, + DAMAGE, + JUMP, + HOLD, + SKIP, + END_MISSION, + + BEGIN_SCENE, + CAMERA, + VOLUME, + DISPLAY, + FIRE_WEAPON, + END_SCENE, + + NUM_EVENTS + }; + + enum EVENT_STATUS { + PENDING, ACTIVE, COMPLETE, SKIPPED + }; + + enum EVENT_TRIGGER { + TRIGGER_TIME, TRIGGER_DAMAGE, TRIGGER_DESTROYED, + TRIGGER_JUMP, TRIGGER_LAUNCH, TRIGGER_DOCK, + TRIGGER_NAVPT, TRIGGER_EVENT, TRIGGER_SKIPPED, + TRIGGER_TARGET, TRIGGER_SHIPS_LEFT, TRIGGER_DETECT, + TRIGGER_RANGE, TRIGGER_EVENT_ALL, TRIGGER_EVENT_ANY, + NUM_TRIGGERS + }; + + MissionEvent(); + ~MissionEvent(); + + // operations: + void ExecFrame(double seconds); + void Activate(); + + virtual bool CheckTrigger(); + virtual void Execute(bool silent=false); + virtual void Skip(); + + // accessors: + int EventID() const { return id; } + int Status() const { return status; } + bool IsPending() const { return status == PENDING; } + bool IsActive() const { return status == ACTIVE; } + bool IsComplete() const { return status == COMPLETE; } + bool IsSkipped() const { return status == SKIPPED; } + + double Time() const { return time; } + double Delay() const { return delay; } + + int Event() const { return event; } + const char* EventName() const; + Text EventShip() const { return event_ship; } + Text EventSource() const { return event_source; } + Text EventTarget() const { return event_target; } + Text EventMessage() const { return event_message; } + Text EventSound() const { return event_sound; } + + int EventParam(int index=0) const; + int NumEventParams() const; + + int EventChance() const { return event_chance; } + Point EventPoint() const { return event_point; } + Rect EventRect() const { return event_rect; } + + int Trigger() const { return trigger; } + const char* TriggerName() const; + Text TriggerShip() const { return trigger_ship; } + Text TriggerTarget() const { return trigger_target; } + + Text TriggerParamStr() const; + int TriggerParam(int index=0) const; + int NumTriggerParams() const; + + static const char* EventName(int n); + static int EventForName(const char* n); + static const char* TriggerName(int n); + static int TriggerForName(const char* n); protected: - int id; - int status; - double time; - double delay; - - int event; - Text event_ship; - Text event_source; - Text event_target; - Text event_message; - Text event_sound; - int event_param[10]; - int event_nparams; - int event_chance; - Vec3 event_point; - Rect event_rect; - - int trigger; - Text trigger_ship; - Text trigger_target; - int trigger_param[10]; - int trigger_nparams; - - Bitmap image; - Sound* sound; + int id; + int status; + double time; + double delay; + + int event; + Text event_ship; + Text event_source; + Text event_target; + Text event_message; + Text event_sound; + int event_param[10]; + int event_nparams; + int event_chance; + Vec3 event_point; + Rect event_rect; + + int trigger; + Text trigger_ship; + Text trigger_target; + int trigger_param[10]; + int trigger_nparams; + + Bitmap image; + Sound* sound; }; -- cgit v1.1