From 69209c38968c6f4066a772e0a51a2928749217de Mon Sep 17 00:00:00 2001 From: "FWoltermann@gmail.com" Date: Fri, 9 Dec 2011 19:00:23 +0000 Subject: Re-indenting the code to use standard tabs. Yes, I know this is pretty pointless, but who cares? --- Stars45/Mfd.h | 142 +++++++++++++++++++++++++++++----------------------------- 1 file changed, 71 insertions(+), 71 deletions(-) (limited to 'Stars45/Mfd.h') diff --git a/Stars45/Mfd.h b/Stars45/Mfd.h index d1985ea..909f981 100644 --- a/Stars45/Mfd.h +++ b/Stars45/Mfd.h @@ -1,15 +1,15 @@ /* Project Starshatter 4.5 - Destroyer Studios LLC - Copyright © 1997-2004. All Rights Reserved. + Destroyer Studios LLC + Copyright © 1997-2004. All Rights Reserved. - SUBSYSTEM: Stars.exe - FILE: MFD.h - AUTHOR: John DiCamillo + SUBSYSTEM: Stars.exe + FILE: MFD.h + AUTHOR: John DiCamillo - OVERVIEW - ======== - Class for all Multi Function Displays + OVERVIEW + ======== + Class for all Multi Function Displays */ #ifndef MFD_h @@ -32,72 +32,72 @@ class Window; class MFD { public: - enum Modes { MFD_MODE_OFF, MFD_MODE_GAME, MFD_MODE_SHIP, - MFD_MODE_FOV, /*MFD_MODE_FWD, MFD_MODE_MAP,*/ - MFD_MODE_HSD, MFD_MODE_3D - }; - - MFD(Window* c, int index); - virtual ~MFD(); - - int operator == (const MFD& that) const { return this == &that; } - - static void Initialize(); - static void Close(); - static void SetColor(Color c); - - // Operations: - virtual void Draw(); - virtual void DrawGameMFD(); - virtual void DrawStatusMFD(); - virtual void DrawSensorMFD(); - virtual void DrawHSD(); - virtual void Draw3D(); - virtual void DrawSensorLabels(const char* mfd_mode); - virtual void DrawMap(); - virtual void DrawGauge(int x, int y, int percent); - virtual void SetStatusColor(int status); - - virtual void SetWindow(Window* w) { window = w; } - virtual Window* GetWindow() { return window; } - virtual void SetRect(const Rect& r); - virtual const Rect& GetRect() const { return rect; } - virtual void SetMode(int m); - virtual int GetMode() const { return mode; } - virtual Sprite* GetSprite() { return sprite; } - - virtual void SetShip(Ship* s) { ship = s; } - virtual Ship* GetShip() { return ship; } - - virtual void Show(); - virtual void Hide(); - - virtual void UseCameraView(CameraView* v); - void DrawMFDText(int index, const char* txt, Rect& r, int align, int status=-1); - void HideMFDText(int index); - void SetText3DColor(Color c); - void SetCockpitHUDTexture(Bitmap* bmp) { cockpit_hud_texture = bmp; } - - bool IsMouseLatched() const; + enum Modes { MFD_MODE_OFF, MFD_MODE_GAME, MFD_MODE_SHIP, + MFD_MODE_FOV, /*MFD_MODE_FWD, MFD_MODE_MAP,*/ + MFD_MODE_HSD, MFD_MODE_3D + }; + + MFD(Window* c, int index); + virtual ~MFD(); + + int operator == (const MFD& that) const { return this == &that; } + + static void Initialize(); + static void Close(); + static void SetColor(Color c); + + // Operations: + virtual void Draw(); + virtual void DrawGameMFD(); + virtual void DrawStatusMFD(); + virtual void DrawSensorMFD(); + virtual void DrawHSD(); + virtual void Draw3D(); + virtual void DrawSensorLabels(const char* mfd_mode); + virtual void DrawMap(); + virtual void DrawGauge(int x, int y, int percent); + virtual void SetStatusColor(int status); + + virtual void SetWindow(Window* w) { window = w; } + virtual Window* GetWindow() { return window; } + virtual void SetRect(const Rect& r); + virtual const Rect& GetRect() const { return rect; } + virtual void SetMode(int m); + virtual int GetMode() const { return mode; } + virtual Sprite* GetSprite() { return sprite; } + + virtual void SetShip(Ship* s) { ship = s; } + virtual Ship* GetShip() { return ship; } + + virtual void Show(); + virtual void Hide(); + + virtual void UseCameraView(CameraView* v); + void DrawMFDText(int index, const char* txt, Rect& r, int align, int status=-1); + void HideMFDText(int index); + void SetText3DColor(Color c); + void SetCockpitHUDTexture(Bitmap* bmp) { cockpit_hud_texture = bmp; } + + bool IsMouseLatched() const; protected: - enum { TXT_LAST=20 }; - - Window* window; - Rect rect; - int index; - int mode; - int lines; - Sprite* sprite; - bool hidden; - Ship* ship; - HUDText mfd_text[TXT_LAST]; - CameraView* camview; - Bitmap* cockpit_hud_texture; - - int mouse_latch; - bool mouse_in; + enum { TXT_LAST=20 }; + + Window* window; + Rect rect; + int index; + int mode; + int lines; + Sprite* sprite; + bool hidden; + Ship* ship; + HUDText mfd_text[TXT_LAST]; + CameraView* camview; + Bitmap* cockpit_hud_texture; + + int mouse_latch; + bool mouse_in; }; #endif MFD_h -- cgit v1.1