From eaa453335563d670d856da44bf4ea1f332c618a7 Mon Sep 17 00:00:00 2001 From: rhyskidd Date: Wed, 30 May 2012 13:26:32 +0000 Subject: Ensure check for NULL pointer occurs prior to use, not after --- Stars45/Mfd.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'Stars45/Mfd.cpp') diff --git a/Stars45/Mfd.cpp b/Stars45/Mfd.cpp index d701e03..3ba38ae 100644 --- a/Stars45/Mfd.cpp +++ b/Stars45/Mfd.cpp @@ -1,6 +1,6 @@ /* Project Starshatter 5.0 Destroyer Studios LLC - Copyright © 1997-2007. All Rights Reserved. + Copyright (C) 1997-2007. All Rights Reserved. SUBSYSTEM: Stars.exe FILE: MFD.cpp @@ -1156,10 +1156,10 @@ MFD::DrawStatusMFD() int row = 0; char txt[32]; - if (status_rect.y > 320 && !ship->IsStarship()) - status_rect.y += 32; + if (ship) { + if (status_rect.y > 320 && !ship->IsStarship()) + status_rect.y += 32; - if (ship) { Drive* drive = ship->GetDrive(); if (drive) { DrawMFDText(row++, Game::GetText("MFD.status.THRUST").data(), status_rect, DT_LEFT); -- cgit v1.1