From d17521c8b9085a91d08fecfd0b51bbbf7b1dccac Mon Sep 17 00:00:00 2001 From: "milo24x7@gmail.com" Date: Sun, 7 Jul 2013 22:08:49 +0000 Subject: Updated open source license declaration and fixed some formatting issues. --- Stars45/LoadDlg.cpp | 178 +++++++++++++++++++++++++++++----------------------- 1 file changed, 101 insertions(+), 77 deletions(-) (limited to 'Stars45/LoadDlg.cpp') diff --git a/Stars45/LoadDlg.cpp b/Stars45/LoadDlg.cpp index be98920..623206c 100644 --- a/Stars45/LoadDlg.cpp +++ b/Stars45/LoadDlg.cpp @@ -1,77 +1,101 @@ -/* Project Starshatter 4.5 - Destroyer Studios LLC - Copyright © 1997-2004. All Rights Reserved. - - SUBSYSTEM: Stars.exe - FILE: LoadDlg.cpp - AUTHOR: John DiCamillo - - - OVERVIEW - ======== - Loading progress dialog box -*/ - - -#include "MemDebug.h" -#include "LoadDlg.h" -#include "Starshatter.h" - -#include "Game.h" -#include "DataLoader.h" -#include "Video.h" -#include "Keyboard.h" -#include "Mouse.h" -#include "ListBox.h" -#include "ComboBox.h" -#include "Slider.h" -#include "FormatUtil.h" - -// +--------------------------------------------------------------------+ - -LoadDlg::LoadDlg(Screen* s, FormDef& def) -: FormWindow(s, 0, 0, s->Width(), s->Height()), -progress(0), activity(0) -{ - Init(def); -} - -LoadDlg::~LoadDlg() -{ -} - -void -LoadDlg::RegisterControls() -{ - title = FindControl(100); - activity = FindControl(101); - progress = (Slider*) FindControl(102); -} - -// +--------------------------------------------------------------------+ - -void -LoadDlg::ExecFrame() -{ - Starshatter* stars = Starshatter::GetInstance(); - - if (stars) { - if (title) { - if (stars->GetGameMode() == Starshatter::CLOD_MODE || - stars->GetGameMode() == Starshatter::CMPN_MODE) - title->SetText(Game::GetText("LoadDlg.campaign")); - - else if (stars->GetGameMode() == Starshatter::MENU_MODE) - title->SetText(Game::GetText("LoadDlg.tac-ref")); - - else - title->SetText(Game::GetText("LoadDlg.mission")); - } - - activity->SetText(stars->GetLoadActivity()); - progress->SetValue(stars->GetLoadProgress()); - } -} - -// +--------------------------------------------------------------------+ - +/* Starshatter OpenSource Distribution + Copyright (c) 1997-2004, Destroyer Studios LLC. + All Rights Reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + * Neither the name "Destroyer Studios" nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + SUBSYSTEM: Stars.exe + FILE: LoadDlg.cpp + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Loading progress dialog box +*/ + + +#include "MemDebug.h" +#include "LoadDlg.h" +#include "Starshatter.h" + +#include "Game.h" +#include "DataLoader.h" +#include "Video.h" +#include "Keyboard.h" +#include "Mouse.h" +#include "ListBox.h" +#include "ComboBox.h" +#include "Slider.h" +#include "FormatUtil.h" + +// +--------------------------------------------------------------------+ + +LoadDlg::LoadDlg(Screen* s, FormDef& def) +: FormWindow(s, 0, 0, s->Width(), s->Height()), +progress(0), activity(0) +{ + Init(def); +} + +LoadDlg::~LoadDlg() +{ +} + +void +LoadDlg::RegisterControls() +{ + title = FindControl(100); + activity = FindControl(101); + progress = (Slider*) FindControl(102); +} + +// +--------------------------------------------------------------------+ + +void +LoadDlg::ExecFrame() +{ + Starshatter* stars = Starshatter::GetInstance(); + + if (stars) { + if (title) { + if (stars->GetGameMode() == Starshatter::CLOD_MODE || + stars->GetGameMode() == Starshatter::CMPN_MODE) + title->SetText(Game::GetText("LoadDlg.campaign")); + + else if (stars->GetGameMode() == Starshatter::MENU_MODE) + title->SetText(Game::GetText("LoadDlg.tac-ref")); + + else + title->SetText(Game::GetText("LoadDlg.mission")); + } + + activity->SetText(stars->GetLoadActivity()); + progress->SetValue(stars->GetLoadProgress()); + } +} + +// +--------------------------------------------------------------------+ + -- cgit v1.1