From 69209c38968c6f4066a772e0a51a2928749217de Mon Sep 17 00:00:00 2001 From: "FWoltermann@gmail.com" Date: Fri, 9 Dec 2011 19:00:23 +0000 Subject: Re-indenting the code to use standard tabs. Yes, I know this is pretty pointless, but who cares? --- Stars45/LoadDlg.cpp | 56 ++++++++++++++++++++++++++--------------------------- 1 file changed, 28 insertions(+), 28 deletions(-) (limited to 'Stars45/LoadDlg.cpp') diff --git a/Stars45/LoadDlg.cpp b/Stars45/LoadDlg.cpp index 313aa22..be98920 100644 --- a/Stars45/LoadDlg.cpp +++ b/Stars45/LoadDlg.cpp @@ -1,15 +1,15 @@ /* Project Starshatter 4.5 - Destroyer Studios LLC - Copyright © 1997-2004. All Rights Reserved. + Destroyer Studios LLC + Copyright © 1997-2004. All Rights Reserved. - SUBSYSTEM: Stars.exe - FILE: LoadDlg.cpp - AUTHOR: John DiCamillo + SUBSYSTEM: Stars.exe + FILE: LoadDlg.cpp + AUTHOR: John DiCamillo - OVERVIEW - ======== - Loading progress dialog box + OVERVIEW + ======== + Loading progress dialog box */ @@ -30,10 +30,10 @@ // +--------------------------------------------------------------------+ LoadDlg::LoadDlg(Screen* s, FormDef& def) - : FormWindow(s, 0, 0, s->Width(), s->Height()), - progress(0), activity(0) +: FormWindow(s, 0, 0, s->Width(), s->Height()), +progress(0), activity(0) { - Init(def); + Init(def); } LoadDlg::~LoadDlg() @@ -43,9 +43,9 @@ LoadDlg::~LoadDlg() void LoadDlg::RegisterControls() { - title = FindControl(100); - activity = FindControl(101); - progress = (Slider*) FindControl(102); + title = FindControl(100); + activity = FindControl(101); + progress = (Slider*) FindControl(102); } // +--------------------------------------------------------------------+ @@ -53,24 +53,24 @@ LoadDlg::RegisterControls() void LoadDlg::ExecFrame() { - Starshatter* stars = Starshatter::GetInstance(); + Starshatter* stars = Starshatter::GetInstance(); - if (stars) { - if (title) { - if (stars->GetGameMode() == Starshatter::CLOD_MODE || - stars->GetGameMode() == Starshatter::CMPN_MODE) - title->SetText(Game::GetText("LoadDlg.campaign")); + if (stars) { + if (title) { + if (stars->GetGameMode() == Starshatter::CLOD_MODE || + stars->GetGameMode() == Starshatter::CMPN_MODE) + title->SetText(Game::GetText("LoadDlg.campaign")); - else if (stars->GetGameMode() == Starshatter::MENU_MODE) - title->SetText(Game::GetText("LoadDlg.tac-ref")); + else if (stars->GetGameMode() == Starshatter::MENU_MODE) + title->SetText(Game::GetText("LoadDlg.tac-ref")); - else - title->SetText(Game::GetText("LoadDlg.mission")); - } + else + title->SetText(Game::GetText("LoadDlg.mission")); + } - activity->SetText(stars->GetLoadActivity()); - progress->SetValue(stars->GetLoadProgress()); - } + activity->SetText(stars->GetLoadActivity()); + progress->SetValue(stars->GetLoadProgress()); + } } // +--------------------------------------------------------------------+ -- cgit v1.1