From 3c487c5cd69c53d6fea948643c0a76df03516605 Mon Sep 17 00:00:00 2001 From: Aki Date: Fri, 1 Apr 2022 21:23:39 +0200 Subject: Moved Stars45 to StarsEx --- Stars45/Light.h | 95 --------------------------------------------------------- 1 file changed, 95 deletions(-) delete mode 100644 Stars45/Light.h (limited to 'Stars45/Light.h') diff --git a/Stars45/Light.h b/Stars45/Light.h deleted file mode 100644 index 2f42e91..0000000 --- a/Stars45/Light.h +++ /dev/null @@ -1,95 +0,0 @@ -/* Starshatter: The Open Source Project - Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors - Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors - Copyright (c) 1997-2006, Destroyer Studios LLC. - - AUTHOR: John DiCamillo - - - OVERVIEW - ======== - Dynamic Light Source -*/ - -#ifndef Light_h -#define Light_h - -#include "Geometry.h" -#include "Color.h" - -// +--------------------------------------------------------------------+ - -#define LIGHT_DESTROY(x) if (x) { x->Destroy(); x = 0; } - -// +--------------------------------------------------------------------+ - -class Scene; - -// +--------------------------------------------------------------------+ - -class Light -{ -public: - static const char* TYPENAME() { return "Light"; } - - enum TYPES { - LIGHT_POINT = 1, - LIGHT_SPOT = 2, - LIGHT_DIRECTIONAL = 3, - LIGHT_FORCE_DWORD = 0x7fffffff - }; - - Light(float l=0.0f, float dl=1.0f, int time=-1); - virtual ~Light(); - - int operator == (const Light& l) const { return id == l.id; } - - // operations - virtual void Update(); - - // accessors / mutators - int Identity() const { return id; } - Point Location() const { return loc; } - - DWORD Type() const { return type; } - void SetType(DWORD t) { type = t; } - float Intensity() const { return light; } - void SetIntensity(float f) { light = f; } - Color GetColor() const { return color; } - void SetColor(Color c) { color = c; } - bool IsActive() const { return active; } - void SetActive(bool a) { active = a; } - bool CastsShadow() const { return shadow; } - void SetShadow(bool s) { shadow = s; } - - bool IsPoint() const { return type == LIGHT_POINT; } - bool IsSpot() const { return type == LIGHT_SPOT; } - bool IsDirectional() const { return type == LIGHT_DIRECTIONAL; } - - virtual void MoveTo(const Point& dst); - virtual void TranslateBy(const Point& ref); - - virtual int Life() const { return life; } - virtual void Destroy(); - virtual Scene* GetScene() const { return scene; } - virtual void SetScene(Scene*s) { scene = s; } - -protected: - static int id_key; - - int id; - DWORD type; - Point loc; - int life; - float light; - float dldt; - Color color; - bool active; - bool shadow; - Scene* scene; -}; - -// +--------------------------------------------------------------------+ - -#endif // Light_h - -- cgit v1.1