From d17521c8b9085a91d08fecfd0b51bbbf7b1dccac Mon Sep 17 00:00:00 2001 From: "milo24x7@gmail.com" Date: Sun, 7 Jul 2013 22:08:49 +0000 Subject: Updated open source license declaration and fixed some formatting issues. --- Stars45/LandingGear.h | 156 +++++++++++++++++++++++++++++--------------------- 1 file changed, 90 insertions(+), 66 deletions(-) (limited to 'Stars45/LandingGear.h') diff --git a/Stars45/LandingGear.h b/Stars45/LandingGear.h index 7140b09..7ead819 100644 --- a/Stars45/LandingGear.h +++ b/Stars45/LandingGear.h @@ -1,66 +1,90 @@ -/* Project Starshatter 4.5 - Destroyer Studios LLC - Copyright © 1997-2004. All Rights Reserved. - - SUBSYSTEM: Stars.exe - FILE: LandingGear.h - AUTHOR: John DiCamillo - - - OVERVIEW - ======== - Fighter undercarriage (landing gear) system class -*/ - -#ifndef LandingGear_h -#define LandingGear_h - -#include "Types.h" -#include "System.h" -#include "Solid.h" - -// +--------------------------------------------------------------------+ - -class Ship; - -// +--------------------------------------------------------------------+ - -class LandingGear : public System -{ -public: - enum CONSTANTS { MAX_GEAR = 4 }; - enum GEAR_STATE { GEAR_UP, GEAR_LOWER, GEAR_DOWN, GEAR_RAISE }; - - LandingGear(); - LandingGear(const LandingGear& rhs); - virtual ~LandingGear(); - - virtual int AddGear(Model* m, const Point& s, const Point& e); - virtual void ExecFrame(double seconds); - virtual void Orient(const Physical* rep); - - GEAR_STATE GetState() const { return state; } - void SetState(GEAR_STATE s); - int NumGear() const { return ngear; } - Solid* GetGear(int i); - Point GetGearStop(int i); - double GetTouchDown(); - double GetClearance() const { return clearance; } - - static void Initialize(); - static void Close(); - -protected: - GEAR_STATE state; - double transit; - double clearance; - - int ngear; - Model* models[MAX_GEAR]; - Solid* gear[MAX_GEAR]; - Point start[MAX_GEAR]; - Point end[MAX_GEAR]; -}; - -#endif LandingGear_h - +/* Starshatter OpenSource Distribution + Copyright (c) 1997-2004, Destroyer Studios LLC. + All Rights Reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + * Neither the name "Destroyer Studios" nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + SUBSYSTEM: Stars.exe + FILE: LandingGear.h + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Fighter undercarriage (landing gear) system class +*/ + +#ifndef LandingGear_h +#define LandingGear_h + +#include "Types.h" +#include "System.h" +#include "Solid.h" + +// +--------------------------------------------------------------------+ + +class Ship; + +// +--------------------------------------------------------------------+ + +class LandingGear : public System +{ +public: + enum CONSTANTS { MAX_GEAR = 4 }; + enum GEAR_STATE { GEAR_UP, GEAR_LOWER, GEAR_DOWN, GEAR_RAISE }; + + LandingGear(); + LandingGear(const LandingGear& rhs); + virtual ~LandingGear(); + + virtual int AddGear(Model* m, const Point& s, const Point& e); + virtual void ExecFrame(double seconds); + virtual void Orient(const Physical* rep); + + GEAR_STATE GetState() const { return state; } + void SetState(GEAR_STATE s); + int NumGear() const { return ngear; } + Solid* GetGear(int i); + Point GetGearStop(int i); + double GetTouchDown(); + double GetClearance() const { return clearance; } + + static void Initialize(); + static void Close(); + +protected: + GEAR_STATE state; + double transit; + double clearance; + + int ngear; + Model* models[MAX_GEAR]; + Solid* gear[MAX_GEAR]; + Point start[MAX_GEAR]; + Point end[MAX_GEAR]; +}; + +#endif LandingGear_h + -- cgit v1.1