From 69209c38968c6f4066a772e0a51a2928749217de Mon Sep 17 00:00:00 2001 From: "FWoltermann@gmail.com" Date: Fri, 9 Dec 2011 19:00:23 +0000 Subject: Re-indenting the code to use standard tabs. Yes, I know this is pretty pointless, but who cares? --- Stars45/LandingGear.cpp | 332 ++++++++++++++++++++++++------------------------ 1 file changed, 166 insertions(+), 166 deletions(-) (limited to 'Stars45/LandingGear.cpp') diff --git a/Stars45/LandingGear.cpp b/Stars45/LandingGear.cpp index 2f04575..b3d07a3 100644 --- a/Stars45/LandingGear.cpp +++ b/Stars45/LandingGear.cpp @@ -1,15 +1,15 @@ /* Project Starshatter 4.5 - Destroyer Studios LLC - Copyright © 1997-2004. All Rights Reserved. + Destroyer Studios LLC + Copyright © 1997-2004. All Rights Reserved. - SUBSYSTEM: Stars.exe - FILE: LandingGear.cpp - AUTHOR: John DiCamillo + SUBSYSTEM: Stars.exe + FILE: LandingGear.cpp + AUTHOR: John DiCamillo - OVERVIEW - ======== - LandingGear System class + OVERVIEW + ======== + LandingGear System class */ #include "MemDebug.h" @@ -29,63 +29,63 @@ static Sound* gear_transit_sound = 0; // +----------------------------------------------------------------------+ LandingGear::LandingGear() - : System(MISC_SYSTEM, 0, "Landing Gear", 1, 1, 1, 1), - state(GEAR_UP), transit(0), ngear(0), clearance(0) +: System(MISC_SYSTEM, 0, "Landing Gear", 1, 1, 1, 1), +state(GEAR_UP), transit(0), ngear(0), clearance(0) { - name = Game::GetText("sys.landing-gear"); - abrv = Game::GetText("sys.landing-gear.abrv"); + name = Game::GetText("sys.landing-gear"); + abrv = Game::GetText("sys.landing-gear.abrv"); - for (int i = 0; i < MAX_GEAR; i++) { - models[i] = 0; - gear[i] = 0; - } + for (int i = 0; i < MAX_GEAR; i++) { + models[i] = 0; + gear[i] = 0; + } } // +----------------------------------------------------------------------+ LandingGear::LandingGear(const LandingGear& g) - : System(g), state(GEAR_UP), transit(0), ngear(g.ngear), clearance(0) +: System(g), state(GEAR_UP), transit(0), ngear(g.ngear), clearance(0) { - Mount(g); - SetAbbreviation(g.Abbreviation()); - int i; + Mount(g); + SetAbbreviation(g.Abbreviation()); + int i; - for (i = 0; i < ngear; i++) { - models[i] = 0; - gear[i] = new(__FILE__,__LINE__) Solid; - start[i] = g.start[i]; - end[i] = g.end[i]; + for (i = 0; i < ngear; i++) { + models[i] = 0; + gear[i] = new(__FILE__,__LINE__) Solid; + start[i] = g.start[i]; + end[i] = g.end[i]; - gear[i]->UseModel(g.models[i]); + gear[i]->UseModel(g.models[i]); - if (clearance > end[i].y) - clearance = end[i].y; - } + if (clearance > end[i].y) + clearance = end[i].y; + } - while (i < MAX_GEAR) { - models[i] = 0; - gear[i] = 0; - i++; - } + while (i < MAX_GEAR) { + models[i] = 0; + gear[i] = 0; + i++; + } - clearance += mount_rel.y; + clearance += mount_rel.y; } // +--------------------------------------------------------------------+ LandingGear::~LandingGear() { - for (int i = 0; i < MAX_GEAR; i++) { - delete models[i]; + for (int i = 0; i < MAX_GEAR; i++) { + delete models[i]; - if (gear[i]) { - Solid* g = gear[i]; + if (gear[i]) { + Solid* g = gear[i]; - if (g->GetScene()) - g->GetScene()->DelGraphic(g); - delete g; - } - } + if (g->GetScene()) + g->GetScene()->DelGraphic(g); + delete g; + } + } } // +--------------------------------------------------------------------+ @@ -93,11 +93,11 @@ LandingGear::~LandingGear() void LandingGear::Initialize() { - if (!gear_transit_sound) { - DataLoader* loader = DataLoader::GetLoader(); - loader->SetDataPath("Sounds/"); - loader->LoadSound("GearTransit.wav", gear_transit_sound); - } + if (!gear_transit_sound) { + DataLoader* loader = DataLoader::GetLoader(); + loader->SetDataPath("Sounds/"); + loader->LoadSound("GearTransit.wav", gear_transit_sound); + } } // +--------------------------------------------------------------------+ @@ -105,8 +105,8 @@ LandingGear::Initialize() void LandingGear::Close() { - delete gear_transit_sound; - gear_transit_sound = 0; + delete gear_transit_sound; + gear_transit_sound = 0; } // +--------------------------------------------------------------------+ @@ -114,15 +114,15 @@ LandingGear::Close() int LandingGear::AddGear(Model* m, const Point& s, const Point& e) { - if (ngear < MAX_GEAR) { - models[ngear] = m; - start[ngear] = s; - end[ngear] = e; + if (ngear < MAX_GEAR) { + models[ngear] = m; + start[ngear] = s; + end[ngear] = e; - ngear++; - } + ngear++; + } - return ngear; + return ngear; } // +--------------------------------------------------------------------+ @@ -130,19 +130,19 @@ LandingGear::AddGear(Model* m, const Point& s, const Point& e) void LandingGear::SetState(GEAR_STATE s) { - if (state != s) { - state = s; - - if (ship && ship == Sim::GetSim()->GetPlayerShip()) { - if (state == GEAR_LOWER || state == GEAR_RAISE) { - if (gear_transit_sound) { - Sound* sound = gear_transit_sound->Duplicate(); - sound->SetVolume(AudioConfig::EfxVolume()); - sound->Play(); - } - } - } - } + if (state != s) { + state = s; + + if (ship && ship == Sim::GetSim()->GetPlayerShip()) { + if (state == GEAR_LOWER || state == GEAR_RAISE) { + if (gear_transit_sound) { + Sound* sound = gear_transit_sound->Duplicate(); + sound->SetVolume(AudioConfig::EfxVolume()); + sound->Play(); + } + } + } + } } // +--------------------------------------------------------------------+ @@ -150,56 +150,56 @@ LandingGear::SetState(GEAR_STATE s) void LandingGear::ExecFrame(double seconds) { - System::ExecFrame(seconds); - - switch (state) { - case GEAR_UP: - transit = 0; - break; - - case GEAR_DOWN: - transit = 1; - break; - - case GEAR_LOWER: - if (transit < 1) { - transit += seconds; - - Scene* s = 0; - if (ship && ship->Rep()) - s = ship->Rep()->GetScene(); - - if (s) { - for (int i = 0; i < ngear; i++) { - if (gear[i] && !gear[i]->GetScene()) { - s->AddGraphic(gear[i]); - } - } - } - } - else { - transit = 1; - state = GEAR_DOWN; - } - break; - - case GEAR_RAISE: - if (transit > 0) { - transit -= seconds; - } - else { - transit = 0; - state = GEAR_UP; - - for (int i = 0; i < ngear; i++) { - if (gear[i]) { - Scene* s = gear[i]->GetScene(); - if (s) s->DelGraphic(gear[i]); - } - } - } - break; - } + System::ExecFrame(seconds); + + switch (state) { + case GEAR_UP: + transit = 0; + break; + + case GEAR_DOWN: + transit = 1; + break; + + case GEAR_LOWER: + if (transit < 1) { + transit += seconds; + + Scene* s = 0; + if (ship && ship->Rep()) + s = ship->Rep()->GetScene(); + + if (s) { + for (int i = 0; i < ngear; i++) { + if (gear[i] && !gear[i]->GetScene()) { + s->AddGraphic(gear[i]); + } + } + } + } + else { + transit = 1; + state = GEAR_DOWN; + } + break; + + case GEAR_RAISE: + if (transit > 0) { + transit -= seconds; + } + else { + transit = 0; + state = GEAR_UP; + + for (int i = 0; i < ngear; i++) { + if (gear[i]) { + Scene* s = gear[i]->GetScene(); + if (s) s->DelGraphic(gear[i]); + } + } + } + break; + } } // +--------------------------------------------------------------------+ @@ -207,22 +207,22 @@ LandingGear::ExecFrame(double seconds) void LandingGear::Orient(const Physical* rep) { - System::Orient(rep); - - const Matrix& orientation = rep->Cam().Orientation(); - Point ship_loc = rep->Location(); - - for (int i = 0; i < ngear; i++) { - Point gloc; - if (transit < 1) gloc = start[i] + (end[i]-start[i])*transit; - else gloc = end[i]; - - Point projector = (gloc * orientation) + ship_loc; - if (gear[i]) { - gear[i]->MoveTo(projector); - gear[i]->SetOrientation(orientation); - } - } + System::Orient(rep); + + const Matrix& orientation = rep->Cam().Orientation(); + Point ship_loc = rep->Location(); + + for (int i = 0; i < ngear; i++) { + Point gloc; + if (transit < 1) gloc = start[i] + (end[i]-start[i])*transit; + else gloc = end[i]; + + Point projector = (gloc * orientation) + ship_loc; + if (gear[i]) { + gear[i]->MoveTo(projector); + gear[i]->SetOrientation(orientation); + } + } } // +--------------------------------------------------------------------+ @@ -230,12 +230,12 @@ LandingGear::Orient(const Physical* rep) Solid* LandingGear::GetGear(int index) { - if (index >= 0 && index < ngear) { - Solid* g = gear[index]; - return g; - } + if (index >= 0 && index < ngear) { + Solid* g = gear[index]; + return g; + } - return 0; + return 0; } // +--------------------------------------------------------------------+ @@ -243,14 +243,14 @@ LandingGear::GetGear(int index) Point LandingGear::GetGearStop(int index) { - if (index >= 0 && index < ngear) { - Solid* g = gear[index]; + if (index >= 0 && index < ngear) { + Solid* g = gear[index]; - if (g) - return g->Location(); - } + if (g) + return g->Location(); + } - return Point(); + return Point(); } // +--------------------------------------------------------------------+ @@ -258,22 +258,22 @@ LandingGear::GetGearStop(int index) double LandingGear::GetTouchDown() { - double down = 0; - - if (ship) { - down = ship->Location().y; - - if (state != GEAR_UP) { - for (int i = 0; i < ngear; i++) { - if (gear[i]) { - Point stop = gear[i]->Location(); - - if (stop.y < down) - down = stop.y; - } - } - } - } - - return down; + double down = 0; + + if (ship) { + down = ship->Location().y; + + if (state != GEAR_UP) { + for (int i = 0; i < ngear; i++) { + if (gear[i]) { + Point stop = gear[i]->Location(); + + if (stop.y < down) + down = stop.y; + } + } + } + } + + return down; } \ No newline at end of file -- cgit v1.1