From e33e19d0587146859d48a134ec9fd94e7b7ba5cd Mon Sep 17 00:00:00 2001 From: "FWoltermann@gmail.com" Date: Thu, 8 Dec 2011 14:53:40 +0000 Subject: Initial upload --- Stars45/Instruction.h | 166 ++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 166 insertions(+) create mode 100644 Stars45/Instruction.h (limited to 'Stars45/Instruction.h') diff --git a/Stars45/Instruction.h b/Stars45/Instruction.h new file mode 100644 index 0000000..57f83a9 --- /dev/null +++ b/Stars45/Instruction.h @@ -0,0 +1,166 @@ +/* Project Starshatter 4.5 + Destroyer Studios LLC + Copyright © 1997-2004. All Rights Reserved. + + SUBSYSTEM: Stars.exe + FILE: Instruction.h + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Instruction (NavPoint / Order / Objective) class declaration +*/ + +#ifndef Instruction_h +#define Instruction_h + +#include "Types.h" +#include "Geometry.h" +#include "SimObject.h" +#include "Text.h" +#include "RLoc.h" + +// +--------------------------------------------------------------------+ + +class Ship; + +// +--------------------------------------------------------------------+ + +class Instruction : public SimObserver +{ +public: + static const char* TYPENAME() { return "Instruction"; } + + enum ACTION + { + VECTOR, + LAUNCH, + DOCK, + RTB, + + DEFEND, + ESCORT, + PATROL, + SWEEP, + INTERCEPT, + STRIKE, // ground attack + ASSAULT, // starship attack + RECON, + + //RECALL, + //DEPLOY, + + NUM_ACTIONS + }; + + enum STATUS + { + PENDING, + ACTIVE, + SKIPPED, + ABORTED, + FAILED, + COMPLETE, + + NUM_STATUS + }; + + enum FORMATION + { + DIAMOND, + SPREAD, + BOX, + TRAIL, + + NUM_FORMATIONS + }; + + enum PRIORITY + { + PRIMARY = 1, + SECONDARY, + BONUS + }; + + Instruction(int action, const char* tgt); + Instruction(const char* rgn, Point loc, int act=VECTOR); + Instruction(SimRegion* rgn, Point loc, int act=VECTOR); + Instruction(const Instruction& instr); + virtual ~Instruction(); + + Instruction& operator = (const Instruction& n); + + // accessors: + static const char* ActionName(int a); + static const char* StatusName(int s); + static const char* FormationName(int f); + static const char* PriorityName(int p); + + const char* RegionName() const { return rgn_name; } + SimRegion* Region() const { return region; } + Point Location() const; + RLoc& GetRLoc() { return rloc; } + int Action() const { return action; } + int Status() const { return status; } + int Formation() const { return formation; } + int Speed() const { return speed; } + int EMCON() const { return emcon; } + int WeaponsFree() const { return wep_free; } + int Priority() const { return priority; } + int Farcast() const { return farcast; } + double HoldTime() const { return hold_time; } + + const char* TargetName() const { return tgt_name; } + const char* TargetDesc() const { return tgt_desc; } + SimObject* GetTarget(); + + void Evaluate(Ship* s); + const char* GetShortDescription() const; + const char* GetDescription() const; + + // mutators: + void SetRegion(SimRegion* r) { region = r; } + void SetLocation(const Point& l); + void SetAction(int s) { action = s; } + void SetStatus(int s); + void SetFormation(int s) { formation = s; } + void SetSpeed(int s) { speed = s; } + void SetEMCON(int e) { emcon = e; } + void SetWeaponsFree(int f) { wep_free = f; } + void SetPriority(int p) { priority = p; } + void SetFarcast(int f) { farcast = f; } + void SetHoldTime(double t) { hold_time = t; } + + void SetTarget(const char* n); + void SetTarget(SimObject* s); + void SetTargetDesc(const char* d); + void ClearTarget(); + + virtual bool Update(SimObject* s); + virtual const char* GetObserverName() const; + +protected: + Text rgn_name; + SimRegion* region; + RLoc rloc; + int action; + int formation; + int status; + int speed; + + Text tgt_name; + Text tgt_desc; + SimObject* target; + int emcon; + int wep_free; + int priority; + int farcast; + + double hold_time; +}; + +// +--------------------------------------------------------------------+ + +#endif Instruction_h + -- cgit v1.1