From 69209c38968c6f4066a772e0a51a2928749217de Mon Sep 17 00:00:00 2001 From: "FWoltermann@gmail.com" Date: Fri, 9 Dec 2011 19:00:23 +0000 Subject: Re-indenting the code to use standard tabs. Yes, I know this is pretty pointless, but who cares? --- Stars45/HardPoint.h | 92 ++++++++++++++++++++++++++--------------------------- 1 file changed, 46 insertions(+), 46 deletions(-) (limited to 'Stars45/HardPoint.h') diff --git a/Stars45/HardPoint.h b/Stars45/HardPoint.h index ae6d74d..10521a5 100644 --- a/Stars45/HardPoint.h +++ b/Stars45/HardPoint.h @@ -1,15 +1,15 @@ /* Project Starshatter 4.5 - Destroyer Studios LLC - Copyright © 1997-2004. All Rights Reserved. + Destroyer Studios LLC + Copyright © 1997-2004. All Rights Reserved. - SUBSYSTEM: Stars.exe - FILE: HardPoint.h - AUTHOR: John DiCamillo + SUBSYSTEM: Stars.exe + FILE: HardPoint.h + AUTHOR: John DiCamillo - OVERVIEW - ======== - Hard Point (gun or missile launcher) class + OVERVIEW + ======== + Hard Point (gun or missile launcher) class */ #ifndef HardPoint_h @@ -29,53 +29,53 @@ class WeaponDesign; class HardPoint { public: - static const char* TYPENAME() { return "HardPoint"; } + static const char* TYPENAME() { return "HardPoint"; } - enum CONSTANTS { MAX_DESIGNS=8 }; + enum CONSTANTS { MAX_DESIGNS=8 }; - HardPoint(Vec3 muzzle, double az=0, double el=0); - HardPoint(const HardPoint& rhs); - virtual ~HardPoint(); + HardPoint(Vec3 muzzle, double az=0, double el=0); + HardPoint(const HardPoint& rhs); + virtual ~HardPoint(); - int operator==(const HardPoint& w) const { return this == &w; } + int operator==(const HardPoint& w) const { return this == &w; } - virtual void AddDesign(WeaponDesign* dsn); - virtual Weapon* CreateWeapon(int type_index=0); - virtual double GetCarryMass(int type_index=0); - WeaponDesign* GetWeaponDesign(int n) { return designs[n]; } + virtual void AddDesign(WeaponDesign* dsn); + virtual Weapon* CreateWeapon(int type_index=0); + virtual double GetCarryMass(int type_index=0); + WeaponDesign* GetWeaponDesign(int n) { return designs[n]; } - virtual void Mount(Point loc, float rad, float hull=0.5f); - Point MountLocation() const { return mount_rel; } - double Radius() const { return radius; } - double HullProtection() const { return hull_factor; } + virtual void Mount(Point loc, float rad, float hull=0.5f); + Point MountLocation() const { return mount_rel; } + double Radius() const { return radius; } + double HullProtection() const { return hull_factor; } - virtual const char* GetName() const { return name; } - virtual void SetName(const char* s) { name = s; } - virtual const char* GetAbbreviation() const { return abrv; } - virtual void SetAbbreviation(const char* s) { abrv = s; } - virtual const char* GetDesign() const { return sys_dsn; } - virtual void SetDesign(const char* s) { sys_dsn = s; } + virtual const char* GetName() const { return name; } + virtual void SetName(const char* s) { name = s; } + virtual const char* GetAbbreviation() const { return abrv; } + virtual void SetAbbreviation(const char* s) { abrv = s; } + virtual const char* GetDesign() const { return sys_dsn; } + virtual void SetDesign(const char* s) { sys_dsn = s; } - virtual double GetAzimuth() const { return aim_azimuth; } - virtual void SetAzimuth(double a) { aim_azimuth = (float) a; } - virtual double GetElevation() const { return aim_elevation; } - virtual void SetElevation(double e) { aim_elevation = (float) e; } + virtual double GetAzimuth() const { return aim_azimuth; } + virtual void SetAzimuth(double a) { aim_azimuth = (float) a; } + virtual double GetElevation() const { return aim_elevation; } + virtual void SetElevation(double e) { aim_elevation = (float) e; } protected: - // Displayable name: - Text name; - Text abrv; - Text sys_dsn; - - WeaponDesign* designs[MAX_DESIGNS]; - Vec3 muzzle; - float aim_azimuth; - float aim_elevation; - - // Mounting: - Point mount_rel; // object space - float radius; - float hull_factor; + // Displayable name: + Text name; + Text abrv; + Text sys_dsn; + + WeaponDesign* designs[MAX_DESIGNS]; + Vec3 muzzle; + float aim_azimuth; + float aim_elevation; + + // Mounting: + Point mount_rel; // object space + float radius; + float hull_factor; }; #endif HardPoint_h -- cgit v1.1