From d17521c8b9085a91d08fecfd0b51bbbf7b1dccac Mon Sep 17 00:00:00 2001 From: "milo24x7@gmail.com" Date: Sun, 7 Jul 2013 22:08:49 +0000 Subject: Updated open source license declaration and fixed some formatting issues. --- Stars45/HardPoint.cpp | 232 ++++++++++++++++++++++++++++---------------------- 1 file changed, 128 insertions(+), 104 deletions(-) (limited to 'Stars45/HardPoint.cpp') diff --git a/Stars45/HardPoint.cpp b/Stars45/HardPoint.cpp index 68081c6..b273911 100644 --- a/Stars45/HardPoint.cpp +++ b/Stars45/HardPoint.cpp @@ -1,104 +1,128 @@ -/* Project Starshatter 4.5 - Destroyer Studios LLC - Copyright © 1997-2004. All Rights Reserved. - - SUBSYSTEM: Stars.exe - FILE: HardPoint.cpp - AUTHOR: John DiCamillo - - - OVERVIEW - ======== - HardPoint class -*/ - -#include "MemDebug.h" -#include "HardPoint.h" -#include "Weapon.h" -#include "WeaponDesign.h" -#include "Shot.h" -#include "Ship.h" -#include "Sim.h" - -// +----------------------------------------------------------------------+ - -HardPoint::HardPoint(Vec3 muzzle_loc, double az, double el) -: aim_azimuth((float) az), aim_elevation((float) el), muzzle(muzzle_loc) -{ - ZeroMemory(designs, sizeof(designs)); -} - -// +----------------------------------------------------------------------+ - -HardPoint::HardPoint(const HardPoint& h) -: aim_azimuth(h.aim_azimuth), aim_elevation(h.aim_elevation), muzzle(h.muzzle), -mount_rel(h.mount_rel), radius(h.radius), hull_factor(h.hull_factor) -{ - CopyMemory(designs, h.designs, sizeof(designs)); -} - -// +--------------------------------------------------------------------+ - -HardPoint::~HardPoint() -{ -} - -// +--------------------------------------------------------------------+ - -void -HardPoint::Mount(Point loc, float rad, float hull) -{ - mount_rel = loc; - radius = rad; - hull_factor = hull; -} - -// +--------------------------------------------------------------------+ - -void -HardPoint::AddDesign(WeaponDesign* d) -{ - for (int i = 0; i < MAX_DESIGNS; i++) { - if (!designs[i]) { - designs[i] = d; - return; - } - } -} - -// +--------------------------------------------------------------------+ - -Weapon* -HardPoint::CreateWeapon(int type_index) -{ - if (type_index >= 0 && type_index < MAX_DESIGNS && designs[type_index]) { - Vec3 zero_pt = Vec3(0.0f, 0.0f, 0.0f); - Vec3* muzzle_pt = &zero_pt; - - if (designs[type_index]->turret.length() == 0) - muzzle_pt = &muzzle; - - Weapon* missile = new(__FILE__,__LINE__) Weapon(designs[type_index], - 1, - muzzle_pt, - aim_azimuth, - aim_elevation); - missile->SetAbbreviation(GetAbbreviation()); - missile->Mount(mount_rel, radius, hull_factor); - return missile; - } - - return 0; -} - -// +--------------------------------------------------------------------+ - -double -HardPoint::GetCarryMass(int type_index) -{ - if (type_index >= 0 && type_index < MAX_DESIGNS && designs[type_index]) - return designs[type_index]->carry_mass; - - return 0; -} - +/* Starshatter OpenSource Distribution + Copyright (c) 1997-2004, Destroyer Studios LLC. + All Rights Reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + * Neither the name "Destroyer Studios" nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + SUBSYSTEM: Stars.exe + FILE: HardPoint.cpp + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + HardPoint class +*/ + +#include "MemDebug.h" +#include "HardPoint.h" +#include "Weapon.h" +#include "WeaponDesign.h" +#include "Shot.h" +#include "Ship.h" +#include "Sim.h" + +// +----------------------------------------------------------------------+ + +HardPoint::HardPoint(Vec3 muzzle_loc, double az, double el) +: aim_azimuth((float) az), aim_elevation((float) el), muzzle(muzzle_loc) +{ + ZeroMemory(designs, sizeof(designs)); +} + +// +----------------------------------------------------------------------+ + +HardPoint::HardPoint(const HardPoint& h) +: aim_azimuth(h.aim_azimuth), aim_elevation(h.aim_elevation), muzzle(h.muzzle), +mount_rel(h.mount_rel), radius(h.radius), hull_factor(h.hull_factor) +{ + CopyMemory(designs, h.designs, sizeof(designs)); +} + +// +--------------------------------------------------------------------+ + +HardPoint::~HardPoint() +{ +} + +// +--------------------------------------------------------------------+ + +void +HardPoint::Mount(Point loc, float rad, float hull) +{ + mount_rel = loc; + radius = rad; + hull_factor = hull; +} + +// +--------------------------------------------------------------------+ + +void +HardPoint::AddDesign(WeaponDesign* d) +{ + for (int i = 0; i < MAX_DESIGNS; i++) { + if (!designs[i]) { + designs[i] = d; + return; + } + } +} + +// +--------------------------------------------------------------------+ + +Weapon* +HardPoint::CreateWeapon(int type_index) +{ + if (type_index >= 0 && type_index < MAX_DESIGNS && designs[type_index]) { + Vec3 zero_pt = Vec3(0.0f, 0.0f, 0.0f); + Vec3* muzzle_pt = &zero_pt; + + if (designs[type_index]->turret.length() == 0) + muzzle_pt = &muzzle; + + Weapon* missile = new(__FILE__,__LINE__) Weapon(designs[type_index], + 1, + muzzle_pt, + aim_azimuth, + aim_elevation); + missile->SetAbbreviation(GetAbbreviation()); + missile->Mount(mount_rel, radius, hull_factor); + return missile; + } + + return 0; +} + +// +--------------------------------------------------------------------+ + +double +HardPoint::GetCarryMass(int type_index) +{ + if (type_index >= 0 && type_index < MAX_DESIGNS && designs[type_index]) + return designs[type_index]->carry_mass; + + return 0; +} + -- cgit v1.1