From 69209c38968c6f4066a772e0a51a2928749217de Mon Sep 17 00:00:00 2001 From: "FWoltermann@gmail.com" Date: Fri, 9 Dec 2011 19:00:23 +0000 Subject: Re-indenting the code to use standard tabs. Yes, I know this is pretty pointless, but who cares? --- Stars45/Hangar.h | 174 +++++++++++++++++++++++++++---------------------------- 1 file changed, 87 insertions(+), 87 deletions(-) (limited to 'Stars45/Hangar.h') diff --git a/Stars45/Hangar.h b/Stars45/Hangar.h index aa52829..548a235 100644 --- a/Stars45/Hangar.h +++ b/Stars45/Hangar.h @@ -1,17 +1,17 @@ /* Project Starshatter 4.5 - Destroyer Studios LLC - Copyright © 1997-2004. All Rights Reserved. + Destroyer Studios LLC + Copyright © 1997-2004. All Rights Reserved. - SUBSYSTEM: Stars.exe - FILE: Hangar.h - AUTHOR: John DiCamillo + SUBSYSTEM: Stars.exe + FILE: Hangar.h + AUTHOR: John DiCamillo - OVERVIEW - ======== - Everything needed to store and maintain space craft + OVERVIEW + ======== + Everything needed to store and maintain space craft - See Also: FlightDeck + See Also: FlightDeck */ #ifndef Hangar_h @@ -38,86 +38,86 @@ class CombatGroup; class Hangar : public SimObserver { public: - Hangar(); - Hangar(const Hangar& rhs); - virtual ~Hangar(); - - enum HANGAR_STATE { UNAVAIL = -2, - MAINT = -1, - STORAGE = 0, - PREP, - ALERT, - QUEUED, - LOCKED, - LAUNCH, - ACTIVE, - APPROACH, - RECOVERY - }; - - enum CONSTANTS { MAX_SQUADRONS=10 }; - - virtual void ExecFrame(double seconds); - void SetShip(Ship* s) { ship = s; } - - virtual bool CreateSquadron(Text squadron, CombatGroup* g, - const ShipDesign* design, int count, int iff=-1, - int* def_load=0, int maint_count=0, int dead_count=0); - - // used only by net client to expedite creation of already active ships: - virtual bool GotoActiveFlight(int squadron, int slot, Element* elem, int* loadout); - - virtual bool GotoAlert(int squadron, int slot, FlightDeck* d, Element* elem=0, int* loadout=0, bool pkg=false, bool expedite=false); - virtual bool Ready(int squadron, int slot, FlightDeck* d); - virtual bool Launch(int squadron, int slot); - virtual bool StandDown(int squadron, int slot); - virtual bool CanStow(Ship* s); - virtual bool Stow(Ship* s); - virtual bool FindSlot(Ship* s, int& squadron, int& slot, int state=UNAVAIL); - virtual bool FindSquadronAndSlot(Ship* s, int& squadron, int& slot); - virtual bool FindAvailSlot(const ShipDesign* s, int& squadron, int& slot); - virtual bool FinishPrep(HangarSlot* slot); - virtual void SetAllIFF(int iff); - - virtual bool Update(SimObject* obj); - virtual const char* GetObserverName() const; - - // accessors: - int NumSquadrons() const { return nsquadrons; } - Text SquadronName(int n) const; - int SquadronSize(int n) const; - int SquadronIFF(int n) const; - const ShipDesign* SquadronDesign(int n) const; - - int NumShipsReady(int squadron) const; - int NumShipsMaint(int squadron) const; - int NumShipsDead(int squadron) const; - int NumSlotsEmpty() const; - - int GetActiveElements(List& active_list); - - const HangarSlot* GetSlot(int squadron, int index) const; - Ship* GetShip(const HangarSlot* s) const; - const ShipDesign* GetDesign(const HangarSlot* s) const; - FlightDeck* GetFlightDeck(const HangarSlot* s) const; - int GetFlightDeckSlot(const HangarSlot* s) const; - int GetState(const HangarSlot* s) const; - double TimeRemaining(const HangarSlot* s) const; - Element* GetPackageElement(const HangarSlot* s) const; - const int* GetLoadout(const HangarSlot* s) const; - Text StatusName(const HangarSlot* s) const; - - int PreflightQueue(FlightDeck* d) const; - DWORD GetLastPatrolLaunch() const; - void SetLastPatrolLaunch(DWORD t); + Hangar(); + Hangar(const Hangar& rhs); + virtual ~Hangar(); + + enum HANGAR_STATE { UNAVAIL = -2, + MAINT = -1, + STORAGE = 0, + PREP, + ALERT, + QUEUED, + LOCKED, + LAUNCH, + ACTIVE, + APPROACH, + RECOVERY + }; + + enum CONSTANTS { MAX_SQUADRONS=10 }; + + virtual void ExecFrame(double seconds); + void SetShip(Ship* s) { ship = s; } + + virtual bool CreateSquadron(Text squadron, CombatGroup* g, + const ShipDesign* design, int count, int iff=-1, + int* def_load=0, int maint_count=0, int dead_count=0); + + // used only by net client to expedite creation of already active ships: + virtual bool GotoActiveFlight(int squadron, int slot, Element* elem, int* loadout); + + virtual bool GotoAlert(int squadron, int slot, FlightDeck* d, Element* elem=0, int* loadout=0, bool pkg=false, bool expedite=false); + virtual bool Ready(int squadron, int slot, FlightDeck* d); + virtual bool Launch(int squadron, int slot); + virtual bool StandDown(int squadron, int slot); + virtual bool CanStow(Ship* s); + virtual bool Stow(Ship* s); + virtual bool FindSlot(Ship* s, int& squadron, int& slot, int state=UNAVAIL); + virtual bool FindSquadronAndSlot(Ship* s, int& squadron, int& slot); + virtual bool FindAvailSlot(const ShipDesign* s, int& squadron, int& slot); + virtual bool FinishPrep(HangarSlot* slot); + virtual void SetAllIFF(int iff); + + virtual bool Update(SimObject* obj); + virtual const char* GetObserverName() const; + + // accessors: + int NumSquadrons() const { return nsquadrons; } + Text SquadronName(int n) const; + int SquadronSize(int n) const; + int SquadronIFF(int n) const; + const ShipDesign* SquadronDesign(int n) const; + + int NumShipsReady(int squadron) const; + int NumShipsMaint(int squadron) const; + int NumShipsDead(int squadron) const; + int NumSlotsEmpty() const; + + int GetActiveElements(List& active_list); + + const HangarSlot* GetSlot(int squadron, int index) const; + Ship* GetShip(const HangarSlot* s) const; + const ShipDesign* GetDesign(const HangarSlot* s) const; + FlightDeck* GetFlightDeck(const HangarSlot* s) const; + int GetFlightDeckSlot(const HangarSlot* s) const; + int GetState(const HangarSlot* s) const; + double TimeRemaining(const HangarSlot* s) const; + Element* GetPackageElement(const HangarSlot* s) const; + const int* GetLoadout(const HangarSlot* s) const; + Text StatusName(const HangarSlot* s) const; + + int PreflightQueue(FlightDeck* d) const; + DWORD GetLastPatrolLaunch() const; + void SetLastPatrolLaunch(DWORD t); protected: - Ship* ship; - int nsquadrons; - int nslots[MAX_SQUADRONS]; - Text names[MAX_SQUADRONS]; - HangarSlot* squadrons[MAX_SQUADRONS]; - DWORD last_patrol_launch; + Ship* ship; + int nsquadrons; + int nslots[MAX_SQUADRONS]; + Text names[MAX_SQUADRONS]; + HangarSlot* squadrons[MAX_SQUADRONS]; + DWORD last_patrol_launch; }; // +--------------------------------------------------------------------+ -- cgit v1.1