From 9a2f3d3377b82b597f00d1d8fb8ee58d141cfb95 Mon Sep 17 00:00:00 2001 From: "FWoltermann@gmail.com" Date: Fri, 9 Dec 2011 21:12:14 +0000 Subject: More string safety stuff --- Stars45/Hangar.cpp | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) (limited to 'Stars45/Hangar.cpp') diff --git a/Stars45/Hangar.cpp b/Stars45/Hangar.cpp index b1f164d..078d7e3 100644 --- a/Stars45/Hangar.cpp +++ b/Stars45/Hangar.cpp @@ -226,7 +226,7 @@ Hangar::FinishPrep(HangarSlot* slot) } char name[64]; - sprintf(name, "%s %d", + sprintf_s(name, "%s %d", (const char*) slot->package->Name(), slot->ship->GetElementIndex()); slot->ship->SetName(name); @@ -282,9 +282,9 @@ Hangar::GetObserverName() const { static char name[64]; if (ship) - sprintf(name, "Hangar(%s)", ship->Name()); + sprintf_s(name, "Hangar(%s)", ship->Name()); else - sprintf(name, "Hangar"); + sprintf_s(name, "Hangar"); return name; } @@ -368,7 +368,7 @@ Hangar::GotoActiveFlight(int squadron, int slot_index, Element* elem, int* loado } char name[64]; - sprintf(name, "%s %d", + sprintf_s(name, "%s %d", (const char*) elem->Name(), slot->ship->GetElementIndex()); @@ -778,7 +778,7 @@ Hangar::StatusName(const HangarSlot* s) const case QUEUED: { Text state = Game::GetText("hangar.QUEUED"); char seq[8]; - sprintf(seq, " %d", s->deck->Sequence(s->slot)); + sprintf_s(seq, " %d", s->deck->Sequence(s->slot)); return state + seq; } case LOCKED: return Game::GetText("hangar.LOCKED"); -- cgit v1.1