From 69209c38968c6f4066a772e0a51a2928749217de Mon Sep 17 00:00:00 2001 From: "FWoltermann@gmail.com" Date: Fri, 9 Dec 2011 19:00:23 +0000 Subject: Re-indenting the code to use standard tabs. Yes, I know this is pretty pointless, but who cares? --- Stars45/HUDView.h | 338 +++++++++++++++++++++++++++--------------------------- 1 file changed, 169 insertions(+), 169 deletions(-) (limited to 'Stars45/HUDView.h') diff --git a/Stars45/HUDView.h b/Stars45/HUDView.h index ef973bf..a631b6e 100644 --- a/Stars45/HUDView.h +++ b/Stars45/HUDView.h @@ -1,15 +1,15 @@ /* Project Starshatter 4.5 - Destroyer Studios LLC - Copyright © 1997-2004. All Rights Reserved. + Destroyer Studios LLC + Copyright © 1997-2004. All Rights Reserved. - SUBSYSTEM: Stars.exe - FILE: HUDView.h - AUTHOR: John DiCamillo + SUBSYSTEM: Stars.exe + FILE: HUDView.h + AUTHOR: John DiCamillo - OVERVIEW - ======== - View class for Heads Up Display + OVERVIEW + ======== + View class for Heads Up Display */ #ifndef HUDView_h @@ -41,177 +41,177 @@ class MFD; // +--------------------------------------------------------------------+ class HUDView : public View, - public SimObserver +public SimObserver { public: - HUDView(Window* c); - virtual ~HUDView(); - - enum HUDModes { HUD_MODE_OFF, HUD_MODE_TAC, HUD_MODE_NAV, HUD_MODE_ILS }; - - // Operations: - virtual void Refresh(); - virtual void OnWindowMove(); - virtual void ExecFrame(); - virtual void UseCameraView(CameraView* v); - - virtual Ship* GetShip() const { return ship; } - virtual SimObject* GetTarget() const { return target; } - virtual void SetShip(Ship* s); - virtual void SetTarget(SimObject* t); - virtual MFD* GetMFD(int n) const; - - virtual void HideAll(); - virtual void DrawBars(); - virtual void DrawNav(); - virtual void DrawILS(); - virtual void DrawObjective(); - virtual void DrawNavInfo(); - virtual void DrawNavPoint(Instruction& navpt, int index, int next); - virtual void DrawContactMarkers(); - virtual void DrawContact(Contact* c, int index); - virtual void DrawTrack(Contact* c); - virtual void DrawTrackSegment(Point& t1, Point& t2, Color c); - virtual void DrawRect(SimObject* targ); - virtual void DrawTarget(); - virtual void DrawSight(); - virtual void DrawLCOS(SimObject* targ, double dist); - virtual void DrawDesignators(); - virtual void DrawFPM(); - virtual void DrawHPM(); - virtual void DrawCompass(); - virtual void HideCompass(); - virtual void DrawPitchLadder(); - virtual void DrawStarSystem(); - - virtual void DrawMFDs(); - virtual void DrawWarningPanel(); - virtual void DrawInstructions(); - virtual void DrawMessages(); - - virtual void MouseFrame(); - - virtual int GetHUDMode() const { return mode; } - virtual int GetTacticalMode() const { return tactical; } - virtual void SetTacticalMode(int mode=1); - virtual int GetOverlayMode() const { return overlay; } - virtual void SetOverlayMode(int mode=1); - - virtual void SetHUDMode(int mode); - virtual void CycleHUDMode(); - virtual Color CycleHUDColor(); - virtual void SetHUDColorSet(int c); - virtual int GetHUDColorSet() const { return color; } - virtual Color GetHUDColor() const { return hud_color; } - virtual Color GetTextColor() const { return txt_color; } - virtual Color Ambient() const; - virtual void ShowHUDWarn(); - virtual void ShowHUDInst(); - virtual void HideHUDWarn(); - virtual void HideHUDInst(); - virtual void CycleHUDWarn(); - virtual void CycleHUDInst(); - virtual void CycleMFDMode(int mfd); - virtual void CycleInstructions(int direction); - virtual void RestoreHUD(); - - virtual void TargetOff() { target = 0; } - static Color MarkerColor(Contact* targ); - - static bool IsNameCrowded(int x, int y); - static bool IsMouseLatched(); - static HUDView* GetInstance() { return hud_view; } - static void Message(const char* fmt, ...); - static void ClearMessages(); - static void PrepareBitmap(const char* name, Bitmap& img, BYTE*& shades); - static void TransferBitmap(const Bitmap& src, Bitmap& img, BYTE*& shades); - static void ColorizeBitmap(Bitmap& img, BYTE* shades, Color color, bool force_alpha=false); - - static int GetGunsight() { return gunsight; } - static void SetGunsight(int s) { gunsight = s; } - static bool IsArcade() { return arcade; } - static void SetArcade(bool a) { arcade = a; } - static int DefaultColorSet() { return def_color_set; } - static void SetDefaultColorSet(int c) { def_color_set = c; } - static Color GetStatusColor(System::STATUS status); - static bool ShowFPS() { return show_fps; } - static void ShowFPS(bool f) { show_fps = f; } - - virtual bool Update(SimObject* obj); - virtual const char* GetObserverName() const; + HUDView(Window* c); + virtual ~HUDView(); + + enum HUDModes { HUD_MODE_OFF, HUD_MODE_TAC, HUD_MODE_NAV, HUD_MODE_ILS }; + + // Operations: + virtual void Refresh(); + virtual void OnWindowMove(); + virtual void ExecFrame(); + virtual void UseCameraView(CameraView* v); + + virtual Ship* GetShip() const { return ship; } + virtual SimObject* GetTarget() const { return target; } + virtual void SetShip(Ship* s); + virtual void SetTarget(SimObject* t); + virtual MFD* GetMFD(int n) const; + + virtual void HideAll(); + virtual void DrawBars(); + virtual void DrawNav(); + virtual void DrawILS(); + virtual void DrawObjective(); + virtual void DrawNavInfo(); + virtual void DrawNavPoint(Instruction& navpt, int index, int next); + virtual void DrawContactMarkers(); + virtual void DrawContact(Contact* c, int index); + virtual void DrawTrack(Contact* c); + virtual void DrawTrackSegment(Point& t1, Point& t2, Color c); + virtual void DrawRect(SimObject* targ); + virtual void DrawTarget(); + virtual void DrawSight(); + virtual void DrawLCOS(SimObject* targ, double dist); + virtual void DrawDesignators(); + virtual void DrawFPM(); + virtual void DrawHPM(); + virtual void DrawCompass(); + virtual void HideCompass(); + virtual void DrawPitchLadder(); + virtual void DrawStarSystem(); + + virtual void DrawMFDs(); + virtual void DrawWarningPanel(); + virtual void DrawInstructions(); + virtual void DrawMessages(); + + virtual void MouseFrame(); + + virtual int GetHUDMode() const { return mode; } + virtual int GetTacticalMode() const { return tactical; } + virtual void SetTacticalMode(int mode=1); + virtual int GetOverlayMode() const { return overlay; } + virtual void SetOverlayMode(int mode=1); + + virtual void SetHUDMode(int mode); + virtual void CycleHUDMode(); + virtual Color CycleHUDColor(); + virtual void SetHUDColorSet(int c); + virtual int GetHUDColorSet() const { return color; } + virtual Color GetHUDColor() const { return hud_color; } + virtual Color GetTextColor() const { return txt_color; } + virtual Color Ambient() const; + virtual void ShowHUDWarn(); + virtual void ShowHUDInst(); + virtual void HideHUDWarn(); + virtual void HideHUDInst(); + virtual void CycleHUDWarn(); + virtual void CycleHUDInst(); + virtual void CycleMFDMode(int mfd); + virtual void CycleInstructions(int direction); + virtual void RestoreHUD(); + + virtual void TargetOff() { target = 0; } + static Color MarkerColor(Contact* targ); + + static bool IsNameCrowded(int x, int y); + static bool IsMouseLatched(); + static HUDView* GetInstance() { return hud_view; } + static void Message(const char* fmt, ...); + static void ClearMessages(); + static void PrepareBitmap(const char* name, Bitmap& img, BYTE*& shades); + static void TransferBitmap(const Bitmap& src, Bitmap& img, BYTE*& shades); + static void ColorizeBitmap(Bitmap& img, BYTE* shades, Color color, bool force_alpha=false); + + static int GetGunsight() { return gunsight; } + static void SetGunsight(int s) { gunsight = s; } + static bool IsArcade() { return arcade; } + static void SetArcade(bool a) { arcade = a; } + static int DefaultColorSet() { return def_color_set; } + static void SetDefaultColorSet(int c) { def_color_set = c; } + static Color GetStatusColor(System::STATUS status); + static bool ShowFPS() { return show_fps; } + static void ShowFPS(bool f) { show_fps = f; } + + virtual bool Update(SimObject* obj); + virtual const char* GetObserverName() const; protected: - const char* FormatInstruction(Text instr); - void SetStatusColor(System::STATUS status); - - enum HUD_CASE { HUD_MIXED_CASE, HUD_UPPER_CASE }; - - void DrawDiamond(int x, int y, int r, Color c); - void DrawHUDText(int index, const char* txt, Rect& rect, int align, int upcase=HUD_UPPER_CASE, bool box=false); - void HideHUDText(int index); - - void DrawOrbitalBody(OrbitalBody* body); - - Projector* projector; - CameraView* camview; - - int width, height, aw, ah; - double xcenter, ycenter; - - Sim* sim; - Ship* ship; - SimObject* target; - - SimRegion* active_region; - - Bitmap* cockpit_hud_texture; - - Color hud_color; - Color txt_color; - Color status_color; - - bool show_warn; - bool show_inst; - int inst_page; - int threat; - - int mode; - int color; - int tactical; - int overlay; - int transition; - int docking; - - MFD* mfd[3]; - - Sprite* pitch_ladder[31]; - Sprite* hud_sprite[32]; - - Solid* az_ring; - Solid* az_pointer; - Solid* el_ring; - Solid* el_pointer; - double compass_scale; - - enum { MAX_MSG = 6 }; - Text msg_text[MAX_MSG]; - double msg_time[MAX_MSG]; - - static HUDView* hud_view; - static bool arcade; - static bool show_fps; - static int gunsight; - static int def_color_set; + const char* FormatInstruction(Text instr); + void SetStatusColor(System::STATUS status); + + enum HUD_CASE { HUD_MIXED_CASE, HUD_UPPER_CASE }; + + void DrawDiamond(int x, int y, int r, Color c); + void DrawHUDText(int index, const char* txt, Rect& rect, int align, int upcase=HUD_UPPER_CASE, bool box=false); + void HideHUDText(int index); + + void DrawOrbitalBody(OrbitalBody* body); + + Projector* projector; + CameraView* camview; + + int width, height, aw, ah; + double xcenter, ycenter; + + Sim* sim; + Ship* ship; + SimObject* target; + + SimRegion* active_region; + + Bitmap* cockpit_hud_texture; + + Color hud_color; + Color txt_color; + Color status_color; + + bool show_warn; + bool show_inst; + int inst_page; + int threat; + + int mode; + int color; + int tactical; + int overlay; + int transition; + int docking; + + MFD* mfd[3]; + + Sprite* pitch_ladder[31]; + Sprite* hud_sprite[32]; + + Solid* az_ring; + Solid* az_pointer; + Solid* el_ring; + Solid* el_pointer; + double compass_scale; + + enum { MAX_MSG = 6 }; + Text msg_text[MAX_MSG]; + double msg_time[MAX_MSG]; + + static HUDView* hud_view; + static bool arcade; + static bool show_fps; + static int gunsight; + static int def_color_set; }; // +--------------------------------------------------------------------+ struct HUDText { - Font* font; - Color color; - Rect rect; - bool hidden; + Font* font; + Color color; + Rect rect; + bool hidden; }; #endif HUDView_h -- cgit v1.1