From e33e19d0587146859d48a134ec9fd94e7b7ba5cd Mon Sep 17 00:00:00 2001 From: "FWoltermann@gmail.com" Date: Thu, 8 Dec 2011 14:53:40 +0000 Subject: Initial upload --- Stars45/HUDSounds.cpp | 118 ++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 118 insertions(+) create mode 100644 Stars45/HUDSounds.cpp (limited to 'Stars45/HUDSounds.cpp') diff --git a/Stars45/HUDSounds.cpp b/Stars45/HUDSounds.cpp new file mode 100644 index 0000000..86d1ec8 --- /dev/null +++ b/Stars45/HUDSounds.cpp @@ -0,0 +1,118 @@ +/* Project Starshatter 4.5 + Destroyer Studios LLC + Copyright © 1997-2004. All Rights Reserved. + + SUBSYSTEM: Stars.exe + FILE: HUDSounds.cpp + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + HUDSounds singleton class utility implementation +*/ + +#include "MemDebug.h" +#include "HUDSounds.h" +#include "AudioConfig.h" + +#include "Sound.h" +#include "DataLoader.h" + +// +--------------------------------------------------------------------+ + +static Sound* mfd_mode = 0; +static Sound* nav_mode = 0; +static Sound* wep_mode = 0; +static Sound* wep_disp = 0; +static Sound* hud_mode = 0; +static Sound* hud_widget = 0; +static Sound* shield_level = 0; +static Sound* red_alert = 0; +static Sound* tac_accept = 0; +static Sound* tac_reject = 0; + +// +--------------------------------------------------------------------+ + +static void LoadInterfaceSound(DataLoader* loader, const char* wave, Sound*& s) +{ + loader->LoadSound(wave, s, 0, true); // optional sound effect +} + +void +HUDSounds::Initialize() +{ + DataLoader* loader = DataLoader::GetLoader(); + loader->SetDataPath("Sounds/"); + + LoadInterfaceSound(loader, "mfd_mode.wav", mfd_mode); + LoadInterfaceSound(loader, "nav_mode.wav", nav_mode); + LoadInterfaceSound(loader, "wep_mode.wav", wep_mode); + LoadInterfaceSound(loader, "wep_disp.wav", wep_disp); + LoadInterfaceSound(loader, "hud_mode.wav", hud_mode); + LoadInterfaceSound(loader, "hud_widget.wav", hud_widget); + LoadInterfaceSound(loader, "shield_level.wav", shield_level); + LoadInterfaceSound(loader, "alarm.wav", red_alert); + LoadInterfaceSound(loader, "tac_accept.wav", tac_accept); + LoadInterfaceSound(loader, "tac_reject.wav", tac_reject); + + if (red_alert) + red_alert->SetFlags(Sound::AMBIENT | Sound::LOOP | Sound::LOCKED); + + loader->SetDataPath(0); +} + +// +--------------------------------------------------------------------+ + +void +HUDSounds::Close() +{ + delete mfd_mode; + delete nav_mode; + delete wep_mode; + delete wep_disp; + delete hud_mode; + delete hud_widget; + delete shield_level; + delete red_alert; + delete tac_accept; + delete tac_reject; +} + +void HUDSounds::PlaySound(int n) +{ + Sound* sound = 0; + + switch (n) { + default: + case SND_MFD_MODE: if (mfd_mode) sound = mfd_mode->Duplicate(); break; + case SND_NAV_MODE: if (nav_mode) sound = nav_mode->Duplicate(); break; + case SND_WEP_MODE: if (wep_mode) sound = wep_mode->Duplicate(); break; + case SND_WEP_DISP: if (wep_disp) sound = wep_disp->Duplicate(); break; + case SND_HUD_MODE: if (hud_mode) sound = hud_mode->Duplicate(); break; + case SND_HUD_WIDGET: if (hud_widget) sound = hud_widget->Duplicate(); break; + case SND_SHIELD_LEVEL: if (shield_level) sound = shield_level->Duplicate(); break; + case SND_TAC_ACCEPT: if (tac_accept) sound = tac_accept->Duplicate(); break; + case SND_TAC_REJECT: if (tac_reject) sound = tac_reject->Duplicate(); break; + + // RED ALERT IS A SPECIAL CASE! + case SND_RED_ALERT: + if (red_alert) { + sound = red_alert; + } + break; + } + + if (sound && !sound->IsPlaying()) { + int gui_volume = AudioConfig::GuiVolume(); + sound->SetVolume(gui_volume); + sound->Play(); + } +} + +void HUDSounds::StopSound(int n) +{ + if (n == SND_RED_ALERT && red_alert) { + red_alert->Stop(); + } +} -- cgit v1.1