From 69209c38968c6f4066a772e0a51a2928749217de Mon Sep 17 00:00:00 2001 From: "FWoltermann@gmail.com" Date: Fri, 9 Dec 2011 19:00:23 +0000 Subject: Re-indenting the code to use standard tabs. Yes, I know this is pretty pointless, but who cares? --- Stars45/Grid.cpp | 106 +++++++++++++++++++++++++++---------------------------- 1 file changed, 53 insertions(+), 53 deletions(-) (limited to 'Stars45/Grid.cpp') diff --git a/Stars45/Grid.cpp b/Stars45/Grid.cpp index 3101e0f..9b41909 100644 --- a/Stars45/Grid.cpp +++ b/Stars45/Grid.cpp @@ -1,15 +1,15 @@ /* Project Starshatter 4.5 - Destroyer Studios LLC - Copyright © 1997-2004. All Rights Reserved. + Destroyer Studios LLC + Copyright © 1997-2004. All Rights Reserved. - SUBSYSTEM: Stars.exe - FILE: Grid.cpp - AUTHOR: John DiCamillo + SUBSYSTEM: Stars.exe + FILE: Grid.cpp + AUTHOR: John DiCamillo - OVERVIEW - ======== - Tactical Grid class + OVERVIEW + ======== + Tactical Grid class */ #include "MemDebug.h" @@ -25,9 +25,9 @@ static const Color LITE_LINE(16, 16, 16); // +--------------------------------------------------------------------+ Grid::Grid(int asize, int astep) - : size(asize), step(astep), drawn(0) +: size(asize), step(astep), drawn(0) { - radius = (float) (size * 1.414); + radius = (float) (size * 1.414); } Grid::~Grid() @@ -41,52 +41,52 @@ int Grid::CollidesWith(Graphic& o) { return 0; } void Grid::Render(Video* video, DWORD flags) { - if (!video || hidden) return; - - int c = 0; - Color line; - - for (int i = 0; i <= size; i += step) { - Point p1( i, 0, -size); p1 += Location(); - Point p2( i, 0, size); p2 += Location(); - Point p3(-i, 0, -size); p3 += Location(); - Point p4(-i, 0, size); p4 += Location(); - - if (c) line = DARK_LINE; - else line = LITE_LINE; - - DrawLine(video, p1,p2,line); - DrawLine(video, p3,p4,line); - - c++; - if (c > 3) c = 0; - } - - c = 0; - - for (int i = 0; i <= size; i += step) { - Point p1(-size, 0, i); p1 += Location(); - Point p2( size, 0, i); p2 += Location(); - Point p3(-size, 0, -i); p3 += Location(); - Point p4( size, 0, -i); p4 += Location(); - - if (c) line = DARK_LINE; - else line = LITE_LINE; - - DrawLine(video, p1,p2,line); - DrawLine(video, p3,p4,line); - - c++; - if (c > 3) c = 0; - } + if (!video || hidden) return; + + int c = 0; + Color line; + + for (int i = 0; i <= size; i += step) { + Point p1( i, 0, -size); p1 += Location(); + Point p2( i, 0, size); p2 += Location(); + Point p3(-i, 0, -size); p3 += Location(); + Point p4(-i, 0, size); p4 += Location(); + + if (c) line = DARK_LINE; + else line = LITE_LINE; + + DrawLine(video, p1,p2,line); + DrawLine(video, p3,p4,line); + + c++; + if (c > 3) c = 0; + } + + c = 0; + + for (int i = 0; i <= size; i += step) { + Point p1(-size, 0, i); p1 += Location(); + Point p2( size, 0, i); p2 += Location(); + Point p3(-size, 0, -i); p3 += Location(); + Point p4( size, 0, -i); p4 += Location(); + + if (c) line = DARK_LINE; + else line = LITE_LINE; + + DrawLine(video, p1,p2,line); + DrawLine(video, p3,p4,line); + + c++; + if (c > 3) c = 0; + } } - + void Grid::DrawLine(Video* video, Point& p1, Point& p2, Color grid_color) { - Vec3 v[2]; + Vec3 v[2]; - v[0] = p1; - v[1] = p2; + v[0] = p1; + v[1] = p2; - video->DrawLines(1, v, grid_color, Video::BLEND_ADDITIVE); + video->DrawLines(1, v, grid_color, Video::BLEND_ADDITIVE); } -- cgit v1.1