From 69209c38968c6f4066a772e0a51a2928749217de Mon Sep 17 00:00:00 2001 From: "FWoltermann@gmail.com" Date: Fri, 9 Dec 2011 19:00:23 +0000 Subject: Re-indenting the code to use standard tabs. Yes, I know this is pretty pointless, but who cares? --- Stars45/GameScreen.h | 270 +++++++++++++++++++++++++-------------------------- 1 file changed, 135 insertions(+), 135 deletions(-) (limited to 'Stars45/GameScreen.h') diff --git a/Stars45/GameScreen.h b/Stars45/GameScreen.h index 5f1c762..c0bcc82 100644 --- a/Stars45/GameScreen.h +++ b/Stars45/GameScreen.h @@ -1,10 +1,10 @@ /* Project Starshatter 4.5 - Destroyer Studios LLC - Copyright © 1997-2004. All Rights Reserved. + Destroyer Studios LLC + Copyright © 1997-2004. All Rights Reserved. - SUBSYSTEM: Stars.exe - FILE: GameScreen.h - AUTHOR: John DiCamillo + SUBSYSTEM: Stars.exe + FILE: GameScreen.h + AUTHOR: John DiCamillo */ @@ -52,138 +52,138 @@ class VideoFactory; class GameScreen : public BaseScreen { public: - GameScreen(); - virtual ~GameScreen(); - - virtual void Setup(Screen* screen); - virtual void TearDown(); - virtual bool CloseTopmost(); - - virtual bool IsShown() const { return isShown; } - virtual void Show(); - virtual void Hide(); - - virtual bool IsFormShown() const; - virtual void ShowExternal(); - - virtual void ShowNavDlg(); - virtual void HideNavDlg(); - virtual bool IsNavShown(); - virtual NavDlg* GetNavDlg() { return navdlg; } - - virtual void ShowEngDlg(); - virtual void HideEngDlg(); - virtual bool IsEngShown(); - virtual EngDlg* GetEngDlg() { return engdlg; } - - virtual void ShowFltDlg(); - virtual void HideFltDlg(); - virtual bool IsFltShown(); - virtual FltDlg* GetFltDlg() { return fltdlg; } - - virtual void ShowCtlDlg(); - virtual void HideCtlDlg(); - virtual bool IsCtlShown(); - - virtual void ShowJoyDlg(); - virtual bool IsJoyShown(); - - virtual void ShowKeyDlg(); - virtual bool IsKeyShown(); - - - virtual AudDlg* GetAudDlg() const { return auddlg; } - virtual VidDlg* GetVidDlg() const { return viddlg; } - virtual OptDlg* GetOptDlg() const { return optdlg; } - virtual CtlDlg* GetCtlDlg() const { return ctldlg; } - virtual JoyDlg* GetJoyDlg() const { return joydlg; } - virtual KeyDlg* GetKeyDlg() const { return keydlg; } - virtual ModDlg* GetModDlg() const { return moddlg; } - virtual ModInfoDlg* GetModInfoDlg() const { return modInfoDlg; } - - virtual void ShowAudDlg(); - virtual void HideAudDlg(); - virtual bool IsAudShown(); - - virtual void ShowVidDlg(); - virtual void HideVidDlg(); - virtual bool IsVidShown(); - - virtual void ShowOptDlg(); - virtual void HideOptDlg(); - virtual bool IsOptShown(); - - virtual void ShowModDlg(); - virtual void HideModDlg(); - virtual bool IsModShown(); - - virtual void ShowModInfoDlg(); - virtual void HideModInfoDlg(); - virtual bool IsModInfoShown(); - - virtual void ApplyOptions(); - virtual void CancelOptions(); - - virtual void ShowWeaponsOverlay(); - virtual void HideWeaponsOverlay(); - - void SetFieldOfView(double fov); - double GetFieldOfView() const; - void CycleMFDMode(int mfd); - void CycleHUDMode(); - void CycleHUDColor(); - void CycleHUDWarn(); - void FrameRate(double f); - void ExecFrame(); - - static GameScreen* GetInstance() { return game_screen; } - CameraView* GetCameraView() const { return cam_view; } - Bitmap* GetLensFlare(int index); + GameScreen(); + virtual ~GameScreen(); + + virtual void Setup(Screen* screen); + virtual void TearDown(); + virtual bool CloseTopmost(); + + virtual bool IsShown() const { return isShown; } + virtual void Show(); + virtual void Hide(); + + virtual bool IsFormShown() const; + virtual void ShowExternal(); + + virtual void ShowNavDlg(); + virtual void HideNavDlg(); + virtual bool IsNavShown(); + virtual NavDlg* GetNavDlg() { return navdlg; } + + virtual void ShowEngDlg(); + virtual void HideEngDlg(); + virtual bool IsEngShown(); + virtual EngDlg* GetEngDlg() { return engdlg; } + + virtual void ShowFltDlg(); + virtual void HideFltDlg(); + virtual bool IsFltShown(); + virtual FltDlg* GetFltDlg() { return fltdlg; } + + virtual void ShowCtlDlg(); + virtual void HideCtlDlg(); + virtual bool IsCtlShown(); + + virtual void ShowJoyDlg(); + virtual bool IsJoyShown(); + + virtual void ShowKeyDlg(); + virtual bool IsKeyShown(); + + + virtual AudDlg* GetAudDlg() const { return auddlg; } + virtual VidDlg* GetVidDlg() const { return viddlg; } + virtual OptDlg* GetOptDlg() const { return optdlg; } + virtual CtlDlg* GetCtlDlg() const { return ctldlg; } + virtual JoyDlg* GetJoyDlg() const { return joydlg; } + virtual KeyDlg* GetKeyDlg() const { return keydlg; } + virtual ModDlg* GetModDlg() const { return moddlg; } + virtual ModInfoDlg* GetModInfoDlg() const { return modInfoDlg; } + + virtual void ShowAudDlg(); + virtual void HideAudDlg(); + virtual bool IsAudShown(); + + virtual void ShowVidDlg(); + virtual void HideVidDlg(); + virtual bool IsVidShown(); + + virtual void ShowOptDlg(); + virtual void HideOptDlg(); + virtual bool IsOptShown(); + + virtual void ShowModDlg(); + virtual void HideModDlg(); + virtual bool IsModShown(); + + virtual void ShowModInfoDlg(); + virtual void HideModInfoDlg(); + virtual bool IsModInfoShown(); + + virtual void ApplyOptions(); + virtual void CancelOptions(); + + virtual void ShowWeaponsOverlay(); + virtual void HideWeaponsOverlay(); + + void SetFieldOfView(double fov); + double GetFieldOfView() const; + void CycleMFDMode(int mfd); + void CycleHUDMode(); + void CycleHUDColor(); + void CycleHUDWarn(); + void FrameRate(double f); + void ExecFrame(); + + static GameScreen* GetInstance() { return game_screen; } + CameraView* GetCameraView() const { return cam_view; } + Bitmap* GetLensFlare(int index); private: - void HideAll(); - - Sim* sim; - Screen* screen; - - Window* gamewin; - NavDlg* navdlg; - EngDlg* engdlg; - FltDlg* fltdlg; - CtlDlg* ctldlg; - KeyDlg* keydlg; - JoyDlg* joydlg; - AudDlg* auddlg; - VidDlg* viddlg; - OptDlg* optdlg; - ModDlg* moddlg; - ModInfoDlg* modInfoDlg; - - Font* HUDfont; - Font* GUIfont; - Font* GUI_small_font; - Font* title_font; - - Bitmap* flare1; - Bitmap* flare2; - Bitmap* flare3; - Bitmap* flare4; - - CameraDirector* cam_dir; - DisplayView* disp_view; - HUDView* hud_view; - WepView* wep_view; - QuantumView* quantum_view; - QuitView* quit_view; - TacticalView* tac_view; - RadioView* radio_view; - CameraView* cam_view; - DataLoader* loader; - - double frame_rate; - bool isShown; - - static GameScreen* game_screen; + void HideAll(); + + Sim* sim; + Screen* screen; + + Window* gamewin; + NavDlg* navdlg; + EngDlg* engdlg; + FltDlg* fltdlg; + CtlDlg* ctldlg; + KeyDlg* keydlg; + JoyDlg* joydlg; + AudDlg* auddlg; + VidDlg* viddlg; + OptDlg* optdlg; + ModDlg* moddlg; + ModInfoDlg* modInfoDlg; + + Font* HUDfont; + Font* GUIfont; + Font* GUI_small_font; + Font* title_font; + + Bitmap* flare1; + Bitmap* flare2; + Bitmap* flare3; + Bitmap* flare4; + + CameraDirector* cam_dir; + DisplayView* disp_view; + HUDView* hud_view; + WepView* wep_view; + QuantumView* quantum_view; + QuitView* quit_view; + TacticalView* tac_view; + RadioView* radio_view; + CameraView* cam_view; + DataLoader* loader; + + double frame_rate; + bool isShown; + + static GameScreen* game_screen; }; // +--------------------------------------------------------------------+ -- cgit v1.1