From a12e588079700d55a0b788fea2df7727c2e41f52 Mon Sep 17 00:00:00 2001 From: Aki Date: Sun, 27 Mar 2022 17:42:26 +0200 Subject: Removed MemDebug from FoundationEx --- Stars45/GameScreen.cpp | 43 +++++++++++++++++++++---------------------- 1 file changed, 21 insertions(+), 22 deletions(-) (limited to 'Stars45/GameScreen.cpp') diff --git a/Stars45/GameScreen.cpp b/Stars45/GameScreen.cpp index 353db2d..87ce925 100644 --- a/Stars45/GameScreen.cpp +++ b/Stars45/GameScreen.cpp @@ -7,7 +7,6 @@ */ -#include "MemDebug.h" #include "GameScreen.h" #include "Sim.h" @@ -71,7 +70,7 @@ viddlg(0), moddlg(0), modInfoDlg(0), flare1(0), flare2(0), flare3(0), flare4(0), optdlg(0), cam_dir(0), sim(0) { - cam_dir = new(__FILE__,__LINE__) CameraDirector; + cam_dir = new CameraDirector; sim = Sim::GetSim(); loader = DataLoader::GetLoader(); @@ -109,40 +108,40 @@ GameScreen::Setup(Screen* s) loader->UseFileSystem(true); // create windows - gamewin = new(__FILE__,__LINE__) Window(screen, 0, 0, screen->Width(), screen->Height()); + gamewin = new Window(screen, 0, 0, screen->Width(), screen->Height()); // attach views to windows (back to front) // fade in: - gamewin->AddView(new(__FILE__,__LINE__) FadeView(gamewin, 1, 0, 0)); + gamewin->AddView(new FadeView(gamewin, 1, 0, 0)); // camera: cam_dir = CameraDirector::GetInstance(); - cam_view = new(__FILE__,__LINE__) CameraView(gamewin, cam_dir->GetCamera(), 0); + cam_view = new CameraView(gamewin, cam_dir->GetCamera(), 0); if (cam_view) gamewin->AddView(cam_view); // HUD: - hud_view = new(__FILE__,__LINE__) HUDView(gamewin); + hud_view = new HUDView(gamewin); gamewin->AddView(hud_view); - wep_view = new(__FILE__,__LINE__) WepView(gamewin); + wep_view = new WepView(gamewin); gamewin->AddView(wep_view); - quantum_view = new(__FILE__,__LINE__) QuantumView(gamewin); + quantum_view = new QuantumView(gamewin); gamewin->AddView(quantum_view); - radio_view = new(__FILE__,__LINE__) RadioView(gamewin); + radio_view = new RadioView(gamewin); gamewin->AddView(radio_view); - tac_view = new(__FILE__,__LINE__) TacticalView(gamewin, this); + tac_view = new TacticalView(gamewin, this); gamewin->AddView(tac_view); disp_view = DisplayView::GetInstance(); // note: quit view must be last in chain // so it can release window surface - quit_view = new(__FILE__,__LINE__) QuitView(gamewin); + quit_view = new QuitView(gamewin); gamewin->AddView(quit_view); Starshatter* stars = Starshatter::GetInstance(); @@ -163,47 +162,47 @@ GameScreen::Setup(Screen* s) FormDef aud_def("AudDlg", 0); aud_def.Load("AudDlg"); - auddlg = new(__FILE__,__LINE__) AudDlg(screen, aud_def, this); + auddlg = new AudDlg(screen, aud_def, this); FormDef ctl_def("CtlDlg", 0); ctl_def.Load("CtlDlg"); - ctldlg = new(__FILE__,__LINE__) CtlDlg(screen, ctl_def, this); + ctldlg = new CtlDlg(screen, ctl_def, this); FormDef opt_def("OptDlg", 0); opt_def.Load("OptDlg"); - optdlg = new(__FILE__,__LINE__) OptDlg(screen, opt_def, this); + optdlg = new OptDlg(screen, opt_def, this); FormDef vid_def("VidDlg", 0); vid_def.Load("VidDlg"); - viddlg = new(__FILE__,__LINE__) VidDlg(screen, vid_def, this); + viddlg = new VidDlg(screen, vid_def, this); FormDef mod_def("ModDlg", 0); mod_def.Load("ModDlg"); - moddlg = new(__FILE__,__LINE__) ModDlg(screen, mod_def, this); + moddlg = new ModDlg(screen, mod_def, this); FormDef joy_def("JoyDlg", 0); joy_def.Load("JoyDlg"); - joydlg = new(__FILE__,__LINE__) JoyDlg(screen, joy_def, this); + joydlg = new JoyDlg(screen, joy_def, this); FormDef key_def("KeyDlg", 0); key_def.Load("KeyDlg"); - keydlg = new(__FILE__,__LINE__) KeyDlg(screen, key_def, this); + keydlg = new KeyDlg(screen, key_def, this); FormDef mod_info_def("ModInfoDlg", 0); mod_info_def.Load("ModInfoDlg"); - modInfoDlg = new(__FILE__,__LINE__) ModInfoDlg(screen, mod_info_def, this); + modInfoDlg = new ModInfoDlg(screen, mod_info_def, this); FormDef nav_def("NavDlg", 0); nav_def.Load("NavDlg"); - navdlg = new(__FILE__,__LINE__) NavDlg(screen, nav_def, this); + navdlg = new NavDlg(screen, nav_def, this); FormDef eng_def("EngDlg", 0); eng_def.Load("EngDlg"); - engdlg = new(__FILE__,__LINE__) EngDlg(screen, eng_def, this); + engdlg = new EngDlg(screen, eng_def, this); FormDef flt_def("FltDlg", 0); flt_def.Load("FltDlg"); - fltdlg = new(__FILE__,__LINE__) FltDlg(screen, flt_def, this); + fltdlg = new FltDlg(screen, flt_def, this); if (engdlg) engdlg->Hide(); if (fltdlg) fltdlg->Hide(); -- cgit v1.1