From e33e19d0587146859d48a134ec9fd94e7b7ba5cd Mon Sep 17 00:00:00 2001 From: "FWoltermann@gmail.com" Date: Thu, 8 Dec 2011 14:53:40 +0000 Subject: Initial upload --- Stars45/Galaxy.h | 74 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 74 insertions(+) create mode 100644 Stars45/Galaxy.h (limited to 'Stars45/Galaxy.h') diff --git a/Stars45/Galaxy.h b/Stars45/Galaxy.h new file mode 100644 index 0000000..deacefb --- /dev/null +++ b/Stars45/Galaxy.h @@ -0,0 +1,74 @@ +/* Project Starshatter 4.5 + Destroyer Studios LLC + Copyright © 1997-2004. All Rights Reserved. + + SUBSYSTEM: Stars.exe + FILE: Galaxy.h + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Galaxy (list of star systems) for a single campaign. +*/ + +#ifndef Galaxy_h +#define Galaxy_h + +#include "Types.h" +#include "Solid.h" +#include "Bitmap.h" +#include "Geometry.h" +#include "Text.h" +#include "Term.h" +#include "List.h" + +// +--------------------------------------------------------------------+ + +class Star; +class StarSystem; +class Graphic; +class Light; +class Scene; + +// +--------------------------------------------------------------------+ + +class Galaxy +{ +public: + Galaxy(const char* name); + virtual ~Galaxy(); + + int operator == (const Galaxy& s) const { return name == s.name; } + + // operations: + virtual void Load(); + virtual void Load(const char* filename); + virtual void ExecFrame(); + + // accessors: + const char* Name() const { return name; } + const char* Description() const { return description; } + List& GetSystemList() { return systems; } + List& Stars() { return stars; } + double Radius() const { return radius; } + + StarSystem* GetSystem(const char* name); + StarSystem* FindSystemByRegion(const char* rgn_name); + + static void Initialize(); + static void Close(); + static Galaxy* GetInstance(); + +protected: + char filename[64]; + Text name; + Text description; + double radius; // radius in parsecs + + List systems; + List stars; +}; + +#endif Galaxy_h + -- cgit v1.1