From 69209c38968c6f4066a772e0a51a2928749217de Mon Sep 17 00:00:00 2001 From: "FWoltermann@gmail.com" Date: Fri, 9 Dec 2011 19:00:23 +0000 Subject: Re-indenting the code to use standard tabs. Yes, I know this is pretty pointless, but who cares? --- Stars45/Galaxy.h | 74 ++++++++++++++++++++++++++++---------------------------- 1 file changed, 37 insertions(+), 37 deletions(-) (limited to 'Stars45/Galaxy.h') diff --git a/Stars45/Galaxy.h b/Stars45/Galaxy.h index deacefb..5f0abc1 100644 --- a/Stars45/Galaxy.h +++ b/Stars45/Galaxy.h @@ -1,15 +1,15 @@ /* Project Starshatter 4.5 - Destroyer Studios LLC - Copyright © 1997-2004. All Rights Reserved. + Destroyer Studios LLC + Copyright © 1997-2004. All Rights Reserved. - SUBSYSTEM: Stars.exe - FILE: Galaxy.h - AUTHOR: John DiCamillo + SUBSYSTEM: Stars.exe + FILE: Galaxy.h + AUTHOR: John DiCamillo - OVERVIEW - ======== - Galaxy (list of star systems) for a single campaign. + OVERVIEW + ======== + Galaxy (list of star systems) for a single campaign. */ #ifndef Galaxy_h @@ -36,38 +36,38 @@ class Scene; class Galaxy { public: - Galaxy(const char* name); - virtual ~Galaxy(); - - int operator == (const Galaxy& s) const { return name == s.name; } - - // operations: - virtual void Load(); - virtual void Load(const char* filename); - virtual void ExecFrame(); - - // accessors: - const char* Name() const { return name; } - const char* Description() const { return description; } - List& GetSystemList() { return systems; } - List& Stars() { return stars; } - double Radius() const { return radius; } - - StarSystem* GetSystem(const char* name); - StarSystem* FindSystemByRegion(const char* rgn_name); - - static void Initialize(); - static void Close(); - static Galaxy* GetInstance(); + Galaxy(const char* name); + virtual ~Galaxy(); + + int operator == (const Galaxy& s) const { return name == s.name; } + + // operations: + virtual void Load(); + virtual void Load(const char* filename); + virtual void ExecFrame(); + + // accessors: + const char* Name() const { return name; } + const char* Description() const { return description; } + List& GetSystemList() { return systems; } + List& Stars() { return stars; } + double Radius() const { return radius; } + + StarSystem* GetSystem(const char* name); + StarSystem* FindSystemByRegion(const char* rgn_name); + + static void Initialize(); + static void Close(); + static Galaxy* GetInstance(); protected: - char filename[64]; - Text name; - Text description; - double radius; // radius in parsecs + char filename[64]; + Text name; + Text description; + double radius; // radius in parsecs - List systems; - List stars; + List systems; + List stars; }; #endif Galaxy_h -- cgit v1.1