From 69209c38968c6f4066a772e0a51a2928749217de Mon Sep 17 00:00:00 2001 From: "FWoltermann@gmail.com" Date: Fri, 9 Dec 2011 19:00:23 +0000 Subject: Re-indenting the code to use standard tabs. Yes, I know this is pretty pointless, but who cares? --- Stars45/FltDlg.h | 94 ++++++++++++++++++++++++++++---------------------------- 1 file changed, 47 insertions(+), 47 deletions(-) (limited to 'Stars45/FltDlg.h') diff --git a/Stars45/FltDlg.h b/Stars45/FltDlg.h index 13deb42..5ae50d7 100644 --- a/Stars45/FltDlg.h +++ b/Stars45/FltDlg.h @@ -1,15 +1,15 @@ /* Project Starshatter 4.5 - Destroyer Studios LLC - Copyright © 1997-2004. All Rights Reserved. + Destroyer Studios LLC + Copyright © 1997-2004. All Rights Reserved. - SUBSYSTEM: Stars.exe - FILE: FltDlg.h - AUTHOR: John DiCamillo + SUBSYSTEM: Stars.exe + FILE: FltDlg.h + AUTHOR: John DiCamillo - OVERVIEW - ======== - Flight Operations Active Window class + OVERVIEW + ======== + Flight Operations Active Window class */ #ifndef FltDlg_h @@ -29,52 +29,52 @@ class Ship; class FltDlg : public FormWindow { public: - FltDlg(Screen* s, FormDef& def, GameScreen* mgr); - virtual ~FltDlg(); - - virtual void RegisterControls(); - - // Operations: - virtual void Show(); - virtual void Hide(); - - virtual void OnFilter(AWEvent* event); - virtual void OnPackage(AWEvent* event); - virtual void OnAlert(AWEvent* event); - virtual void OnLaunch(AWEvent* event); - virtual void OnStandDown(AWEvent* event); - virtual void OnRecall(AWEvent* event); - virtual void OnClose(AWEvent* event); - virtual void OnMissionType(AWEvent* event); - - virtual void ExecFrame(); - void SetShip(Ship* s); - void UpdateSelection(); - void UpdateObjective(); - + FltDlg(Screen* s, FormDef& def, GameScreen* mgr); + virtual ~FltDlg(); + + virtual void RegisterControls(); + + // Operations: + virtual void Show(); + virtual void Hide(); + + virtual void OnFilter(AWEvent* event); + virtual void OnPackage(AWEvent* event); + virtual void OnAlert(AWEvent* event); + virtual void OnLaunch(AWEvent* event); + virtual void OnStandDown(AWEvent* event); + virtual void OnRecall(AWEvent* event); + virtual void OnClose(AWEvent* event); + virtual void OnMissionType(AWEvent* event); + + virtual void ExecFrame(); + void SetShip(Ship* s); + void UpdateSelection(); + void UpdateObjective(); + protected: - GameScreen* manager; + GameScreen* manager; - ComboBox* filter_list; - ListBox* hangar_list; + ComboBox* filter_list; + ListBox* hangar_list; - Button* package_btn; - Button* alert_btn; - Button* launch_btn; - Button* stand_btn; - Button* recall_btn; - Button* close_btn; + Button* package_btn; + Button* alert_btn; + Button* launch_btn; + Button* stand_btn; + Button* recall_btn; + Button* close_btn; - int mission_type; - Button* mission_btn[6]; + int mission_type; + Button* mission_btn[6]; - ListBox* objective_list; - ListBox* loadout_list; + ListBox* objective_list; + ListBox* loadout_list; - Ship* ship; - FlightPlanner* flight_planner; + Ship* ship; + FlightPlanner* flight_planner; - int patrol_pattern; + int patrol_pattern; }; #endif FltDlg_h -- cgit v1.1