From d17521c8b9085a91d08fecfd0b51bbbf7b1dccac Mon Sep 17 00:00:00 2001 From: "milo24x7@gmail.com" Date: Sun, 7 Jul 2013 22:08:49 +0000 Subject: Updated open source license declaration and fixed some formatting issues. --- Stars45/FltDlg.cpp | 2194 ++++++++++++++++++++++++++-------------------------- 1 file changed, 1109 insertions(+), 1085 deletions(-) (limited to 'Stars45/FltDlg.cpp') diff --git a/Stars45/FltDlg.cpp b/Stars45/FltDlg.cpp index c9ac443..c432b82 100644 --- a/Stars45/FltDlg.cpp +++ b/Stars45/FltDlg.cpp @@ -1,1085 +1,1109 @@ -/* Project Starshatter 4.5 - Destroyer Studios LLC - Copyright (C) 1997-2004. All Rights Reserved. - - SUBSYSTEM: Stars.exe - FILE: FltDlg.cpp - AUTHOR: John DiCamillo - - - OVERVIEW - ======== -*/ - -#include "MemDebug.h" -#include "FltDlg.h" -#include "GameScreen.h" -#include "Sim.h" -#include "Ship.h" -#include "ShipDesign.h" -#include "Hangar.h" -#include "FlightDeck.h" -#include "Element.h" -#include "CombatGroup.h" -#include "Mission.h" -#include "RadioMessage.h" -#include "RadioTraffic.h" -#include "Instruction.h" -#include "FlightPlanner.h" -#include "NetUtil.h" - -#include "Game.h" -#include "Button.h" -#include "ListBox.h" -#include "ComboBox.h" -#include "FormatUtil.h" - -// +--------------------------------------------------------------------+ -// DECLARE MAPPING FUNCTIONS: -DEF_MAP_CLIENT(FltDlg, OnFilter); -DEF_MAP_CLIENT(FltDlg, OnPackage); -DEF_MAP_CLIENT(FltDlg, OnAlert); -DEF_MAP_CLIENT(FltDlg, OnLaunch); -DEF_MAP_CLIENT(FltDlg, OnStandDown); -DEF_MAP_CLIENT(FltDlg, OnRecall); -DEF_MAP_CLIENT(FltDlg, OnClose); -DEF_MAP_CLIENT(FltDlg, OnMissionType); - -// +--------------------------------------------------------------------+ - -static const ShipDesign* design = 0; - -// +--------------------------------------------------------------------+ - -FltDlg::FltDlg(Screen* s, FormDef& def, GameScreen* mgr) -: FormWindow(s, 0, 0, s->Width(), s->Height()), manager(mgr), -ship(0), filter_list(0), hangar_list(0), -package_btn(0), alert_btn(0), launch_btn(0), stand_btn(0), recall_btn(0), -mission_type(-1), flight_planner(0), patrol_pattern(0) -{ - Init(def); -} - -FltDlg::~FltDlg() -{ - delete flight_planner; -} - -// +--------------------------------------------------------------------+ - -void -FltDlg::RegisterControls() -{ - filter_list = (ComboBox*) FindControl(101); - hangar_list = (ListBox*) FindControl(102); - package_btn = (Button*) FindControl(110); - alert_btn = (Button*) FindControl(111); - launch_btn = (Button*) FindControl(112); - stand_btn = (Button*) FindControl(113); - recall_btn = (Button*) FindControl(114); - close_btn = (Button*) FindControl(1); - - if (filter_list) - REGISTER_CLIENT(EID_SELECT, filter_list, FltDlg, OnFilter); - - if (package_btn) - REGISTER_CLIENT(EID_CLICK, package_btn, FltDlg, OnPackage); - - if (alert_btn) - REGISTER_CLIENT(EID_CLICK, alert_btn, FltDlg, OnAlert); - - if (launch_btn) - REGISTER_CLIENT(EID_CLICK, launch_btn, FltDlg, OnLaunch); - - if (stand_btn) - REGISTER_CLIENT(EID_CLICK, stand_btn, FltDlg, OnStandDown); - - if (recall_btn) - REGISTER_CLIENT(EID_CLICK, recall_btn, FltDlg, OnRecall); - - if (close_btn) - REGISTER_CLIENT(EID_CLICK, close_btn, FltDlg, OnClose); - - for (int i = 0; i < 6; i++) { - mission_btn[i] = (Button*) FindControl(210 + i); - if (mission_btn[i]) - REGISTER_CLIENT(EID_CLICK, mission_btn[i], FltDlg, OnMissionType); - } - - objective_list = (ListBox*) FindControl(221); - loadout_list = (ListBox*) FindControl(222); -} - -// +--------------------------------------------------------------------+ - -void -FltDlg::SetShip(Ship* s) -{ - if (ship != s) { - ship = s; - - delete flight_planner; - flight_planner = 0; - - if (filter_list) { - filter_list->ClearItems(); - - if (ship) { - int nsquadrons = 0; - int nslots = 0; - Hangar* hangar = ship->GetHangar(); - - if (hangar) { - nsquadrons = hangar->NumSquadrons(); - - for (int i = 0; i < nsquadrons; i++) { - char filter[64]; - sprintf_s(filter, "%s %s", - hangar->SquadronDesign(i)->abrv, - hangar->SquadronName(i).data()); - - filter_list->AddItem(filter); - } - - filter_list->AddItem(Game::GetText("FltDlg.PENDING")); - filter_list->AddItem(Game::GetText("FltDlg.ACTIVE")); - } - - flight_planner = new(__FILE__,__LINE__) FlightPlanner(ship); - } - - OnFilter(0); - } - } -} - -// +--------------------------------------------------------------------+ - -void -FltDlg::ExecFrame() -{ - if (!ship || !ship->GetHangar()) { - manager->HideFltDlg(); - } - else { - UpdateSelection(); - UpdateObjective(); - } -} - -// +--------------------------------------------------------------------+ - -void -FltDlg::UpdateSelection() -{ - if (!filter_list || !hangar_list || !ship) return; - - design = 0; - - bool package = false; - bool alert = false; - bool launch = false; - bool stand = false; - bool recall = false; - - Hangar* hangar = ship->GetHangar(); - int seln = filter_list->GetSelectedIndex(); - char txt[32]; - int item; - - // selected squadron: - if (seln < hangar->NumSquadrons()) { - int nslots = hangar->SquadronSize(seln); - - for (item = 0; item < hangar_list->NumItems(); item++) { - int i = hangar_list->GetItemData(item); - const HangarSlot* s = hangar->GetSlot(seln, i); - - if (hangar->GetState(s) == Hangar::UNAVAIL) - hangar_list->SetItemColor(item, Color::DarkGray); - else if (hangar->GetState(s) == Hangar::MAINT) - hangar_list->SetItemColor(item, Color::Gray); - else - hangar_list->SetItemColor(item, Color::White); - - if (hangar->GetState(s) > Hangar::STORAGE) { - if (hangar->GetShip(s)) - hangar_list->SetItemText(item, 1, hangar->GetShip(s)->Name()); - else if (hangar->GetPackageElement(s)) - hangar_list->SetItemText(item, 1, hangar->GetPackageElement(s)->Name()); - else - hangar_list->SetItemText(item, 1, hangar->SquadronName(seln)); - - if (hangar->GetPackageElement(s)) - hangar_list->SetItemText(item, 3, Mission::RoleName(hangar->GetPackageElement(s)->Type())); - else - hangar_list->SetItemText(item, 3, "--"); - - } - else { - hangar_list->SetItemText(item, 1, "--"); - hangar_list->SetItemText(item, 3, "--"); - } - - hangar_list->SetItemText(item, 2, hangar->StatusName(s)); - - if (hangar->GetState(s) >= Hangar::ACTIVE) { - FormatTime(txt, hangar->GetShip(s)->MissionClock() / 1000); - hangar_list->SetItemText(item, 4, txt); - } - - else if (hangar->GetState(s) == Hangar::MAINT || - hangar->GetState(s) > Hangar::STORAGE) { - FormatTime(txt, hangar->TimeRemaining(s)); - hangar_list->SetItemText(item, 4, txt); - } - - else { - hangar_list->SetItemText(item, 4, ""); - } - - if (hangar_list->IsSelected(item)) { - if (!design) design = hangar->GetDesign(s); - - switch (hangar->GetState(s)) { - case Hangar::STORAGE: alert = true; break; - case Hangar::ALERT: launch = true; - stand = true; break; - case Hangar::QUEUED: stand = true; break; - case Hangar::ACTIVE: recall = true; break; - } - } - } - } - - // selected pending filter: - else if (seln == hangar->NumSquadrons()) { - for (item = 0; item < hangar_list->NumItems(); item++) { - int f = hangar_list->GetItemData(item, 1); - int i = hangar_list->GetItemData(item, 2); - - int squadron = -1; - int slot = -1; - const HangarSlot* s = 0; - - FlightDeck* deck = ship->GetFlightDeck(f); - - if (deck->IsLaunchDeck()) { - int state = deck->State(i); - int seq = deck->Sequence(i); - double time = deck->TimeRemaining(i); - Ship* deckship = deck->GetShip(i); - - if (deckship) { - hangar_list->SetItemText(item, 1, deckship->Name()); - - for (int a = 0; !s && a < hangar->NumSquadrons(); a++) { - for (int b = 0; !s && b < hangar->SquadronSize(a); b++) { - const HangarSlot* test = hangar->GetSlot(a,b); - if (hangar->GetShip(test) == deckship) { - s = test; - squadron = a; - slot = b; - } - } - } - - if (s) { - hangar_list->SetItemText(item, 2, hangar->StatusName(s)); - if (hangar->GetPackageElement(s)) - hangar_list->SetItemText(item, 3, Mission::RoleName(hangar->GetPackageElement(s)->Type())); - } - } - else { - hangar_list->SetItemText(item, 1, "--"); - hangar_list->SetItemText(item, 2, Game::GetText("FltDlg.Open")); - } - - FormatTime(txt, time); - hangar_list->SetItemText(item, 4, txt); - hangar_list->SetItemData(item, 3, squadron); - hangar_list->SetItemData(item, 4, slot); - - if (hangar_list->IsSelected(item) && s) { - if (!design) design = hangar->GetDesign(s); - - switch (hangar->GetState(s)) { - case Hangar::ALERT: launch = true; - stand = true; break; - case Hangar::QUEUED: stand = true; break; - } - } - } - } - } - - // selected active filter: - else if (seln == hangar->NumSquadrons()+1) { - int last_index = -1; - - for (item = 0; item < hangar_list->NumItems(); item++) { - int squadron = hangar_list->GetItemData(item, 1); - int slot = hangar_list->GetItemData(item, 2); - - int nslots = hangar->SquadronSize(squadron); - - if (slot >= 0 && slot < nslots) { - const HangarSlot* s = hangar->GetSlot(squadron, slot); - - if (hangar->GetState(s) > Hangar::STORAGE) { - if (hangar->GetShip(s)) - hangar_list->SetItemText(item, 1, hangar->GetShip(s)->Name()); - else if (hangar->GetPackageElement(s)) - hangar_list->SetItemText(item, 1, hangar->GetPackageElement(s)->Name()); - else - hangar_list->SetItemText(item, 1, hangar->SquadronName(squadron)); - - if (hangar->GetPackageElement(s)) - hangar_list->SetItemText(item, 3, Mission::RoleName(hangar->GetPackageElement(s)->Type())); - else - hangar_list->SetItemText(item, 3, "--"); - - hangar_list->SetItemText(item, 2, hangar->StatusName(s)); - - FormatTime(txt, hangar->GetShip(s)->MissionClock() / 1000); - hangar_list->SetItemText(item, 4, txt); - - if (last_index < (int) hangar_list->GetItemData(item)) - last_index = (int) hangar_list->GetItemData(item); - } - else { - hangar_list->RemoveItem(item); - item--; - } - } - else { - hangar_list->RemoveItem(item); - item--; - } - } - - for (int i = 0; i < hangar->NumSquadrons(); i++) { - int nslots = hangar->SquadronSize(i); - - for (int j = 0; j < nslots; j++) { - const HangarSlot* s = hangar->GetSlot(i, j); - - if (hangar->GetState(s) >= Hangar::ACTIVE) { - bool found = false; - - for (int n = 0; !found && n < hangar_list->NumItems(); n++) { - if (hangar_list->GetItemData(n, 1) == (DWORD) i && - hangar_list->GetItemData(n, 2) == (DWORD) j) - found = true; - } - - if (!found) { - last_index++; - - char txt[32]; - sprintf_s(txt, "%2d ", last_index+1); - hangar_list->AddItemWithData(txt, last_index); // use data for sort - - if (hangar->GetShip(s)) - hangar_list->SetItemText(item, 1, hangar->GetShip(s)->Name()); - - hangar_list->SetItemText(item, 2, hangar->StatusName(s)); - - if (hangar->GetPackageElement(s)) - hangar_list->SetItemText(item, 3, Mission::RoleName(hangar->GetPackageElement(s)->Type())); - - FormatTime(txt, hangar->GetShip(s)->MissionClock() / 1000); - hangar_list->SetItemText(item, 4, txt); - - hangar_list->SetItemData(item, 1, i); - hangar_list->SetItemData(item, 2, j); - - item++; - } - } - } - } - - if (hangar_list->GetSelCount() > 0) - recall = true; - } - - if (package_btn) { - bool pkg_ok = alert && mission_type > -1; - - if (pkg_ok && mission_type > 0) { - pkg_ok = objective_list && - objective_list->GetSelCount() > 0; - - if (pkg_ok) { - int obj_index = objective_list->GetSelection(); - DWORD obj_data = objective_list->GetItemData(obj_index, 2); - - if (obj_data > 1e9) - pkg_ok = false; - } - } - - package_btn->SetEnabled(pkg_ok); - } - - if (alert_btn) { - alert_btn->SetEnabled(alert); - - for (int i = 0; i < 6; i++) - if (mission_btn[i]) - mission_btn[i]->SetEnabled(alert); - } - - if (launch_btn) - launch_btn->SetEnabled(launch); - - if (stand_btn) - stand_btn->SetEnabled(stand); - - if (recall_btn) - recall_btn->SetEnabled(recall); -} - -// +--------------------------------------------------------------------+ - -void -FltDlg::UpdateObjective() -{ - if (!objective_list || mission_type < 0 || !ship) return; - - Sim* sim = Sim::GetSim(); - char txt[32]; - - for (int item = 0; item < objective_list->NumItems(); item++) { - const char* obj_name = objective_list->GetItemText(item); - - Element* elem = sim->FindElement(obj_name); - - // if element has expired, remove it from the objective list - if (!elem || !elem->IsActive() || elem->IsFinished()) { - objective_list->RemoveItem(item); - item--; - } - - // otherwise, the element is still active, so update range/region - else { - Ship* s = elem->GetShip(1); - double r = 0; - bool con = false; - - if (s) { - Point s_loc = s->Location() + s->GetRegion()->Location(); - Point h_loc = ship->Location() + ship->GetRegion()->Location(); - - r = (s_loc - h_loc).length(); - - con = ship->FindContact(s) != 0; - - if (con) { - FormatNumber(txt, r); - } - else { - strcpy_s(txt, Game::GetText("FltDlg.Unknown").data()); - r = 2e9; - } - } - - objective_list->SetItemText(item, 1, s->GetRegion()->Name()); - - objective_list->SetItemText(item, 2, txt); - objective_list->SetItemData(item, 2, (DWORD) r); - } - } -} - -// +--------------------------------------------------------------------+ - -void -FltDlg::Show() -{ - if (shown) return; - - FormWindow::Show(); - UpdateSelection(); - UpdateObjective(); -} - -// +--------------------------------------------------------------------+ - -void -FltDlg::Hide() -{ - FormWindow::Hide(); -} - -// +--------------------------------------------------------------------+ - -void -FltDlg::OnFilter(AWEvent* event) -{ - if (!filter_list || !hangar_list) return; - - int seln = filter_list->GetSelectedIndex(); - - hangar_list->ClearItems(); - - if (!ship) return; - - Hangar* hangar = ship->GetHangar(); - - // selected squadron: - if (seln < hangar->NumSquadrons()) { - int nslots = hangar->SquadronSize(seln); - - for (int i = 0; i < nslots; i++) { - char txt[32]; - sprintf_s(txt, " %2d ", i+1); - - const HangarSlot* s = hangar->GetSlot(seln, i); - hangar_list->AddItemWithData(txt, i); - - hangar_list->SetItemText(i, 1, "--"); - hangar_list->SetItemText(i, 2, hangar->StatusName(s)); - - FormatTime(txt, hangar->TimeRemaining(s)); - hangar_list->SetItemText(i, 4, txt); - } - } - - // selected pending filter: - else if (seln == hangar->NumSquadrons()) { - int item = 0; - - for (int f = 0; f < ship->NumFlightDecks(); f++) { - FlightDeck* deck = ship->GetFlightDeck(f); - - if (deck->IsLaunchDeck()) { - for (int i = 0; i < deck->NumSlots(); i++) { - int state = deck->State(i); - int seq = deck->Sequence(i); - double time = deck->TimeRemaining(i); - Ship* deckship = deck->GetShip(i); - - int squadron = -1; - int slot = -1; - - char txt[32]; - sprintf_s(txt, "%d-%d ", f+1, i+1); - - hangar_list->AddItemWithData(txt, item); // use data for sort - - if (deckship) { - hangar_list->SetItemText(item, 1, deckship->Name()); - - const HangarSlot* s = 0; - - for (int a = 0; !s && a < hangar->NumSquadrons(); a++) { - for (int b = 0; !s && b < hangar->SquadronSize(a); b++) { - const HangarSlot* test = hangar->GetSlot(a, b); - if (hangar->GetShip(test) == deckship) { - s = test; - squadron = a; - slot = b; - } - } - } - - if (s) { - hangar_list->SetItemText(item, 2, hangar->StatusName(s)); - if (hangar->GetPackageElement(s)) - hangar_list->SetItemText(item, 3, Mission::RoleName(hangar->GetPackageElement(s)->Type())); - } - } - else { - hangar_list->SetItemText(item, 1, "--"); - hangar_list->SetItemText(item, 2, Game::GetText("FltDlg.Open")); - } - - - FormatTime(txt, time); - hangar_list->SetItemText(item, 4, txt); - - hangar_list->SetItemData(item, 1, f); - hangar_list->SetItemData(item, 2, i); - hangar_list->SetItemData(item, 3, squadron); - hangar_list->SetItemData(item, 4, slot); - - item++; - } - } - } - } - - // selected active filter: - else if (seln == hangar->NumSquadrons()+1) { - int item = 0; - - for (int i = 0; i < hangar->NumSquadrons(); i++) { - int nslots = hangar->SquadronSize(i); - - for (int j = 0; j < nslots; j++) { - const HangarSlot* s = hangar->GetSlot(i,j); - - if (hangar->GetState(s) >= Hangar::ACTIVE) { - char txt[32]; - sprintf_s(txt, " %2d ", item+1); - - hangar_list->AddItemWithData(txt, item); // use data for sort - - if (hangar->GetShip(s)) - hangar_list->SetItemText(item, 1, hangar->GetShip(s)->Name()); - - hangar_list->SetItemText(item, 2, hangar->StatusName(s)); - - if (hangar->GetPackageElement(s)) - hangar_list->SetItemText(item, 3, Mission::RoleName(hangar->GetPackageElement(s)->Type())); - - FormatTime(txt, hangar->TimeRemaining(s)); - hangar_list->SetItemText(item, 4, txt); - - hangar_list->SetItemData(item, 1, i); - hangar_list->SetItemData(item, 2, j); - - item++; - } - } - } - } -} - -// +--------------------------------------------------------------------+ - -void -FltDlg::OnPackage(AWEvent* event) -{ - if (!filter_list || !hangar_list || !ship) return; - - int code = Mission::PATROL; - - switch (mission_type) { - case 0: code = Mission::PATROL; break; - case 1: code = Mission::INTERCEPT; break; - case 2: code = Mission::ASSAULT; break; - case 3: code = Mission::STRIKE; break; - case 4: code = Mission::ESCORT; break; - case 5: code = Mission::INTEL; break; - } - - int squad = filter_list->GetSelectedIndex(); - Hangar* hangar = ship->GetHangar(); - Sim* sim = Sim::GetSim(); - const char* call = sim->FindAvailCallsign(ship->GetIFF()); - Element* elem = sim->CreateElement(call, ship->GetIFF(), code); - Element* tgt = 0; - FlightDeck* deck = 0; - int queue = 1000; - int* load = 0; - - elem->SetSquadron(hangar->SquadronName(squad)); - elem->SetCarrier(ship); - - if (objective_list) { - int index = objective_list->GetListIndex(); - Text target = objective_list->GetItemText(index); - - Instruction* objective = new(__FILE__,__LINE__) Instruction(code, target.data()); - elem->AddObjective(objective); - - tgt = sim->FindElement(target.data()); - } - - if (loadout_list && design) { - int index = loadout_list->GetListIndex(); - Text loadname = loadout_list->GetItemText(index); - - ListIter sl = (List&) design->loadouts; - while (++sl && !load) { - if (sl->name == loadname) { - load = sl->load; - elem->SetLoadout(load); - } - } - } - - for (int i = 0; i < ship->NumFlightDecks(); i++) { - FlightDeck* d = ship->GetFlightDeck(i); - - if (d && d->IsLaunchDeck()) { - int dq = hangar->PreflightQueue(d); - - if (dq < queue) { - queue = dq; - deck = d; - } - } - } - - int npackage = 0; - int slots[4]; - - for (int i = 0; i < 4; i++) - slots[i] = -1; - - for (int i = 0; i < hangar_list->NumItems(); i++) { - if (hangar_list->IsSelected(i)) { - int nslot = hangar_list->GetItemData(i); - hangar->GotoAlert(squad, nslot, deck, elem, load, true); - slots[npackage] = nslot; - hangar_list->SetSelected(i, false); - npackage++; - - if (npackage >= 4) - break; - } - } - - NetUtil::SendElemCreate(elem, squad, slots, false); - - if (flight_planner) { - switch (mission_type) { - case 0: - default: - flight_planner->CreatePatrolRoute(elem, patrol_pattern++); - break; - - case 1: - case 2: - case 3: - if (tgt) - flight_planner->CreateStrikeRoute(elem, tgt); - else - flight_planner->CreatePatrolRoute(elem, patrol_pattern++); - break; - - case 4: - if (tgt) - flight_planner->CreateEscortRoute(elem, tgt); - else - flight_planner->CreatePatrolRoute(elem, patrol_pattern++); - break; - } - - if (patrol_pattern < 0 || patrol_pattern > 3) - patrol_pattern = 0; - } -} - -// +--------------------------------------------------------------------+ - -void -FltDlg::OnAlert(AWEvent* event) -{ - if (!filter_list || !hangar_list || !ship) return; - - int squad = filter_list->GetSelectedIndex(); - Hangar* hangar = ship->GetHangar(); - Sim* sim = Sim::GetSim(); - const char* call = sim->FindAvailCallsign(ship->GetIFF()); - Element* elem = sim->CreateElement(call, ship->GetIFF()); - FlightDeck* deck = 0; - int queue = 1000; - const int* load = 0; - - elem->SetSquadron(hangar->SquadronName(squad)); - elem->SetCarrier(ship); - - for (int i = 0; i < ship->NumFlightDecks(); i++) { - FlightDeck* d = ship->GetFlightDeck(i); - - if (d && d->IsLaunchDeck()) { - int dq = hangar->PreflightQueue(d); - - if (dq < queue) { - queue = dq; - deck = d; - } - } - } - - int nalert = 0; - int slots[4]; - - for (int i = 0; i < 4; i++) - slots[i] = -1; - - for (int i = 0; i < hangar_list->NumItems(); i++) { - if (hangar_list->IsSelected(i)) { - int nslot = hangar_list->GetItemData(i); - slots[nalert] = nslot; - - if (!load) { - const HangarSlot* hangar_slot = hangar->GetSlot(squad, nslot); - if (hangar_slot) { - load = hangar->GetLoadout(hangar_slot); - elem->SetLoadout((int*) load); - } - } - - hangar->GotoAlert(squad, nslot, deck, elem); - hangar_list->SetSelected(i, false); - nalert++; - - if (nalert >= 4) - break; - } - } - - NetUtil::SendElemCreate(elem, squad, slots, true); -} - -// +--------------------------------------------------------------------+ - -void -FltDlg::OnLaunch(AWEvent* event) -{ - if (!filter_list || !hangar_list || !ship) return; - - int squad = filter_list->GetSelectedIndex(); - - Hangar* hangar = ship->GetHangar(); - - // selected squadron: - if (squad < hangar->NumSquadrons()) { - for (int i = 0; i < hangar_list->NumItems(); i++) { - if (hangar_list->IsSelected(i)) { - int nslot = hangar_list->GetItemData(i); - hangar->Launch(squad, nslot); - NetUtil::SendShipLaunch(ship, squad, nslot); - } - } - } - - // selected pending filter: - else if (squad == hangar->NumSquadrons()) { - for (int item = 0; item < hangar_list->NumItems(); item++) { - if (hangar_list->IsSelected(item)) { - int squadron = hangar_list->GetItemData(item, 3); - int slot = hangar_list->GetItemData(item, 4); - - if (squadron >= 0 && slot >= 0) { - hangar->Launch(squadron, slot); - NetUtil::SendShipLaunch(ship, squadron, slot); - } - } - } - } -} - -// +--------------------------------------------------------------------+ - -void -FltDlg::OnStandDown(AWEvent* event) -{ - if (!filter_list || !hangar_list || !ship) return; - - int seln = filter_list->GetSelectedIndex(); - - Hangar* hangar = ship->GetHangar(); - - // selected squadron: - if (seln < hangar->NumSquadrons()) { - for (int i = 0; i < hangar_list->NumItems(); i++) { - if (hangar_list->IsSelected(i)) { - int nslot = hangar_list->GetItemData(i); - hangar->StandDown(seln, nslot); - } - } - } - - // selected pending filter: - else if (seln == hangar->NumSquadrons()) { - for (int item = 0; item < hangar_list->NumItems(); item++) { - if (hangar_list->IsSelected(item)) { - int squadron = hangar_list->GetItemData(item, 3); - int slot = hangar_list->GetItemData(item, 4); - - if (squadron >= 0 && slot >= 0) - hangar->StandDown(squadron, slot); - } - } - } -} - -// +--------------------------------------------------------------------+ - -void -FltDlg::OnRecall(AWEvent* event) -{ - if (!filter_list || !hangar_list || !ship) return; - - int seln = filter_list->GetSelectedIndex(); - - Hangar* hangar = ship->GetHangar(); - - // selected squadron: or selected active filter: - if (seln < hangar->NumSquadrons() || seln == hangar->NumSquadrons()+1) { - for (int i = 0; i < hangar_list->NumItems(); i++) { - if (hangar_list->IsSelected(i)) { - int nsquad = seln; - int nslot = hangar_list->GetItemData(i); - - if (seln > hangar->NumSquadrons()) { - nsquad = hangar_list->GetItemData(i, 1); - nslot = hangar_list->GetItemData(i, 2); - } - - const HangarSlot* slot = hangar->GetSlot(nsquad, nslot); - Ship* recall = hangar->GetShip(slot); - - if (recall) { - RadioMessage* msg = new(__FILE__,__LINE__) RadioMessage(recall, ship, RadioMessage::RTB); - RadioTraffic::Transmit(msg); - } - } - } - } -} - -// +--------------------------------------------------------------------+ - -void -FltDlg::OnMissionType(AWEvent* event) -{ - mission_type = -1; - - for (int i = 0; i < 6; i++) { - if (mission_btn[i]) { - if (mission_btn[i] == event->window) { - mission_btn[i]->SetButtonState(1); - mission_type = i; - } - else { - mission_btn[i]->SetButtonState(0); - } - } - } - - if (objective_list && mission_type > -1) { - objective_list->ClearItems(); - - char txt[32]; - Sim* sim = Sim::GetSim(); - ListIter iter = sim->GetElements(); - - while (++iter) { - Element* elem = iter.value(); - - if (!elem->IsActive() || elem->IsFinished() || elem->IsSquadron()) - continue; - - CombatGroup* group = elem->GetCombatGroup(); - int iff = elem->GetIFF(); - Ship* s = elem->GetShip(1); - double r = 0; - bool con = false; - - if (iff != ship->GetIFF()) { - if (elem->IntelLevel() < Intel::LOCATED) - continue; - - if (group && group->IntelLevel() < Intel::LOCATED) - continue; - } - - if (s) { - Point s_loc = s->Location() + s->GetRegion()->Location(); - Point h_loc = ship->Location() + ship->GetRegion()->Location(); - - r = (s_loc - h_loc).length(); - - con = ship->FindContact(s) != 0; - - if (con) { - FormatNumber(txt, r); - } - else { - strcpy_s(txt, Game::GetText("FltDlg.Unknown").data()); - r = 2e9; - } - } - - switch (mission_type) { - case 1: // INTERCEPT - if (iff && iff != ship->GetIFF() && s && s->IsDropship()) { - int item = objective_list->AddItem(elem->Name()) - 1; - objective_list->SetItemText(item, 1, s->GetRegion()->Name()); - - objective_list->SetItemText(item, 2, txt); - objective_list->SetItemData(item, 2, (DWORD) r); - } - break; - - case 2: // ASSAULT - if (iff && iff != ship->GetIFF() && s && (s->IsStarship() || s->IsStatic())) { - int item = objective_list->AddItem(elem->Name()) - 1; - objective_list->SetItemText(item, 1, s->GetRegion()->Name()); - - objective_list->SetItemText(item, 2, txt); - objective_list->SetItemData(item, 2, (DWORD) r); - } - break; - - case 3: // STRIKE - if (iff && iff != ship->GetIFF() && s && s->IsGroundUnit()) { - int item = objective_list->AddItem(elem->Name()) - 1; - objective_list->SetItemText(item, 1, s->GetRegion()->Name()); - - objective_list->SetItemText(item, 2, txt); - objective_list->SetItemData(item, 2, (DWORD) r); - } - break; - - case 4: // ESCORT - if ((iff == 0 || iff == ship->GetIFF()) && (!s || !s->IsStatic())) { - int item = objective_list->AddItem(elem->Name()) - 1; - - if (s) { - objective_list->SetItemText(item, 1, s->GetRegion()->Name()); - objective_list->SetItemText(item, 2, txt); - objective_list->SetItemData(item, 2, (DWORD) r); - } - - else { - objective_list->SetItemText(item, 1, "0"); - objective_list->SetItemData(item, 1, 0); - } - } - break; - - case 5: // SCOUT? - break; - - default: break; - } - } - } - - if (loadout_list && mission_type > -1) { - loadout_list->ClearItems(); - - if (design) { - ListIter sl = (List&) design->loadouts; - while (++sl) { - int item = loadout_list->AddItem(sl->name) - 1; - - char weight[32]; - sprintf_s(weight, "%d kg", (int) ((design->mass + sl->mass) * 1000)); - loadout_list->SetItemText(item, 1, weight); - loadout_list->SetItemData(item, 1, (DWORD) (sl->mass * 1000)); - } - } - } -} - -// +--------------------------------------------------------------------+ - -void -FltDlg::OnClose(AWEvent* event) -{ - if (manager) - manager->CloseTopmost(); -} - - - +/* Starshatter OpenSource Distribution + Copyright (c) 1997-2004, Destroyer Studios LLC. + All Rights Reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + * Neither the name "Destroyer Studios" nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + SUBSYSTEM: Stars.exe + FILE: FltDlg.cpp + AUTHOR: John DiCamillo + + + OVERVIEW + ======== +*/ + +#include "MemDebug.h" +#include "FltDlg.h" +#include "GameScreen.h" +#include "Sim.h" +#include "Ship.h" +#include "ShipDesign.h" +#include "Hangar.h" +#include "FlightDeck.h" +#include "Element.h" +#include "CombatGroup.h" +#include "Mission.h" +#include "RadioMessage.h" +#include "RadioTraffic.h" +#include "Instruction.h" +#include "FlightPlanner.h" +#include "NetUtil.h" + +#include "Game.h" +#include "Button.h" +#include "ListBox.h" +#include "ComboBox.h" +#include "FormatUtil.h" + +// +--------------------------------------------------------------------+ +// DECLARE MAPPING FUNCTIONS: +DEF_MAP_CLIENT(FltDlg, OnFilter); +DEF_MAP_CLIENT(FltDlg, OnPackage); +DEF_MAP_CLIENT(FltDlg, OnAlert); +DEF_MAP_CLIENT(FltDlg, OnLaunch); +DEF_MAP_CLIENT(FltDlg, OnStandDown); +DEF_MAP_CLIENT(FltDlg, OnRecall); +DEF_MAP_CLIENT(FltDlg, OnClose); +DEF_MAP_CLIENT(FltDlg, OnMissionType); + +// +--------------------------------------------------------------------+ + +static const ShipDesign* design = 0; + +// +--------------------------------------------------------------------+ + +FltDlg::FltDlg(Screen* s, FormDef& def, GameScreen* mgr) +: FormWindow(s, 0, 0, s->Width(), s->Height()), manager(mgr), +ship(0), filter_list(0), hangar_list(0), +package_btn(0), alert_btn(0), launch_btn(0), stand_btn(0), recall_btn(0), +mission_type(-1), flight_planner(0), patrol_pattern(0) +{ + Init(def); +} + +FltDlg::~FltDlg() +{ + delete flight_planner; +} + +// +--------------------------------------------------------------------+ + +void +FltDlg::RegisterControls() +{ + filter_list = (ComboBox*) FindControl(101); + hangar_list = (ListBox*) FindControl(102); + package_btn = (Button*) FindControl(110); + alert_btn = (Button*) FindControl(111); + launch_btn = (Button*) FindControl(112); + stand_btn = (Button*) FindControl(113); + recall_btn = (Button*) FindControl(114); + close_btn = (Button*) FindControl(1); + + if (filter_list) + REGISTER_CLIENT(EID_SELECT, filter_list, FltDlg, OnFilter); + + if (package_btn) + REGISTER_CLIENT(EID_CLICK, package_btn, FltDlg, OnPackage); + + if (alert_btn) + REGISTER_CLIENT(EID_CLICK, alert_btn, FltDlg, OnAlert); + + if (launch_btn) + REGISTER_CLIENT(EID_CLICK, launch_btn, FltDlg, OnLaunch); + + if (stand_btn) + REGISTER_CLIENT(EID_CLICK, stand_btn, FltDlg, OnStandDown); + + if (recall_btn) + REGISTER_CLIENT(EID_CLICK, recall_btn, FltDlg, OnRecall); + + if (close_btn) + REGISTER_CLIENT(EID_CLICK, close_btn, FltDlg, OnClose); + + for (int i = 0; i < 6; i++) { + mission_btn[i] = (Button*) FindControl(210 + i); + if (mission_btn[i]) + REGISTER_CLIENT(EID_CLICK, mission_btn[i], FltDlg, OnMissionType); + } + + objective_list = (ListBox*) FindControl(221); + loadout_list = (ListBox*) FindControl(222); +} + +// +--------------------------------------------------------------------+ + +void +FltDlg::SetShip(Ship* s) +{ + if (ship != s) { + ship = s; + + delete flight_planner; + flight_planner = 0; + + if (filter_list) { + filter_list->ClearItems(); + + if (ship) { + int nsquadrons = 0; + int nslots = 0; + Hangar* hangar = ship->GetHangar(); + + if (hangar) { + nsquadrons = hangar->NumSquadrons(); + + for (int i = 0; i < nsquadrons; i++) { + char filter[64]; + sprintf_s(filter, "%s %s", + hangar->SquadronDesign(i)->abrv, + hangar->SquadronName(i).data()); + + filter_list->AddItem(filter); + } + + filter_list->AddItem(Game::GetText("FltDlg.PENDING")); + filter_list->AddItem(Game::GetText("FltDlg.ACTIVE")); + } + + flight_planner = new(__FILE__,__LINE__) FlightPlanner(ship); + } + + OnFilter(0); + } + } +} + +// +--------------------------------------------------------------------+ + +void +FltDlg::ExecFrame() +{ + if (!ship || !ship->GetHangar()) { + manager->HideFltDlg(); + } + else { + UpdateSelection(); + UpdateObjective(); + } +} + +// +--------------------------------------------------------------------+ + +void +FltDlg::UpdateSelection() +{ + if (!filter_list || !hangar_list || !ship) return; + + design = 0; + + bool package = false; + bool alert = false; + bool launch = false; + bool stand = false; + bool recall = false; + + Hangar* hangar = ship->GetHangar(); + int seln = filter_list->GetSelectedIndex(); + char txt[32]; + int item; + + // selected squadron: + if (seln < hangar->NumSquadrons()) { + int nslots = hangar->SquadronSize(seln); + + for (item = 0; item < hangar_list->NumItems(); item++) { + int i = hangar_list->GetItemData(item); + const HangarSlot* s = hangar->GetSlot(seln, i); + + if (hangar->GetState(s) == Hangar::UNAVAIL) + hangar_list->SetItemColor(item, Color::DarkGray); + else if (hangar->GetState(s) == Hangar::MAINT) + hangar_list->SetItemColor(item, Color::Gray); + else + hangar_list->SetItemColor(item, Color::White); + + if (hangar->GetState(s) > Hangar::STORAGE) { + if (hangar->GetShip(s)) + hangar_list->SetItemText(item, 1, hangar->GetShip(s)->Name()); + else if (hangar->GetPackageElement(s)) + hangar_list->SetItemText(item, 1, hangar->GetPackageElement(s)->Name()); + else + hangar_list->SetItemText(item, 1, hangar->SquadronName(seln)); + + if (hangar->GetPackageElement(s)) + hangar_list->SetItemText(item, 3, Mission::RoleName(hangar->GetPackageElement(s)->Type())); + else + hangar_list->SetItemText(item, 3, "--"); + + } + else { + hangar_list->SetItemText(item, 1, "--"); + hangar_list->SetItemText(item, 3, "--"); + } + + hangar_list->SetItemText(item, 2, hangar->StatusName(s)); + + if (hangar->GetState(s) >= Hangar::ACTIVE) { + FormatTime(txt, hangar->GetShip(s)->MissionClock() / 1000); + hangar_list->SetItemText(item, 4, txt); + } + + else if (hangar->GetState(s) == Hangar::MAINT || + hangar->GetState(s) > Hangar::STORAGE) { + FormatTime(txt, hangar->TimeRemaining(s)); + hangar_list->SetItemText(item, 4, txt); + } + + else { + hangar_list->SetItemText(item, 4, ""); + } + + if (hangar_list->IsSelected(item)) { + if (!design) design = hangar->GetDesign(s); + + switch (hangar->GetState(s)) { + case Hangar::STORAGE: alert = true; break; + case Hangar::ALERT: launch = true; + stand = true; break; + case Hangar::QUEUED: stand = true; break; + case Hangar::ACTIVE: recall = true; break; + } + } + } + } + + // selected pending filter: + else if (seln == hangar->NumSquadrons()) { + for (item = 0; item < hangar_list->NumItems(); item++) { + int f = hangar_list->GetItemData(item, 1); + int i = hangar_list->GetItemData(item, 2); + + int squadron = -1; + int slot = -1; + const HangarSlot* s = 0; + + FlightDeck* deck = ship->GetFlightDeck(f); + + if (deck->IsLaunchDeck()) { + int state = deck->State(i); + int seq = deck->Sequence(i); + double time = deck->TimeRemaining(i); + Ship* deckship = deck->GetShip(i); + + if (deckship) { + hangar_list->SetItemText(item, 1, deckship->Name()); + + for (int a = 0; !s && a < hangar->NumSquadrons(); a++) { + for (int b = 0; !s && b < hangar->SquadronSize(a); b++) { + const HangarSlot* test = hangar->GetSlot(a,b); + if (hangar->GetShip(test) == deckship) { + s = test; + squadron = a; + slot = b; + } + } + } + + if (s) { + hangar_list->SetItemText(item, 2, hangar->StatusName(s)); + if (hangar->GetPackageElement(s)) + hangar_list->SetItemText(item, 3, Mission::RoleName(hangar->GetPackageElement(s)->Type())); + } + } + else { + hangar_list->SetItemText(item, 1, "--"); + hangar_list->SetItemText(item, 2, Game::GetText("FltDlg.Open")); + } + + FormatTime(txt, time); + hangar_list->SetItemText(item, 4, txt); + hangar_list->SetItemData(item, 3, squadron); + hangar_list->SetItemData(item, 4, slot); + + if (hangar_list->IsSelected(item) && s) { + if (!design) design = hangar->GetDesign(s); + + switch (hangar->GetState(s)) { + case Hangar::ALERT: launch = true; + stand = true; break; + case Hangar::QUEUED: stand = true; break; + } + } + } + } + } + + // selected active filter: + else if (seln == hangar->NumSquadrons()+1) { + int last_index = -1; + + for (item = 0; item < hangar_list->NumItems(); item++) { + int squadron = hangar_list->GetItemData(item, 1); + int slot = hangar_list->GetItemData(item, 2); + + int nslots = hangar->SquadronSize(squadron); + + if (slot >= 0 && slot < nslots) { + const HangarSlot* s = hangar->GetSlot(squadron, slot); + + if (hangar->GetState(s) > Hangar::STORAGE) { + if (hangar->GetShip(s)) + hangar_list->SetItemText(item, 1, hangar->GetShip(s)->Name()); + else if (hangar->GetPackageElement(s)) + hangar_list->SetItemText(item, 1, hangar->GetPackageElement(s)->Name()); + else + hangar_list->SetItemText(item, 1, hangar->SquadronName(squadron)); + + if (hangar->GetPackageElement(s)) + hangar_list->SetItemText(item, 3, Mission::RoleName(hangar->GetPackageElement(s)->Type())); + else + hangar_list->SetItemText(item, 3, "--"); + + hangar_list->SetItemText(item, 2, hangar->StatusName(s)); + + FormatTime(txt, hangar->GetShip(s)->MissionClock() / 1000); + hangar_list->SetItemText(item, 4, txt); + + if (last_index < (int) hangar_list->GetItemData(item)) + last_index = (int) hangar_list->GetItemData(item); + } + else { + hangar_list->RemoveItem(item); + item--; + } + } + else { + hangar_list->RemoveItem(item); + item--; + } + } + + for (int i = 0; i < hangar->NumSquadrons(); i++) { + int nslots = hangar->SquadronSize(i); + + for (int j = 0; j < nslots; j++) { + const HangarSlot* s = hangar->GetSlot(i, j); + + if (hangar->GetState(s) >= Hangar::ACTIVE) { + bool found = false; + + for (int n = 0; !found && n < hangar_list->NumItems(); n++) { + if (hangar_list->GetItemData(n, 1) == (DWORD) i && + hangar_list->GetItemData(n, 2) == (DWORD) j) + found = true; + } + + if (!found) { + last_index++; + + char txt[32]; + sprintf_s(txt, "%2d ", last_index+1); + hangar_list->AddItemWithData(txt, last_index); // use data for sort + + if (hangar->GetShip(s)) + hangar_list->SetItemText(item, 1, hangar->GetShip(s)->Name()); + + hangar_list->SetItemText(item, 2, hangar->StatusName(s)); + + if (hangar->GetPackageElement(s)) + hangar_list->SetItemText(item, 3, Mission::RoleName(hangar->GetPackageElement(s)->Type())); + + FormatTime(txt, hangar->GetShip(s)->MissionClock() / 1000); + hangar_list->SetItemText(item, 4, txt); + + hangar_list->SetItemData(item, 1, i); + hangar_list->SetItemData(item, 2, j); + + item++; + } + } + } + } + + if (hangar_list->GetSelCount() > 0) + recall = true; + } + + if (package_btn) { + bool pkg_ok = alert && mission_type > -1; + + if (pkg_ok && mission_type > 0) { + pkg_ok = objective_list && + objective_list->GetSelCount() > 0; + + if (pkg_ok) { + int obj_index = objective_list->GetSelection(); + DWORD obj_data = objective_list->GetItemData(obj_index, 2); + + if (obj_data > 1e9) + pkg_ok = false; + } + } + + package_btn->SetEnabled(pkg_ok); + } + + if (alert_btn) { + alert_btn->SetEnabled(alert); + + for (int i = 0; i < 6; i++) + if (mission_btn[i]) + mission_btn[i]->SetEnabled(alert); + } + + if (launch_btn) + launch_btn->SetEnabled(launch); + + if (stand_btn) + stand_btn->SetEnabled(stand); + + if (recall_btn) + recall_btn->SetEnabled(recall); +} + +// +--------------------------------------------------------------------+ + +void +FltDlg::UpdateObjective() +{ + if (!objective_list || mission_type < 0 || !ship) return; + + Sim* sim = Sim::GetSim(); + char txt[32]; + + for (int item = 0; item < objective_list->NumItems(); item++) { + const char* obj_name = objective_list->GetItemText(item); + + Element* elem = sim->FindElement(obj_name); + + // if element has expired, remove it from the objective list + if (!elem || !elem->IsActive() || elem->IsFinished()) { + objective_list->RemoveItem(item); + item--; + } + + // otherwise, the element is still active, so update range/region + else { + Ship* s = elem->GetShip(1); + double r = 0; + bool con = false; + + if (s) { + Point s_loc = s->Location() + s->GetRegion()->Location(); + Point h_loc = ship->Location() + ship->GetRegion()->Location(); + + r = (s_loc - h_loc).length(); + + con = ship->FindContact(s) != 0; + + if (con) { + FormatNumber(txt, r); + } + else { + strcpy_s(txt, Game::GetText("FltDlg.Unknown").data()); + r = 2e9; + } + } + + objective_list->SetItemText(item, 1, s->GetRegion()->Name()); + + objective_list->SetItemText(item, 2, txt); + objective_list->SetItemData(item, 2, (DWORD) r); + } + } +} + +// +--------------------------------------------------------------------+ + +void +FltDlg::Show() +{ + if (shown) return; + + FormWindow::Show(); + UpdateSelection(); + UpdateObjective(); +} + +// +--------------------------------------------------------------------+ + +void +FltDlg::Hide() +{ + FormWindow::Hide(); +} + +// +--------------------------------------------------------------------+ + +void +FltDlg::OnFilter(AWEvent* event) +{ + if (!filter_list || !hangar_list) return; + + int seln = filter_list->GetSelectedIndex(); + + hangar_list->ClearItems(); + + if (!ship) return; + + Hangar* hangar = ship->GetHangar(); + + // selected squadron: + if (seln < hangar->NumSquadrons()) { + int nslots = hangar->SquadronSize(seln); + + for (int i = 0; i < nslots; i++) { + char txt[32]; + sprintf_s(txt, " %2d ", i+1); + + const HangarSlot* s = hangar->GetSlot(seln, i); + hangar_list->AddItemWithData(txt, i); + + hangar_list->SetItemText(i, 1, "--"); + hangar_list->SetItemText(i, 2, hangar->StatusName(s)); + + FormatTime(txt, hangar->TimeRemaining(s)); + hangar_list->SetItemText(i, 4, txt); + } + } + + // selected pending filter: + else if (seln == hangar->NumSquadrons()) { + int item = 0; + + for (int f = 0; f < ship->NumFlightDecks(); f++) { + FlightDeck* deck = ship->GetFlightDeck(f); + + if (deck->IsLaunchDeck()) { + for (int i = 0; i < deck->NumSlots(); i++) { + int state = deck->State(i); + int seq = deck->Sequence(i); + double time = deck->TimeRemaining(i); + Ship* deckship = deck->GetShip(i); + + int squadron = -1; + int slot = -1; + + char txt[32]; + sprintf_s(txt, "%d-%d ", f+1, i+1); + + hangar_list->AddItemWithData(txt, item); // use data for sort + + if (deckship) { + hangar_list->SetItemText(item, 1, deckship->Name()); + + const HangarSlot* s = 0; + + for (int a = 0; !s && a < hangar->NumSquadrons(); a++) { + for (int b = 0; !s && b < hangar->SquadronSize(a); b++) { + const HangarSlot* test = hangar->GetSlot(a, b); + if (hangar->GetShip(test) == deckship) { + s = test; + squadron = a; + slot = b; + } + } + } + + if (s) { + hangar_list->SetItemText(item, 2, hangar->StatusName(s)); + if (hangar->GetPackageElement(s)) + hangar_list->SetItemText(item, 3, Mission::RoleName(hangar->GetPackageElement(s)->Type())); + } + } + else { + hangar_list->SetItemText(item, 1, "--"); + hangar_list->SetItemText(item, 2, Game::GetText("FltDlg.Open")); + } + + + FormatTime(txt, time); + hangar_list->SetItemText(item, 4, txt); + + hangar_list->SetItemData(item, 1, f); + hangar_list->SetItemData(item, 2, i); + hangar_list->SetItemData(item, 3, squadron); + hangar_list->SetItemData(item, 4, slot); + + item++; + } + } + } + } + + // selected active filter: + else if (seln == hangar->NumSquadrons()+1) { + int item = 0; + + for (int i = 0; i < hangar->NumSquadrons(); i++) { + int nslots = hangar->SquadronSize(i); + + for (int j = 0; j < nslots; j++) { + const HangarSlot* s = hangar->GetSlot(i,j); + + if (hangar->GetState(s) >= Hangar::ACTIVE) { + char txt[32]; + sprintf_s(txt, " %2d ", item+1); + + hangar_list->AddItemWithData(txt, item); // use data for sort + + if (hangar->GetShip(s)) + hangar_list->SetItemText(item, 1, hangar->GetShip(s)->Name()); + + hangar_list->SetItemText(item, 2, hangar->StatusName(s)); + + if (hangar->GetPackageElement(s)) + hangar_list->SetItemText(item, 3, Mission::RoleName(hangar->GetPackageElement(s)->Type())); + + FormatTime(txt, hangar->TimeRemaining(s)); + hangar_list->SetItemText(item, 4, txt); + + hangar_list->SetItemData(item, 1, i); + hangar_list->SetItemData(item, 2, j); + + item++; + } + } + } + } +} + +// +--------------------------------------------------------------------+ + +void +FltDlg::OnPackage(AWEvent* event) +{ + if (!filter_list || !hangar_list || !ship) return; + + int code = Mission::PATROL; + + switch (mission_type) { + case 0: code = Mission::PATROL; break; + case 1: code = Mission::INTERCEPT; break; + case 2: code = Mission::ASSAULT; break; + case 3: code = Mission::STRIKE; break; + case 4: code = Mission::ESCORT; break; + case 5: code = Mission::INTEL; break; + } + + int squad = filter_list->GetSelectedIndex(); + Hangar* hangar = ship->GetHangar(); + Sim* sim = Sim::GetSim(); + const char* call = sim->FindAvailCallsign(ship->GetIFF()); + Element* elem = sim->CreateElement(call, ship->GetIFF(), code); + Element* tgt = 0; + FlightDeck* deck = 0; + int queue = 1000; + int* load = 0; + + elem->SetSquadron(hangar->SquadronName(squad)); + elem->SetCarrier(ship); + + if (objective_list) { + int index = objective_list->GetListIndex(); + Text target = objective_list->GetItemText(index); + + Instruction* objective = new(__FILE__,__LINE__) Instruction(code, target.data()); + elem->AddObjective(objective); + + tgt = sim->FindElement(target.data()); + } + + if (loadout_list && design) { + int index = loadout_list->GetListIndex(); + Text loadname = loadout_list->GetItemText(index); + + ListIter sl = (List&) design->loadouts; + while (++sl && !load) { + if (sl->name == loadname) { + load = sl->load; + elem->SetLoadout(load); + } + } + } + + for (int i = 0; i < ship->NumFlightDecks(); i++) { + FlightDeck* d = ship->GetFlightDeck(i); + + if (d && d->IsLaunchDeck()) { + int dq = hangar->PreflightQueue(d); + + if (dq < queue) { + queue = dq; + deck = d; + } + } + } + + int npackage = 0; + int slots[4]; + + for (int i = 0; i < 4; i++) + slots[i] = -1; + + for (int i = 0; i < hangar_list->NumItems(); i++) { + if (hangar_list->IsSelected(i)) { + int nslot = hangar_list->GetItemData(i); + hangar->GotoAlert(squad, nslot, deck, elem, load, true); + slots[npackage] = nslot; + hangar_list->SetSelected(i, false); + npackage++; + + if (npackage >= 4) + break; + } + } + + NetUtil::SendElemCreate(elem, squad, slots, false); + + if (flight_planner) { + switch (mission_type) { + case 0: + default: + flight_planner->CreatePatrolRoute(elem, patrol_pattern++); + break; + + case 1: + case 2: + case 3: + if (tgt) + flight_planner->CreateStrikeRoute(elem, tgt); + else + flight_planner->CreatePatrolRoute(elem, patrol_pattern++); + break; + + case 4: + if (tgt) + flight_planner->CreateEscortRoute(elem, tgt); + else + flight_planner->CreatePatrolRoute(elem, patrol_pattern++); + break; + } + + if (patrol_pattern < 0 || patrol_pattern > 3) + patrol_pattern = 0; + } +} + +// +--------------------------------------------------------------------+ + +void +FltDlg::OnAlert(AWEvent* event) +{ + if (!filter_list || !hangar_list || !ship) return; + + int squad = filter_list->GetSelectedIndex(); + Hangar* hangar = ship->GetHangar(); + Sim* sim = Sim::GetSim(); + const char* call = sim->FindAvailCallsign(ship->GetIFF()); + Element* elem = sim->CreateElement(call, ship->GetIFF()); + FlightDeck* deck = 0; + int queue = 1000; + const int* load = 0; + + elem->SetSquadron(hangar->SquadronName(squad)); + elem->SetCarrier(ship); + + for (int i = 0; i < ship->NumFlightDecks(); i++) { + FlightDeck* d = ship->GetFlightDeck(i); + + if (d && d->IsLaunchDeck()) { + int dq = hangar->PreflightQueue(d); + + if (dq < queue) { + queue = dq; + deck = d; + } + } + } + + int nalert = 0; + int slots[4]; + + for (int i = 0; i < 4; i++) + slots[i] = -1; + + for (int i = 0; i < hangar_list->NumItems(); i++) { + if (hangar_list->IsSelected(i)) { + int nslot = hangar_list->GetItemData(i); + slots[nalert] = nslot; + + if (!load) { + const HangarSlot* hangar_slot = hangar->GetSlot(squad, nslot); + if (hangar_slot) { + load = hangar->GetLoadout(hangar_slot); + elem->SetLoadout((int*) load); + } + } + + hangar->GotoAlert(squad, nslot, deck, elem); + hangar_list->SetSelected(i, false); + nalert++; + + if (nalert >= 4) + break; + } + } + + NetUtil::SendElemCreate(elem, squad, slots, true); +} + +// +--------------------------------------------------------------------+ + +void +FltDlg::OnLaunch(AWEvent* event) +{ + if (!filter_list || !hangar_list || !ship) return; + + int squad = filter_list->GetSelectedIndex(); + + Hangar* hangar = ship->GetHangar(); + + // selected squadron: + if (squad < hangar->NumSquadrons()) { + for (int i = 0; i < hangar_list->NumItems(); i++) { + if (hangar_list->IsSelected(i)) { + int nslot = hangar_list->GetItemData(i); + hangar->Launch(squad, nslot); + NetUtil::SendShipLaunch(ship, squad, nslot); + } + } + } + + // selected pending filter: + else if (squad == hangar->NumSquadrons()) { + for (int item = 0; item < hangar_list->NumItems(); item++) { + if (hangar_list->IsSelected(item)) { + int squadron = hangar_list->GetItemData(item, 3); + int slot = hangar_list->GetItemData(item, 4); + + if (squadron >= 0 && slot >= 0) { + hangar->Launch(squadron, slot); + NetUtil::SendShipLaunch(ship, squadron, slot); + } + } + } + } +} + +// +--------------------------------------------------------------------+ + +void +FltDlg::OnStandDown(AWEvent* event) +{ + if (!filter_list || !hangar_list || !ship) return; + + int seln = filter_list->GetSelectedIndex(); + + Hangar* hangar = ship->GetHangar(); + + // selected squadron: + if (seln < hangar->NumSquadrons()) { + for (int i = 0; i < hangar_list->NumItems(); i++) { + if (hangar_list->IsSelected(i)) { + int nslot = hangar_list->GetItemData(i); + hangar->StandDown(seln, nslot); + } + } + } + + // selected pending filter: + else if (seln == hangar->NumSquadrons()) { + for (int item = 0; item < hangar_list->NumItems(); item++) { + if (hangar_list->IsSelected(item)) { + int squadron = hangar_list->GetItemData(item, 3); + int slot = hangar_list->GetItemData(item, 4); + + if (squadron >= 0 && slot >= 0) + hangar->StandDown(squadron, slot); + } + } + } +} + +// +--------------------------------------------------------------------+ + +void +FltDlg::OnRecall(AWEvent* event) +{ + if (!filter_list || !hangar_list || !ship) return; + + int seln = filter_list->GetSelectedIndex(); + + Hangar* hangar = ship->GetHangar(); + + // selected squadron: or selected active filter: + if (seln < hangar->NumSquadrons() || seln == hangar->NumSquadrons()+1) { + for (int i = 0; i < hangar_list->NumItems(); i++) { + if (hangar_list->IsSelected(i)) { + int nsquad = seln; + int nslot = hangar_list->GetItemData(i); + + if (seln > hangar->NumSquadrons()) { + nsquad = hangar_list->GetItemData(i, 1); + nslot = hangar_list->GetItemData(i, 2); + } + + const HangarSlot* slot = hangar->GetSlot(nsquad, nslot); + Ship* recall = hangar->GetShip(slot); + + if (recall) { + RadioMessage* msg = new(__FILE__,__LINE__) RadioMessage(recall, ship, RadioMessage::RTB); + RadioTraffic::Transmit(msg); + } + } + } + } +} + +// +--------------------------------------------------------------------+ + +void +FltDlg::OnMissionType(AWEvent* event) +{ + mission_type = -1; + + for (int i = 0; i < 6; i++) { + if (mission_btn[i]) { + if (mission_btn[i] == event->window) { + mission_btn[i]->SetButtonState(1); + mission_type = i; + } + else { + mission_btn[i]->SetButtonState(0); + } + } + } + + if (objective_list && mission_type > -1) { + objective_list->ClearItems(); + + char txt[32]; + Sim* sim = Sim::GetSim(); + ListIter iter = sim->GetElements(); + + while (++iter) { + Element* elem = iter.value(); + + if (!elem->IsActive() || elem->IsFinished() || elem->IsSquadron()) + continue; + + CombatGroup* group = elem->GetCombatGroup(); + int iff = elem->GetIFF(); + Ship* s = elem->GetShip(1); + double r = 0; + bool con = false; + + if (iff != ship->GetIFF()) { + if (elem->IntelLevel() < Intel::LOCATED) + continue; + + if (group && group->IntelLevel() < Intel::LOCATED) + continue; + } + + if (s) { + Point s_loc = s->Location() + s->GetRegion()->Location(); + Point h_loc = ship->Location() + ship->GetRegion()->Location(); + + r = (s_loc - h_loc).length(); + + con = ship->FindContact(s) != 0; + + if (con) { + FormatNumber(txt, r); + } + else { + strcpy_s(txt, Game::GetText("FltDlg.Unknown").data()); + r = 2e9; + } + } + + switch (mission_type) { + case 1: // INTERCEPT + if (iff && iff != ship->GetIFF() && s && s->IsDropship()) { + int item = objective_list->AddItem(elem->Name()) - 1; + objective_list->SetItemText(item, 1, s->GetRegion()->Name()); + + objective_list->SetItemText(item, 2, txt); + objective_list->SetItemData(item, 2, (DWORD) r); + } + break; + + case 2: // ASSAULT + if (iff && iff != ship->GetIFF() && s && (s->IsStarship() || s->IsStatic())) { + int item = objective_list->AddItem(elem->Name()) - 1; + objective_list->SetItemText(item, 1, s->GetRegion()->Name()); + + objective_list->SetItemText(item, 2, txt); + objective_list->SetItemData(item, 2, (DWORD) r); + } + break; + + case 3: // STRIKE + if (iff && iff != ship->GetIFF() && s && s->IsGroundUnit()) { + int item = objective_list->AddItem(elem->Name()) - 1; + objective_list->SetItemText(item, 1, s->GetRegion()->Name()); + + objective_list->SetItemText(item, 2, txt); + objective_list->SetItemData(item, 2, (DWORD) r); + } + break; + + case 4: // ESCORT + if ((iff == 0 || iff == ship->GetIFF()) && (!s || !s->IsStatic())) { + int item = objective_list->AddItem(elem->Name()) - 1; + + if (s) { + objective_list->SetItemText(item, 1, s->GetRegion()->Name()); + objective_list->SetItemText(item, 2, txt); + objective_list->SetItemData(item, 2, (DWORD) r); + } + + else { + objective_list->SetItemText(item, 1, "0"); + objective_list->SetItemData(item, 1, 0); + } + } + break; + + case 5: // SCOUT? + break; + + default: break; + } + } + } + + if (loadout_list && mission_type > -1) { + loadout_list->ClearItems(); + + if (design) { + ListIter sl = (List&) design->loadouts; + while (++sl) { + int item = loadout_list->AddItem(sl->name) - 1; + + char weight[32]; + sprintf_s(weight, "%d kg", (int) ((design->mass + sl->mass) * 1000)); + loadout_list->SetItemText(item, 1, weight); + loadout_list->SetItemData(item, 1, (DWORD) (sl->mass * 1000)); + } + } + } +} + +// +--------------------------------------------------------------------+ + +void +FltDlg::OnClose(AWEvent* event) +{ + if (manager) + manager->CloseTopmost(); +} + + + -- cgit v1.1