From 69209c38968c6f4066a772e0a51a2928749217de Mon Sep 17 00:00:00 2001 From: "FWoltermann@gmail.com" Date: Fri, 9 Dec 2011 19:00:23 +0000 Subject: Re-indenting the code to use standard tabs. Yes, I know this is pretty pointless, but who cares? --- Stars45/FlightDeck.h | 294 +++++++++++++++++++++++++-------------------------- 1 file changed, 147 insertions(+), 147 deletions(-) (limited to 'Stars45/FlightDeck.h') diff --git a/Stars45/FlightDeck.h b/Stars45/FlightDeck.h index cc8eefc..5b17202 100644 --- a/Stars45/FlightDeck.h +++ b/Stars45/FlightDeck.h @@ -1,17 +1,17 @@ /* Project STARSHATTER - John DiCamillo - Copyright © 1997-2002. All Rights Reserved. + John DiCamillo + Copyright © 1997-2002. All Rights Reserved. - SUBSYSTEM: Stars.exe - FILE: FlightDeck.h - AUTHOR: John DiCamillo + SUBSYSTEM: Stars.exe + FILE: FlightDeck.h + AUTHOR: John DiCamillo - OVERVIEW - ======== - Everything needed to launch and recover space craft + OVERVIEW + ======== + Everything needed to launch and recover space craft - See Also: Hangar + See Also: Hangar */ #ifndef FlightDeck_h @@ -38,43 +38,43 @@ class InboundSlot; class InboundSlot : public SimObserver { public: - static const char* TYPENAME() { return "InboundSlot"; } - - InboundSlot() : ship(0), deck(0), squadron(0), slot(0), cleared(0), final(0), approach(0) { } - InboundSlot(Ship* s, FlightDeck* d, int squad, int index); - - int operator < (const InboundSlot& that) const; - int operator <= (const InboundSlot& that) const; - int operator == (const InboundSlot& that) const; - - // SimObserver: - virtual bool Update(SimObject* obj); - virtual const char* GetObserverName() const; - - Ship* GetShip() { return ship; } - FlightDeck* GetDeck() { return deck; } - int Squadron() { return squadron; } - int Index() { return slot; } - int Cleared() { return cleared; } - int Final() { return final; } - int Approach() { return approach; } - Point Offset() { return offset; } - double Distance(); - - void SetApproach(int a) { approach = a; } - void SetOffset(const Point& p) { offset = p; } - void SetFinal(int f) { final = f; } - void Clear(bool clear=true); + static const char* TYPENAME() { return "InboundSlot"; } + + InboundSlot() : ship(0), deck(0), squadron(0), slot(0), cleared(0), final(0), approach(0) { } + InboundSlot(Ship* s, FlightDeck* d, int squad, int index); + + int operator < (const InboundSlot& that) const; + int operator <= (const InboundSlot& that) const; + int operator == (const InboundSlot& that) const; + + // SimObserver: + virtual bool Update(SimObject* obj); + virtual const char* GetObserverName() const; + + Ship* GetShip() { return ship; } + FlightDeck* GetDeck() { return deck; } + int Squadron() { return squadron; } + int Index() { return slot; } + int Cleared() { return cleared; } + int Final() { return final; } + int Approach() { return approach; } + Point Offset() { return offset; } + double Distance(); + + void SetApproach(int a) { approach = a; } + void SetOffset(const Point& p) { offset = p; } + void SetFinal(int f) { final = f; } + void Clear(bool clear=true); private: - Ship* ship; - FlightDeck* deck; - int squadron; - int slot; - int cleared; - int final; - int approach; - Point offset; + Ship* ship; + FlightDeck* deck; + int squadron; + int slot; + int cleared; + int final; + int approach; + Point offset; }; // +----------------------------------------------------------------------+ @@ -82,111 +82,111 @@ private: class FlightDeck : public System, public SimObserver { public: - static const char* TYPENAME() { return "FlightDeck"; } - - FlightDeck(); - FlightDeck(const FlightDeck& rhs); - virtual ~FlightDeck(); - - enum FLIGHT_DECK_MODE { FLIGHT_DECK_LAUNCH, FLIGHT_DECK_RECOVERY }; - enum FLIGHT_SLOT_STATE { CLEAR, READY, QUEUED, LOCKED, LAUNCH, DOCKING }; - enum CONSTANTS { NUM_APPROACH_PTS = 8 }; - - static void Initialize(); - static void Close(); - - virtual void ExecFrame(double seconds); - void SetCarrier(Ship* s) { ship = carrier = s; } - void SetIndex(int n) { index = n; } - - virtual int SpaceLeft(int type) const; - - virtual bool Spot(Ship* s, int& index); - virtual bool Clear(int index); - virtual bool Launch(int index); - virtual bool LaunchShip(Ship* s); - virtual bool Recover(Ship* s); - virtual bool Dock(Ship* s); - virtual int Inbound(InboundSlot*& s); - virtual void GrantClearance(); - - virtual void AddSlot(const Point& loc, DWORD filter=0xf); - - virtual bool IsLaunchDeck() const { return subtype == FLIGHT_DECK_LAUNCH; } - virtual void SetLaunchDeck() { subtype = FLIGHT_DECK_LAUNCH; } - virtual bool IsRecoveryDeck() const { return subtype == FLIGHT_DECK_RECOVERY; } - virtual void SetRecoveryDeck() { subtype = FLIGHT_DECK_RECOVERY; } - - Point BoundingBox() const { return box; } - Point ApproachPoint(int i) const { return approach_point[i]; } - Point RunwayPoint(int i) const { return runway_point[i]; } - Point StartPoint() const { return start_point; } - Point EndPoint() const { return end_point; } - Point CamLoc() const { return cam_loc; } - double Azimuth() const { return azimuth; } - - virtual void SetBoundingBox(Point dimensions) { box = dimensions; } - virtual void SetApproachPoint(int i, Point loc); - virtual void SetRunwayPoint(int i, Point loc); - virtual void SetStartPoint(Point loc); - virtual void SetEndPoint(Point loc); - virtual void SetCamLoc(Point loc); - virtual void SetCycleTime(double time); - virtual void SetAzimuth(double az) { azimuth = az; } - virtual void SetLight(double l); - - virtual void Orient(const Physical* rep); - - // SimObserver: - virtual bool Update(SimObject* obj); - virtual const char* GetObserverName() const; - - // accessors: - int NumSlots() const { return num_slots; } - double TimeRemaining(int index) const; - int State(int index) const; - int Sequence(int index) const; - const Ship* GetCarrier() const { return carrier; } - int GetIndex() const { return index; } - Ship* GetShip(int index) const; - int NumHoops() const { return num_hoops; } - Hoop* GetHoops() const { return hoops; } - Light* GetLight() { return light; } - - List& GetRecoveryQueue() { return recovery_queue; } - void PrintQueue(); - - bool OverThreshold(Ship* s) const; - bool ContainsPoint(const Point& p) const; + static const char* TYPENAME() { return "FlightDeck"; } + + FlightDeck(); + FlightDeck(const FlightDeck& rhs); + virtual ~FlightDeck(); + + enum FLIGHT_DECK_MODE { FLIGHT_DECK_LAUNCH, FLIGHT_DECK_RECOVERY }; + enum FLIGHT_SLOT_STATE { CLEAR, READY, QUEUED, LOCKED, LAUNCH, DOCKING }; + enum CONSTANTS { NUM_APPROACH_PTS = 8 }; + + static void Initialize(); + static void Close(); + + virtual void ExecFrame(double seconds); + void SetCarrier(Ship* s) { ship = carrier = s; } + void SetIndex(int n) { index = n; } + + virtual int SpaceLeft(int type) const; + + virtual bool Spot(Ship* s, int& index); + virtual bool Clear(int index); + virtual bool Launch(int index); + virtual bool LaunchShip(Ship* s); + virtual bool Recover(Ship* s); + virtual bool Dock(Ship* s); + virtual int Inbound(InboundSlot*& s); + virtual void GrantClearance(); + + virtual void AddSlot(const Point& loc, DWORD filter=0xf); + + virtual bool IsLaunchDeck() const { return subtype == FLIGHT_DECK_LAUNCH; } + virtual void SetLaunchDeck() { subtype = FLIGHT_DECK_LAUNCH; } + virtual bool IsRecoveryDeck() const { return subtype == FLIGHT_DECK_RECOVERY; } + virtual void SetRecoveryDeck() { subtype = FLIGHT_DECK_RECOVERY; } + + Point BoundingBox() const { return box; } + Point ApproachPoint(int i) const { return approach_point[i]; } + Point RunwayPoint(int i) const { return runway_point[i]; } + Point StartPoint() const { return start_point; } + Point EndPoint() const { return end_point; } + Point CamLoc() const { return cam_loc; } + double Azimuth() const { return azimuth; } + + virtual void SetBoundingBox(Point dimensions) { box = dimensions; } + virtual void SetApproachPoint(int i, Point loc); + virtual void SetRunwayPoint(int i, Point loc); + virtual void SetStartPoint(Point loc); + virtual void SetEndPoint(Point loc); + virtual void SetCamLoc(Point loc); + virtual void SetCycleTime(double time); + virtual void SetAzimuth(double az) { azimuth = az; } + virtual void SetLight(double l); + + virtual void Orient(const Physical* rep); + + // SimObserver: + virtual bool Update(SimObject* obj); + virtual const char* GetObserverName() const; + + // accessors: + int NumSlots() const { return num_slots; } + double TimeRemaining(int index) const; + int State(int index) const; + int Sequence(int index) const; + const Ship* GetCarrier() const { return carrier; } + int GetIndex() const { return index; } + Ship* GetShip(int index) const; + int NumHoops() const { return num_hoops; } + Hoop* GetHoops() const { return hoops; } + Light* GetLight() { return light; } + + List& GetRecoveryQueue() { return recovery_queue; } + void PrintQueue(); + + bool OverThreshold(Ship* s) const; + bool ContainsPoint(const Point& p) const; protected: - Ship* carrier; - int index; - int num_slots; - FlightDeckSlot* slots; - - Point box; - Point start_rel; - Point end_rel; - Point cam_rel; - Point approach_rel[NUM_APPROACH_PTS]; - Point runway_rel[2]; - - Point start_point; - Point end_point; - Point cam_loc; - Point approach_point[NUM_APPROACH_PTS]; - Point runway_point[2]; - - double azimuth; - double cycle_time; - - int num_approach_pts; - int num_catsounds; - int num_hoops; - Hoop* hoops; - Light* light; - List recovery_queue; + Ship* carrier; + int index; + int num_slots; + FlightDeckSlot* slots; + + Point box; + Point start_rel; + Point end_rel; + Point cam_rel; + Point approach_rel[NUM_APPROACH_PTS]; + Point runway_rel[2]; + + Point start_point; + Point end_point; + Point cam_loc; + Point approach_point[NUM_APPROACH_PTS]; + Point runway_point[2]; + + double azimuth; + double cycle_time; + + int num_approach_pts; + int num_catsounds; + int num_hoops; + Hoop* hoops; + Light* light; + List recovery_queue; }; // +----------------------------------------------------------------------+ -- cgit v1.1