From d17521c8b9085a91d08fecfd0b51bbbf7b1dccac Mon Sep 17 00:00:00 2001 From: "milo24x7@gmail.com" Date: Sun, 7 Jul 2013 22:08:49 +0000 Subject: Updated open source license declaration and fixed some formatting issues. --- Stars45/FighterTacticalAI.h | 136 ++++++++++++++++++++++++++------------------ 1 file changed, 80 insertions(+), 56 deletions(-) (limited to 'Stars45/FighterTacticalAI.h') diff --git a/Stars45/FighterTacticalAI.h b/Stars45/FighterTacticalAI.h index edbc1ae..ff6169f 100644 --- a/Stars45/FighterTacticalAI.h +++ b/Stars45/FighterTacticalAI.h @@ -1,56 +1,80 @@ -/* Project Starshatter 4.5 - Destroyer Studios LLC - Copyright © 1997-2004. All Rights Reserved. - - SUBSYSTEM: Stars.exe - FILE: FighterTacticalAI.h - AUTHOR: John DiCamillo - - - OVERVIEW - ======== - Fighter-specific mid-level (tactical) AI -*/ - -#ifndef FighterTacticalAI_h -#define FighterTacticalAI_h - -#include "Types.h" -#include "TacticalAI.h" -#include "List.h" - -// +--------------------------------------------------------------------+ - -class WeaponGroup; - -// +--------------------------------------------------------------------+ - -class FighterTacticalAI : public TacticalAI -{ -public: - FighterTacticalAI(ShipAI* ai); - virtual ~FighterTacticalAI(); - -protected: - virtual bool CheckFlightPlan(); - virtual bool IsStrikeComplete(Instruction* instr=0); - - virtual void SelectTarget(); - virtual void SelectTargetDirected(Ship* tgt=0); - virtual void SelectTargetOpportunity(); - virtual void FindFormationSlot(int formation); - virtual void FindThreat(); - - virtual void SelectSecondaryForTarget(Ship* tgt); - virtual int ListSecondariesForTarget(Ship* tgt, List& weps); - - bool winchester[4]; - DWORD THREAT_REACTION_TIME; - DWORD secondary_selection_time; - int ai_level; -}; - -// +--------------------------------------------------------------------+ - -#endif FighterTacticalAI_h - +/* Starshatter OpenSource Distribution + Copyright (c) 1997-2004, Destroyer Studios LLC. + All Rights Reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + * Neither the name "Destroyer Studios" nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + SUBSYSTEM: Stars.exe + FILE: FighterTacticalAI.h + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Fighter-specific mid-level (tactical) AI +*/ + +#ifndef FighterTacticalAI_h +#define FighterTacticalAI_h + +#include "Types.h" +#include "TacticalAI.h" +#include "List.h" + +// +--------------------------------------------------------------------+ + +class WeaponGroup; + +// +--------------------------------------------------------------------+ + +class FighterTacticalAI : public TacticalAI +{ +public: + FighterTacticalAI(ShipAI* ai); + virtual ~FighterTacticalAI(); + +protected: + virtual bool CheckFlightPlan(); + virtual bool IsStrikeComplete(Instruction* instr=0); + + virtual void SelectTarget(); + virtual void SelectTargetDirected(Ship* tgt=0); + virtual void SelectTargetOpportunity(); + virtual void FindFormationSlot(int formation); + virtual void FindThreat(); + + virtual void SelectSecondaryForTarget(Ship* tgt); + virtual int ListSecondariesForTarget(Ship* tgt, List& weps); + + bool winchester[4]; + DWORD THREAT_REACTION_TIME; + DWORD secondary_selection_time; + int ai_level; +}; + +// +--------------------------------------------------------------------+ + +#endif FighterTacticalAI_h + -- cgit v1.1