From 69209c38968c6f4066a772e0a51a2928749217de Mon Sep 17 00:00:00 2001 From: "FWoltermann@gmail.com" Date: Fri, 9 Dec 2011 19:00:23 +0000 Subject: Re-indenting the code to use standard tabs. Yes, I know this is pretty pointless, but who cares? --- Stars45/Farcaster.cpp | 348 +++++++++++++++++++++++++------------------------- 1 file changed, 174 insertions(+), 174 deletions(-) (limited to 'Stars45/Farcaster.cpp') diff --git a/Stars45/Farcaster.cpp b/Stars45/Farcaster.cpp index b0777ff..6c0dac8 100644 --- a/Stars45/Farcaster.cpp +++ b/Stars45/Farcaster.cpp @@ -1,14 +1,14 @@ /* Project Starshatter 4.5 - Destroyer Studios LLC - Copyright © 1997-2004. All Rights Reserved. + Destroyer Studios LLC + Copyright © 1997-2004. All Rights Reserved. - SUBSYSTEM: Stars.exe - FILE: Farcaster.cpp - AUTHOR: John DiCamillo + SUBSYSTEM: Stars.exe + FILE: Farcaster.cpp + AUTHOR: John DiCamillo - OVERVIEW - ======== + OVERVIEW + ======== */ #include "MemDebug.h" @@ -30,27 +30,27 @@ // +======================================================================+ Farcaster::Farcaster(double cap, double rate) - : System(FARCASTER, 0, "Farcaster", 1, (float) cap, (float) cap, (float) rate), - ship(0), dest(0), jumpship(0), cycle_time(10), - active_state(QuantumDrive::ACTIVE_READY), warp_fov(1), no_dest(false) +: System(FARCASTER, 0, "Farcaster", 1, (float) cap, (float) cap, (float) rate), +ship(0), dest(0), jumpship(0), cycle_time(10), +active_state(QuantumDrive::ACTIVE_READY), warp_fov(1), no_dest(false) { - name = Game::GetText("sys.farcaster"); - abrv = Game::GetText("sys.farcaster.abrv"); + name = Game::GetText("sys.farcaster"); + abrv = Game::GetText("sys.farcaster.abrv"); } // +----------------------------------------------------------------------+ Farcaster::Farcaster(const Farcaster& s) - : System(s), - ship(0), dest(0), start_rel(s.start_rel), - end_rel(s.end_rel), jumpship(0), cycle_time(s.cycle_time), - active_state(QuantumDrive::ACTIVE_READY), warp_fov(1), no_dest(false) +: System(s), +ship(0), dest(0), start_rel(s.start_rel), +end_rel(s.end_rel), jumpship(0), cycle_time(s.cycle_time), +active_state(QuantumDrive::ACTIVE_READY), warp_fov(1), no_dest(false) { - Mount(s); - SetAbbreviation(s.Abbreviation()); + Mount(s); + SetAbbreviation(s.Abbreviation()); - for (int i = 0; i < NUM_APPROACH_PTS; i++) - approach_rel[i] = s.approach_rel[i]; + for (int i = 0; i < NUM_APPROACH_PTS; i++) + approach_rel[i] = s.approach_rel[i]; } // +--------------------------------------------------------------------+ @@ -64,148 +64,148 @@ Farcaster::~Farcaster() void Farcaster::ExecFrame(double seconds) { - System::ExecFrame(seconds); - - if (ship && !no_dest) { - if (!dest) { - Element* elem = ship->GetElement(); - - if (elem->NumObjectives()) { - Sim* sim = Sim::GetSim(); - Instruction* obj = elem->GetObjective(0); - - if (obj) - dest = sim->FindShip(obj->TargetName()); - } - - if (!dest) - no_dest = true; - } - else { - if (dest->IsDying() || dest->IsDead()) { - dest = 0; - no_dest = true; - } - } - } - - // if no destination, show red nav lights: - if (no_dest) - energy = 0.0f; - - if (active_state == QuantumDrive::ACTIVE_READY && energy >= capacity && - ship && ship->GetRegion() && dest && dest->GetRegion()) { - SimRegion* rgn = ship->GetRegion(); - SimRegion* dst = dest->GetRegion(); - ListIter s_iter = rgn->Ships(); - - jumpship = 0; - - while (++s_iter) { - Ship* s = s_iter.value(); - - if (s == ship || s->IsStatic() || s->WarpFactor() > 1) - continue; - - Point delta = s->Location() - ship->Location(); - - // activate: - if (delta.length() < 1000) { - active_state = QuantumDrive::ACTIVE_PREWARP; - jumpship = s; - Observe(jumpship); - break; - } - } - } - - if (active_state == QuantumDrive::ACTIVE_READY) - return; - - if (ship) { - bool warping = false; - - if (active_state == QuantumDrive::ACTIVE_PREWARP) { - if (warp_fov < 5000) { - warp_fov *= 1.5; - } - else { - Jump(); - } - - warping = true; - } - - else if (active_state == QuantumDrive::ACTIVE_POSTWARP) { - if (warp_fov > 1) { - warp_fov *= 0.75; - } - else { - warp_fov = 1; - active_state = QuantumDrive::ACTIVE_READY; - } - - warping = true; - } - - if (jumpship) { - if (warping) { - jumpship->SetWarp(warp_fov); - - SimRegion* r = ship->GetRegion(); - ListIter neighbor = r->Ships(); - - while (++neighbor) { - if (neighbor->IsDropship()) { - Ship* s = neighbor.value(); - Point delta = s->Location() - ship->Location(); - - if (delta.length() < 5e3) - s->SetWarp(warp_fov); - } - } - } - else { - warp_fov = 1; - jumpship->SetWarp(warp_fov); - } - } - } + System::ExecFrame(seconds); + + if (ship && !no_dest) { + if (!dest) { + Element* elem = ship->GetElement(); + + if (elem->NumObjectives()) { + Sim* sim = Sim::GetSim(); + Instruction* obj = elem->GetObjective(0); + + if (obj) + dest = sim->FindShip(obj->TargetName()); + } + + if (!dest) + no_dest = true; + } + else { + if (dest->IsDying() || dest->IsDead()) { + dest = 0; + no_dest = true; + } + } + } + + // if no destination, show red nav lights: + if (no_dest) + energy = 0.0f; + + if (active_state == QuantumDrive::ACTIVE_READY && energy >= capacity && + ship && ship->GetRegion() && dest && dest->GetRegion()) { + SimRegion* rgn = ship->GetRegion(); + SimRegion* dst = dest->GetRegion(); + ListIter s_iter = rgn->Ships(); + + jumpship = 0; + + while (++s_iter) { + Ship* s = s_iter.value(); + + if (s == ship || s->IsStatic() || s->WarpFactor() > 1) + continue; + + Point delta = s->Location() - ship->Location(); + + // activate: + if (delta.length() < 1000) { + active_state = QuantumDrive::ACTIVE_PREWARP; + jumpship = s; + Observe(jumpship); + break; + } + } + } + + if (active_state == QuantumDrive::ACTIVE_READY) + return; + + if (ship) { + bool warping = false; + + if (active_state == QuantumDrive::ACTIVE_PREWARP) { + if (warp_fov < 5000) { + warp_fov *= 1.5; + } + else { + Jump(); + } + + warping = true; + } + + else if (active_state == QuantumDrive::ACTIVE_POSTWARP) { + if (warp_fov > 1) { + warp_fov *= 0.75; + } + else { + warp_fov = 1; + active_state = QuantumDrive::ACTIVE_READY; + } + + warping = true; + } + + if (jumpship) { + if (warping) { + jumpship->SetWarp(warp_fov); + + SimRegion* r = ship->GetRegion(); + ListIter neighbor = r->Ships(); + + while (++neighbor) { + if (neighbor->IsDropship()) { + Ship* s = neighbor.value(); + Point delta = s->Location() - ship->Location(); + + if (delta.length() < 5e3) + s->SetWarp(warp_fov); + } + } + } + else { + warp_fov = 1; + jumpship->SetWarp(warp_fov); + } + } + } } void Farcaster::Jump() { - Sim* sim = Sim::GetSim(); - SimRegion* rgn = ship->GetRegion(); - SimRegion* dst = dest->GetRegion(); + Sim* sim = Sim::GetSim(); + SimRegion* rgn = ship->GetRegion(); + SimRegion* dst = dest->GetRegion(); - sim->CreateExplosion(jumpship->Location(), Point(0,0,0), - Explosion::QUANTUM_FLASH, 1.0f, 0, rgn); - sim->RequestHyperJump(jumpship, dst, dest->Location().OtherHand(), 0, ship, dest); + sim->CreateExplosion(jumpship->Location(), Point(0,0,0), + Explosion::QUANTUM_FLASH, 1.0f, 0, rgn); + sim->RequestHyperJump(jumpship, dst, dest->Location().OtherHand(), 0, ship, dest); - energy = 0.0f; + energy = 0.0f; - Farcaster* f = dest->GetFarcaster(); - if (f) f->Arrive(jumpship); + Farcaster* f = dest->GetFarcaster(); + if (f) f->Arrive(jumpship); - active_state = QuantumDrive::ACTIVE_READY; - warp_fov = 1; - jumpship = 0; + active_state = QuantumDrive::ACTIVE_READY; + warp_fov = 1; + jumpship = 0; } void Farcaster::Arrive(Ship* s) { - energy = 0.0f; + energy = 0.0f; - active_state = QuantumDrive::ACTIVE_POSTWARP; - warp_fov = 5000; - jumpship = s; + active_state = QuantumDrive::ACTIVE_POSTWARP; + warp_fov = 5000; + jumpship = s; - if (jumpship && jumpship->Velocity().length() < 500) { - jumpship->SetVelocity(jumpship->Heading() * 500); - } + if (jumpship && jumpship->Velocity().length() < 500) { + jumpship->SetVelocity(jumpship->Heading() * 500); + } } // +----------------------------------------------------------------------+ @@ -213,20 +213,20 @@ Farcaster::Arrive(Ship* s) void Farcaster::SetApproachPoint(int i, Point loc) { - if (i >= 0 && i < NUM_APPROACH_PTS) - approach_rel[i] = loc; + if (i >= 0 && i < NUM_APPROACH_PTS) + approach_rel[i] = loc; } void Farcaster::SetStartPoint(Point loc) { - start_rel = loc; + start_rel = loc; } void Farcaster::SetEndPoint(Point loc) { - end_rel = loc; + end_rel = loc; } // +----------------------------------------------------------------------+ @@ -234,7 +234,7 @@ Farcaster::SetEndPoint(Point loc) void Farcaster::SetCycleTime(double t) { - cycle_time = t; + cycle_time = t; } // +----------------------------------------------------------------------+ @@ -242,16 +242,16 @@ Farcaster::SetCycleTime(double t) void Farcaster::Orient(const Physical* rep) { - System::Orient(rep); + System::Orient(rep); - Matrix orientation = rep->Cam().Orientation(); - Point loc = rep->Location(); + Matrix orientation = rep->Cam().Orientation(); + Point loc = rep->Location(); - start_point = (start_rel * orientation) + loc; - end_point = (end_rel * orientation) + loc; + start_point = (start_rel * orientation) + loc; + end_point = (end_rel * orientation) + loc; - for (int i = 0; i < NUM_APPROACH_PTS; i++) - approach_point[i] = (approach_rel[i] * orientation) + loc; + for (int i = 0; i < NUM_APPROACH_PTS; i++) + approach_point[i] = (approach_rel[i] * orientation) + loc; } // +----------------------------------------------------------------------+ @@ -259,30 +259,30 @@ Farcaster::Orient(const Physical* rep) bool Farcaster::Update(SimObject* obj) { - if (obj == jumpship) { - jumpship->SetWarp(1); + if (obj == jumpship) { + jumpship->SetWarp(1); - SimRegion* r = ship->GetRegion(); - ListIter neighbor = r->Ships(); + SimRegion* r = ship->GetRegion(); + ListIter neighbor = r->Ships(); - while (++neighbor) { - if (neighbor->IsDropship()) { - Ship* s = neighbor.value(); - Point delta = s->Location() - ship->Location(); + while (++neighbor) { + if (neighbor->IsDropship()) { + Ship* s = neighbor.value(); + Point delta = s->Location() - ship->Location(); - if (delta.length() < 5e3) - s->SetWarp(1); - } - } + if (delta.length() < 5e3) + s->SetWarp(1); + } + } - jumpship = 0; - } + jumpship = 0; + } - return SimObserver::Update(obj); + return SimObserver::Update(obj); } const char* Farcaster::GetObserverName() const { - return Name(); + return Name(); } -- cgit v1.1