From e33e19d0587146859d48a134ec9fd94e7b7ba5cd Mon Sep 17 00:00:00 2001 From: "FWoltermann@gmail.com" Date: Thu, 8 Dec 2011 14:53:40 +0000 Subject: Initial upload --- Stars45/Explosion.h | 84 +++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 84 insertions(+) create mode 100644 Stars45/Explosion.h (limited to 'Stars45/Explosion.h') diff --git a/Stars45/Explosion.h b/Stars45/Explosion.h new file mode 100644 index 0000000..baab278 --- /dev/null +++ b/Stars45/Explosion.h @@ -0,0 +1,84 @@ +/* Project Starshatter 4.5 + Destroyer Studios LLC + Copyright © 1997-2004. All Rights Reserved. + + SUBSYSTEM: Stars.exe + FILE: Explosion.h + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Explosion Sprite class +*/ + +#ifndef Explosion_h +#define Explosion_h + +#include "Types.h" +#include "Geometry.h" +#include "SimObject.h" +#include "Sound.h" + +// +--------------------------------------------------------------------+ + +class Solid; +class Particles; +class System; + +// +--------------------------------------------------------------------+ + +class Explosion : public SimObject, + public SimObserver +{ +public: + static const char* TYPENAME() { return "Explosion"; } + + enum Type { SHIELD_FLASH = 1, + HULL_FLASH = 2, + BEAM_FLASH = 3, + SHOT_BLAST = 4, + HULL_BURST = 5, + HULL_FIRE = 6, + PLASMA_LEAK = 7, + SMOKE_TRAIL = 8, + SMALL_FIRE = 9, + SMALL_EXPLOSION = 10, + LARGE_EXPLOSION = 11, + LARGE_BURST = 12, + NUKE_EXPLOSION = 13, + QUANTUM_FLASH = 14, + HYPER_FLASH = 15 + }; + + Explosion(int type, const Vec3& pos, const Vec3& vel, + float exp_scale, float part_scale, + SimRegion* rgn=0, SimObject* source=0); + virtual ~Explosion(); + + static void Initialize(); + static void Close(); + + virtual void ExecFrame(double seconds); + Particles* GetParticles() { return particles; } + + virtual void Activate(Scene& scene); + virtual void Deactivate(Scene& scene); + + virtual bool Update(SimObject* obj); + virtual const char* GetObserverName() const; + +protected: + int type; + Particles* particles; + + float scale; + float scale1; + float scale2; + + SimObject* source; + Point mount_rel; +}; + +#endif Explosion_h + -- cgit v1.1