From 69209c38968c6f4066a772e0a51a2928749217de Mon Sep 17 00:00:00 2001 From: "FWoltermann@gmail.com" Date: Fri, 9 Dec 2011 19:00:23 +0000 Subject: Re-indenting the code to use standard tabs. Yes, I know this is pretty pointless, but who cares? --- Stars45/Explosion.h | 102 ++++++++++++++++++++++++++-------------------------- 1 file changed, 51 insertions(+), 51 deletions(-) (limited to 'Stars45/Explosion.h') diff --git a/Stars45/Explosion.h b/Stars45/Explosion.h index baab278..cd30338 100644 --- a/Stars45/Explosion.h +++ b/Stars45/Explosion.h @@ -1,15 +1,15 @@ /* Project Starshatter 4.5 - Destroyer Studios LLC - Copyright © 1997-2004. All Rights Reserved. + Destroyer Studios LLC + Copyright © 1997-2004. All Rights Reserved. - SUBSYSTEM: Stars.exe - FILE: Explosion.h - AUTHOR: John DiCamillo + SUBSYSTEM: Stars.exe + FILE: Explosion.h + AUTHOR: John DiCamillo - OVERVIEW - ======== - Explosion Sprite class + OVERVIEW + ======== + Explosion Sprite class */ #ifndef Explosion_h @@ -29,55 +29,55 @@ class System; // +--------------------------------------------------------------------+ class Explosion : public SimObject, - public SimObserver +public SimObserver { public: - static const char* TYPENAME() { return "Explosion"; } - - enum Type { SHIELD_FLASH = 1, - HULL_FLASH = 2, - BEAM_FLASH = 3, - SHOT_BLAST = 4, - HULL_BURST = 5, - HULL_FIRE = 6, - PLASMA_LEAK = 7, - SMOKE_TRAIL = 8, - SMALL_FIRE = 9, - SMALL_EXPLOSION = 10, - LARGE_EXPLOSION = 11, - LARGE_BURST = 12, - NUKE_EXPLOSION = 13, - QUANTUM_FLASH = 14, - HYPER_FLASH = 15 - }; - - Explosion(int type, const Vec3& pos, const Vec3& vel, - float exp_scale, float part_scale, - SimRegion* rgn=0, SimObject* source=0); - virtual ~Explosion(); - - static void Initialize(); - static void Close(); - - virtual void ExecFrame(double seconds); - Particles* GetParticles() { return particles; } - - virtual void Activate(Scene& scene); - virtual void Deactivate(Scene& scene); - - virtual bool Update(SimObject* obj); - virtual const char* GetObserverName() const; + static const char* TYPENAME() { return "Explosion"; } + + enum Type { SHIELD_FLASH = 1, + HULL_FLASH = 2, + BEAM_FLASH = 3, + SHOT_BLAST = 4, + HULL_BURST = 5, + HULL_FIRE = 6, + PLASMA_LEAK = 7, + SMOKE_TRAIL = 8, + SMALL_FIRE = 9, + SMALL_EXPLOSION = 10, + LARGE_EXPLOSION = 11, + LARGE_BURST = 12, + NUKE_EXPLOSION = 13, + QUANTUM_FLASH = 14, + HYPER_FLASH = 15 + }; + + Explosion(int type, const Vec3& pos, const Vec3& vel, + float exp_scale, float part_scale, + SimRegion* rgn=0, SimObject* source=0); + virtual ~Explosion(); + + static void Initialize(); + static void Close(); + + virtual void ExecFrame(double seconds); + Particles* GetParticles() { return particles; } + + virtual void Activate(Scene& scene); + virtual void Deactivate(Scene& scene); + + virtual bool Update(SimObject* obj); + virtual const char* GetObserverName() const; protected: - int type; - Particles* particles; + int type; + Particles* particles; - float scale; - float scale1; - float scale2; + float scale; + float scale1; + float scale2; - SimObject* source; - Point mount_rel; + SimObject* source; + Point mount_rel; }; #endif Explosion_h -- cgit v1.1